Mesh shader query tests
[platform/upstream/VK-GL-CTS.git] / android / cts / main / vk-master / mesh-shader.txt
1 dEQP-VK.mesh_shader.nv.smoke.mesh_shader_triangle
2 dEQP-VK.mesh_shader.nv.smoke.mesh_task_shader_triangle
3 dEQP-VK.mesh_shader.nv.smoke.task_only_shader_triangle
4 dEQP-VK.mesh_shader.nv.smoke.fullscreen_gradient
5 dEQP-VK.mesh_shader.nv.smoke.fullscreen_gradient_fs2x2
6 dEQP-VK.mesh_shader.nv.smoke.fullscreen_gradient_fs2x1
7 dEQP-VK.mesh_shader.nv.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_zero
8 dEQP-VK.mesh_shader.nv.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
9 dEQP-VK.mesh_shader.nv.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_zero
10 dEQP-VK.mesh_shader.nv.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
11 dEQP-VK.mesh_shader.nv.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_zero
12 dEQP-VK.mesh_shader.nv.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
13 dEQP-VK.mesh_shader.nv.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_zero
14 dEQP-VK.mesh_shader.nv.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
15 dEQP-VK.mesh_shader.nv.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_zero
16 dEQP-VK.mesh_shader.nv.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
17 dEQP-VK.mesh_shader.nv.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_zero
18 dEQP-VK.mesh_shader.nv.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
19 dEQP-VK.mesh_shader.nv.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_zero
20 dEQP-VK.mesh_shader.nv.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
21 dEQP-VK.mesh_shader.nv.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_zero
22 dEQP-VK.mesh_shader.nv.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
23 dEQP-VK.mesh_shader.nv.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_zero
24 dEQP-VK.mesh_shader.nv.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
25 dEQP-VK.mesh_shader.nv.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_zero
26 dEQP-VK.mesh_shader.nv.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
27 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_zero
28 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
29 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_zero
30 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
31 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
32 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
33 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
34 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
35 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
36 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
37 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
38 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
39 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_zero
40 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
41 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_zero
42 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
43 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
44 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
45 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
46 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
47 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
48 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
49 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
50 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
51 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_zero
52 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
53 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_zero
54 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
55 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
56 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
57 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
58 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
59 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
60 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
61 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
62 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
63 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_zero
64 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
65 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_zero
66 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
67 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
68 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
69 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
70 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
71 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
72 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
73 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
74 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
75 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
76 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
77 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
78 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
79 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
80 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
81 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
82 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
83 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
84 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
85 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
86 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
87 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
88 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
89 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
90 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
91 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
92 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
93 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
94 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
95 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
96 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
97 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
98 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
99 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
100 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
101 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
102 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
103 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
104 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
105 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
106 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
107 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
108 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
109 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
110 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
111 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
112 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
113 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
114 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
115 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
116 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
117 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
118 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
119 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
120 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
121 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
122 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
123 dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
