[dali_2.3.5] Merge branch 'devel/master'
[platform/core/uifw/dali-core.git] / dali / internal / event / events / long-press-gesture / long-press-gesture-processor.cpp
1 /*
2  * Copyright (c) 2023 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali/internal/event/events/long-press-gesture/long-press-gesture-processor.h>
20
21 // EXTERNAL INCLUDES
22 #include <algorithm>
23
24 // INTERNAL INCLUDES
25 #include <dali/integration-api/debug.h>
26 #include <dali/integration-api/trace.h>
27 #include <dali/internal/event/actors/actor-impl.h>
28 #include <dali/internal/event/common/scene-impl.h>
29 #include <dali/internal/event/events/gesture-requests.h>
30 #include <dali/internal/event/events/long-press-gesture/long-press-gesture-event.h>
31 #include <dali/internal/event/events/long-press-gesture/long-press-gesture-impl.h>
32 #include <dali/internal/event/events/long-press-gesture/long-press-gesture-recognizer.h>
33 #include <dali/internal/event/render-tasks/render-task-impl.h>
34 #include <dali/public-api/actors/actor.h>
35 #include <dali/public-api/common/dali-common.h>
36
37 namespace Dali
38 {
39 namespace Internal
40 {
41 namespace
42 {
43 DALI_INIT_TRACE_FILTER(gTraceFilter, DALI_TRACE_PERFORMANCE_MARKER, false);
44 const unsigned long DEFAULT_MINIMUM_HOLDING_TIME = 500u;
45
46 /**
47  * Creates a LongPressGesture and asks the specified detector to emit its detected signal.
48  * @param[in]  actor             The actor on which the long press gesture has occurred.
49  * @param[in]  gestureDetectors  A reference to gesture detectors that should emit the signal.
50  * @param[in]  longPressEvent    The longPressEvent received from the adaptor.
51  * @param[in]  localPoint        Relative to the actor attached to the detector.
52  */
53 void EmitLongPressSignal(
54   Actor*                          actor,
55   const GestureDetectorContainer& gestureDetectors,
56   const LongPressGestureEvent&    longPressEvent,
57   Vector2                         localPoint)
58 {
59   Internal::LongPressGesturePtr longPress(new Internal::LongPressGesture(longPressEvent.state));
60   longPress->SetTime(longPressEvent.time);
61   longPress->SetNumberOfTouches(longPressEvent.numberOfTouches);
62   longPress->SetScreenPoint(longPressEvent.point);
63   longPress->SetLocalPoint(localPoint);
64   longPress->SetSourceType(longPressEvent.sourceType);
65   longPress->SetSourceData(longPressEvent.sourceData);
66
67   DALI_TRACE_BEGIN_WITH_MESSAGE_GENERATOR(gTraceFilter, "DALI_EMIT_LONG_PRESS_GESTURE_SIGNAL", [&](std::ostringstream& oss) {
68     oss << "[" << gestureDetectors.size() << "]";
69   });
70
71   Dali::Actor                                    actorHandle(actor);
72   const GestureDetectorContainer::const_iterator endIter = gestureDetectors.end();
73   for(GestureDetectorContainer::const_iterator iter = gestureDetectors.begin(); iter != endIter; ++iter)
74   {
75     static_cast<LongPressGestureDetector*>(*iter)->EmitLongPressGestureSignal(actorHandle, Dali::LongPressGesture(longPress.Get()));
76   }
77
78   DALI_TRACE_END_WITH_MESSAGE_GENERATOR(gTraceFilter, "DALI_EMIT_LONG_PRESS_GESTURE_SIGNAL", [&](std::ostringstream& oss) {
79     oss << "[" << gestureDetectors.size() << "]";
80   });
81 }
82
83 /**
84  * Functor which checks whether the specified actor is attached to the gesture detector.
85  * It returns true if it is no longer attached.  This can be used in remove_if functions.
86  */
87 struct IsNotAttachedFunctor
88 {
89   /**
90    * Constructor
91    * @param[in]  actor  The actor to check whether it is attached.
92    */
93   IsNotAttachedFunctor(Actor* actor)
94   : actorToCheck(actor)
95   {
96   }
97
98   /**
99    * Returns true if not attached, false if it is still attached.
100    * @param[in]  detector  The detector to check.
101    * @return true, if not attached, false otherwise.
