1 #ifndef __DALI_INTERNAL_SHADER_DECLARATIONS_H__
2 #define __DALI_INTERNAL_SHADER_DECLARATIONS_H__
5 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/object/ref-object.h>
35 SHADER_DEFAULT = 0, ///< Use default shader for geometry type
37 // for mesh shader ///< Default shader is scene lit
38 SHADER_EVENLY_LIT = 1,
39 SHADER_RIGGED_AND_LIT, ///< Use rigged & scene lit
40 SHADER_RIGGED_AND_EVENLY_LIT,
41 SHADER_RIGGED_AND_VERTEX_COLOR,
42 SHADER_VERTEX_COLOR, ///< Use only vertex color
45 SHADER_SUBTYPE_LAST = TOTAL_MESH_SHADERS,
47 SHADER_SUBTYPE_ALL = 0xFF,
51 typedef IntrusivePtr<ShaderEffect> ShaderEffectPtr;
53 } // namespace Internal
57 #endif // __DALI_INTERNAL_SHADER_DECLARATIONS_H__