124 dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
125 dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
126 dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
127 dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
128 dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
129 dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
130 dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
131 dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
132 dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
133 dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
134 dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
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479 dEQP-VK.mesh_shader.nv.synchronization.task_to_transfer.storage_buffer.memory_barrier.shader_write_transfer_read
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483 dEQP-VK.mesh_shader.nv.synchronization.task_to_host.storage_buffer.memory_barrier.shader_write_host_read
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491 dEQP-VK.mesh_shader.nv.synchronization.mesh_to_host.storage_buffer.memory_barrier.shader_write_host_read
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496 dEQP-VK.mesh_shader.nv.property.max_task_work_group_size
497 dEQP-VK.mesh_shader.nv.property.max_task_output_count
498 dEQP-VK.mesh_shader.nv.property.max_mesh_work_group_invocations
499 dEQP-VK.mesh_shader.nv.property.max_mesh_work_group_size
500 dEQP-VK.mesh_shader.nv.property.max_task_total_memory_size
501 dEQP-VK.mesh_shader.nv.property.max_mesh_total_memory_size
502 dEQP-VK.mesh_shader.nv.builtin.position
503 dEQP-VK.mesh_shader.nv.builtin.point_size
504 dEQP-VK.mesh_shader.nv.builtin.clip_distance
505 dEQP-VK.mesh_shader.nv.builtin.cull_distance
506 dEQP-VK.mesh_shader.nv.builtin.primitive_id_glsl
507 dEQP-VK.mesh_shader.nv.builtin.primitive_id_spirv
508 dEQP-VK.mesh_shader.nv.builtin.layer
509 dEQP-VK.mesh_shader.nv.builtin.layer_shared
510 dEQP-VK.mesh_shader.nv.builtin.viewport_index
511 dEQP-VK.mesh_shader.nv.builtin.viewport_index_shared
512 dEQP-VK.mesh_shader.nv.builtin.work_group_id_in_mesh
513 dEQP-VK.mesh_shader.nv.builtin.work_group_id_in_task
514 dEQP-VK.mesh_shader.nv.builtin.local_invocation_id_in_mesh
515 dEQP-VK.mesh_shader.nv.builtin.local_invocation_id_in_task
516 dEQP-VK.mesh_shader.nv.builtin.local_invocation_index_in_task
517 dEQP-VK.mesh_shader.nv.builtin.local_invocation_index_in_mesh
518 dEQP-VK.mesh_shader.nv.builtin.global_invocation_id_in_mesh
519 dEQP-VK.mesh_shader.nv.builtin.global_invocation_id_in_task
520 dEQP-VK.mesh_shader.nv.builtin.draw_index_in_mesh
521 dEQP-VK.mesh_shader.nv.builtin.draw_index_in_task
522 dEQP-VK.mesh_shader.nv.builtin.primitive_shading_rate_2x2_2x2
523 dEQP-VK.mesh_shader.nv.builtin.primitive_shading_rate_2x2_2x1
524 dEQP-VK.mesh_shader.nv.builtin.primitive_shading_rate_2x2_1x1
525 dEQP-VK.mesh_shader.nv.builtin.primitive_shading_rate_2x1_2x2
526 dEQP-VK.mesh_shader.nv.builtin.primitive_shading_rate_2x1_2x1
527 dEQP-VK.mesh_shader.nv.builtin.primitive_shading_rate_2x1_1x1
528 dEQP-VK.mesh_shader.nv.builtin.primitive_shading_rate_1x1_2x2
529 dEQP-VK.mesh_shader.nv.builtin.primitive_shading_rate_1x1_2x1
530 dEQP-VK.mesh_shader.nv.builtin.primitive_shading_rate_1x1_1x1
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533 dEQP-VK.mesh_shader.nv.misc.single_line
534 dEQP-VK.mesh_shader.nv.misc.single_triangle
535 dEQP-VK.mesh_shader.nv.misc.max_points
536 dEQP-VK.mesh_shader.nv.misc.max_lines
537 dEQP-VK.mesh_shader.nv.misc.max_triangles
538 dEQP-VK.mesh_shader.nv.misc.many_task_work_groups
539 dEQP-VK.mesh_shader.nv.misc.many_mesh_work_groups
540 dEQP-VK.mesh_shader.nv.misc.many_task_mesh_work_groups
541 dEQP-VK.mesh_shader.nv.misc.no_points
542 dEQP-VK.mesh_shader.nv.misc.no_lines
543 dEQP-VK.mesh_shader.nv.misc.no_triangles
544 dEQP-VK.mesh_shader.nv.misc.no_points_extra_writes
545 dEQP-VK.mesh_shader.nv.misc.no_lines_extra_writes
546 dEQP-VK.mesh_shader.nv.misc.no_triangles_extra_writes
547 dEQP-VK.mesh_shader.nv.misc.barrier_in_task
548 dEQP-VK.mesh_shader.nv.misc.barrier_in_mesh
549 dEQP-VK.mesh_shader.nv.misc.memory_barrier_shared_in_task
550 dEQP-VK.mesh_shader.nv.misc.memory_barrier_shared_in_mesh
551 dEQP-VK.mesh_shader.nv.misc.group_memory_barrier_in_task
552 dEQP-VK.mesh_shader.nv.misc.group_memory_barrier_in_mesh
553 dEQP-VK.mesh_shader.nv.misc.custom_attributes
554 dEQP-VK.mesh_shader.nv.misc.custom_attributes_and_task_shader
555 dEQP-VK.mesh_shader.nv.misc.push_constant
556 dEQP-VK.mesh_shader.nv.misc.push_constant_and_task_shader
557 dEQP-VK.mesh_shader.nv.misc.maximize_primitives
558 dEQP-VK.mesh_shader.nv.misc.maximize_vertices
559 dEQP-VK.mesh_shader.nv.misc.maximize_invocations_32
560 dEQP-VK.mesh_shader.nv.misc.maximize_invocations_64
561 dEQP-VK.mesh_shader.nv.misc.maximize_invocations_128
562 dEQP-VK.mesh_shader.nv.misc.maximize_invocations_256
563 dEQP-VK.mesh_shader.nv.misc.mixed_pipelines
564 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_0.mesh_only
565 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_0.task_mesh
566 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_1.mesh_only
567 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_1.task_mesh
568 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_2.mesh_only
569 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_2.task_mesh
570 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_3.mesh_only
571 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_3.task_mesh
572 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_4.mesh_only
573 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_4.task_mesh
574 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_5.mesh_only
575 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_5.task_mesh
576 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_6.mesh_only
577 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_6.task_mesh
578 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_7.mesh_only
579 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_7.task_mesh
580 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_8.mesh_only
581 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_8.task_mesh
582 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_9.mesh_only
583 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_9.task_mesh
584 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_10.mesh_only
585 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_10.task_mesh
586 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_11.mesh_only
587 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_11.task_mesh
588 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_12.mesh_only
589 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_12.task_mesh
590 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_13.mesh_only
591 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_13.task_mesh
592 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_14.mesh_only
593 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_14.task_mesh
594 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_15.mesh_only
595 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_15.task_mesh
596 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_16.mesh_only
597 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_16.task_mesh
598 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_17.mesh_only
599 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_17.task_mesh
600 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_18.mesh_only
601 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_18.task_mesh
602 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_19.mesh_only