102    */
103   bool operator()(const GestureDetector* detector) const
104   {
105     return !detector->IsAttached(*actorToCheck);
106   }
107
108   Actor* actorToCheck; ///< The actor to check whether it is attached or not.
109 };
110
111 } // unnamed namespace
112
113 LongPressGestureProcessor::LongPressGestureProcessor()
114 : GestureProcessor(GestureType::LONG_PRESS),
115   mLongPressGestureDetectors(),
116   mCurrentEmitters(),
117   mCurrentRenderTask(),
118   mMinTouchesRequired(1),
119   mMaxTouchesRequired(1),
120   mCurrentLongPressEvent(nullptr),
121   mMinimumHoldingTime(DEFAULT_MINIMUM_HOLDING_TIME)
122 {
123 }
124
125 LongPressGestureProcessor::~LongPressGestureProcessor() = default;
126
127 void LongPressGestureProcessor::Process(Scene& scene, const LongPressGestureEvent& longPressEvent)
128 {
129   DALI_TRACE_SCOPE(gTraceFilter, "DALI_PROCESS_LONG_PRESS_GESTURE");
130   switch(longPressEvent.state)
131   {
132     case GestureState::POSSIBLE:
133     {
134       mCurrentEmitters.clear();
135       ResetActor();
136
137       HitTestAlgorithm::Results hitTestResults;
138       if(HitTest(scene, longPressEvent.point, hitTestResults))
139       {
140         SetActor(&GetImplementation(hitTestResults.actor));
141       }
142       break;
143     }
144
145     case GestureState::STARTED:
146     {
147       Actor* currentGesturedActor = GetCurrentGesturedActor();
148       if(currentGesturedActor)
149       {
150         HitTestAlgorithm::Results hitTestResults;
151         HitTest(scene, longPressEvent.point, hitTestResults);
152
153         if(hitTestResults.actor && (currentGesturedActor == &GetImplementation(hitTestResults.actor)))
154         {
155           // Record the current render-task for Screen->Actor coordinate conversions
156           mCurrentRenderTask = hitTestResults.renderTask;
157
158           // Set mCurrentLongPressEvent to use inside overridden methods called from ProcessAndEmit()
159           mCurrentLongPressEvent = &longPressEvent;
160           ProcessAndEmit(hitTestResults);
161           mCurrentLongPressEvent = nullptr;
162         }
163         else
164         {
165           mCurrentEmitters.clear();
166           ResetActor();
167         }
168       }
169       break;
170     }
171
172     case GestureState::FINISHED:
173     {
174       // The gesture should only be sent to the gesture detector which first received it so that it
175       // can be told when the gesture ends as well.
176
177       // Only send subsequent long press gesture signals if we processed the gesture when it started.
178       // Check if actor is still touchable.
179
180       Actor* currentGesturedActor = GetCurrentGesturedActor();
181       if(currentGesturedActor)
182       {
183         if(currentGesturedActor->IsHittable() && !mCurrentEmitters.empty() && mCurrentRenderTask)
184         {
185           // Ensure actor is still attached to the emitters, if it is not then remove the emitter.
186           GestureDetectorContainer::iterator endIter = std::remove_if(mCurrentEmitters.begin(), mCurrentEmitters.end(), IsNotAttachedFunctor(currentGesturedActor));
187           mCurrentEmitters.erase(endIter, mCurrentEmitters.end());
188
189           if(!mCurrentEmitters.empty())
190           {
191             Vector2     actorCoords;
192             RenderTask& renderTaskImpl = *mCurrentRenderTask.Get();
193             currentGesturedActor->ScreenToLocal(renderTaskImpl, actorCoords.x, actorCoords.y, longPressEvent.point.x, longPressEvent.point.y);
194
195             EmitLongPressSignal(currentGesturedActor, mCurrentEmitters, longPressEvent, actorCoords);
196           }
197         }
198
199         // Clear current emitters and emitted actor
200         mCurrentEmitters.clear();
201         ResetActor();
202       }
203       break;
204     }
205
206     case GestureState::CANCELLED:
207     {
208       mCurrentEmitters.clear();
209       ResetActor();
210       break;
211     }
212
213     case GestureState::CONTINUING:
214     {
215       DALI_ABORT("Incorrect state received from Integration layer: CONTINUING\n");
216       break;
217     }
218
219     case GestureState::CLEAR:
220     {
221       DALI_ABORT("Incorrect state received from Integration layer: CLEAR\n");
222       break;
223     }
224   }
225 }
226
227 void LongPressGestureProcessor::AddGestureDetector(LongPressGestureDetector* gestureDetector, Scene& scene)
228 {
229   bool firstRegistration(mLongPressGestureDetectors.empty());
230
231   mLongPressGestureDetectors.push_back(gestureDetector);
232
233   if(firstRegistration)
234   {
235     mMinTouchesRequired = gestureDetector->GetMinimumTouchesRequired();
236     mMaxTouchesRequired = gestureDetector->GetMaximumTouchesRequired();
237
238     LongPressGestureRequest request;
239     request.minTouches = mMinTouchesRequired;
240     request.maxTouches = mMaxTouchesRequired;
241
242     Size size = scene.GetSize();
243
244     mGestureRecognizer = new LongPressGestureRecognizer(*this, Vector2(size.width, size.height), static_cast<const LongPressGestureRequest&>(request), mMinimumHoldingTime);
245   }
246   else
247   {
248     UpdateDetection();
249   }
250 }
251
252 void LongPressGestureProcessor::RemoveGestureDetector(LongPressGestureDetector* gestureDetector)
253 {
254   // Find detector ...
255   LongPressGestureDetectorContainer::iterator endIter = std::remove(mLongPressGestureDetectors.begin(), mLongPressGestureDetectors.end(), gestureDetector);
256   DALI_ASSERT_DEBUG(endIter != mLongPressGestureDetectors.end());
257
258   // ... and remove it
259   mLongPressGestureDetectors.erase(endIter, mLongPressGestureDetectors.end());
260
261   if(mLongPressGestureDetectors.empty())
262   {
263     mGestureRecognizer = nullptr;
264   }
265   else
266   {
267     UpdateDetection();
268   }
269 }
270
271 void LongPressGestureProcessor::GestureDetectorUpdated(LongPressGestureDetector* gestureDetector)
272 {
273   DALI_ASSERT_DEBUG(find(mLongPressGestureDetectors.begin(), mLongPressGestureDetectors.end(), gestureDetector) != mLongPressGestureDetectors.end());
274
275   UpdateDetection();
276 }
277
278 void LongPressGestureProcessor::SetMinimumHoldingTime(uint32_t time)
279 {
280   if(time > 0u && mMinimumHoldingTime != time)
281   {
282     mMinimumHoldingTime = time;
283
284     if(mGestureRecognizer)
285     {
286       LongPressGestureRecognizer* longPressRecognizer = dynamic_cast<LongPressGestureRecognizer*>(mGestureRecognizer.Get());
287       if(longPressRecognizer)
288       {
289         longPressRecognizer->SetMinimumHoldingTime(time);
290       }
291     }
292   }
293 }
294
295 uint32_t LongPressGestureProcessor::GetMinimumHoldingTime() const
296 {
297   return mMinimumHoldingTime;
298 }
299
300 void LongPressGestureProcessor::UpdateDetection()
301 {
302   DALI_ASSERT_DEBUG(!mLongPressGestureDetectors.empty());
303
304   unsigned int minimumRequired = UINT_MAX;
305   unsigned int maximumRequired = 0;
306
307   for(LongPressGestureDetectorContainer::iterator iter = mLongPressGestureDetectors.begin(), endIter = mLongPressGestureDetectors.end(); iter != endIter; ++iter)
308   {
309     LongPressGestureDetector* current(*iter);
310
311     if(current)
312     {
313       unsigned int minimum = current->GetMinimumTouchesRequired();
314       if(minimum < minimumRequired)
315       {
316         minimumRequired = minimum;
317       }
318
319       unsigned int maximum = current->GetMaximumTouchesRequired();
320       if(maximum > maximumRequired)
321       {
322         maximumRequired = maximum;
323       }
324     }
325   }
326
327   if((minimumRequired != mMinTouchesRequired) || (maximumRequired != mMaxTouchesRequired))
328   {
329     mMinTouchesRequired = minimumRequired;
330     mMaxTouchesRequired = maximumRequired;
331
332     LongPressGestureRequest request;
333     request.minTouches = mMinTouchesRequired;
334     request.maxTouches = mMaxTouchesRequired;
335     mGestureRecognizer->Update(request);
336   }
337 }
338
339 void LongPressGestureProcessor::OnGesturedActorStageDisconnection()
340 {
341   mCurrentEmitters.clear();
342 }
343
344 bool LongPressGestureProcessor::CheckGestureDetector(GestureDetector* detector, Actor* actor)
345 {
346   DALI_ASSERT_DEBUG(mCurrentLongPressEvent);
347
348   LongPressGestureDetector* longPressDetector(static_cast<LongPressGestureDetector*>(detector));
349
350   return (longPressDetector->GetMinimumTouchesRequired() <= mCurrentLongPressEvent->numberOfTouches) &&
351          (longPressDetector->GetMaximumTouchesRequired() >= mCurrentLongPressEvent->numberOfTouches);
352 }
353
354 void LongPressGestureProcessor::EmitGestureSignal(Actor* actor, const GestureDetectorContainer& gestureDetectors, Vector2 actorCoordinates)
355 {
356   DALI_ASSERT_DEBUG(mCurrentLongPressEvent);
357
358   mCurrentEmitters.clear();
359   ResetActor();
360
361   EmitLongPressSignal(actor, gestureDetectors, *mCurrentLongPressEvent, actorCoordinates);
362
363   if(actor->OnScene())
364   {
365     mCurrentEmitters = gestureDetectors;
366     SetActor(actor);
367   }
368 }
369
370 } // namespace Internal
371
372 } // namespace Dali