603 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_19.task_mesh
604 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_20.mesh_only
605 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_20.task_mesh
606 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_21.mesh_only
607 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_21.task_mesh
608 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_22.mesh_only
609 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_22.task_mesh
610 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_23.mesh_only
611 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_23.task_mesh
612 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_24.mesh_only
613 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_24.task_mesh
614 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_25.mesh_only
615 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_25.task_mesh
616 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_26.mesh_only
617 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_26.task_mesh
618 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_27.mesh_only
619 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_27.task_mesh
620 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_28.mesh_only
621 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_28.task_mesh
622 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_29.mesh_only
623 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_29.task_mesh
624 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_30.mesh_only
625 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_30.task_mesh
626 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_31.mesh_only
627 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_31.task_mesh
628 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_32.mesh_only
629 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_32.task_mesh
630 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_33.mesh_only
631 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_33.task_mesh
632 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_34.mesh_only
633 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_34.task_mesh
634 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_35.mesh_only
635 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_35.task_mesh
636 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_36.mesh_only
637 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_36.task_mesh
638 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_37.mesh_only
639 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_37.task_mesh
640 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_38.mesh_only
641 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_38.task_mesh
642 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_39.mesh_only
643 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_39.task_mesh
644 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_0.mesh_only
645 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_0.task_mesh
646 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_1.mesh_only
647 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_1.task_mesh
648 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_2.mesh_only
649 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_2.task_mesh
650 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_3.mesh_only
651 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_3.task_mesh
652 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_4.mesh_only
653 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_4.task_mesh
654 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_5.mesh_only
655 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_5.task_mesh
656 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_6.mesh_only
657 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_6.task_mesh
658 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_7.mesh_only
659 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_7.task_mesh
660 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_8.mesh_only
661 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_8.task_mesh
662 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_9.mesh_only
663 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_9.task_mesh
664 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_10.mesh_only
665 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_10.task_mesh
666 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_11.mesh_only
667 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_11.task_mesh
668 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_12.mesh_only
669 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_12.task_mesh
670 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_13.mesh_only
671 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_13.task_mesh
672 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_14.mesh_only
673 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_14.task_mesh
674 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_15.mesh_only
675 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_15.task_mesh
676 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_16.mesh_only
677 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_16.task_mesh
678 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_17.mesh_only
679 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_17.task_mesh
680 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_18.mesh_only
681 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_18.task_mesh
682 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_19.mesh_only
683 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_19.task_mesh
684 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_20.mesh_only
685 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_20.task_mesh
686 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_21.mesh_only
687 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_21.task_mesh
688 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_22.mesh_only
689 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_22.task_mesh
690 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_23.mesh_only
691 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_23.task_mesh
692 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_24.mesh_only
693 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_24.task_mesh
694 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_25.mesh_only
695 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_25.task_mesh
696 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_26.mesh_only
697 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_26.task_mesh
698 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_27.mesh_only
699 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_27.task_mesh
700 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_28.mesh_only
701 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_28.task_mesh
702 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_29.mesh_only
703 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_29.task_mesh
704 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_30.mesh_only
705 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_30.task_mesh
706 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_31.mesh_only
707 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_31.task_mesh
708 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_32.mesh_only
709 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_32.task_mesh
710 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_33.mesh_only
711 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_33.task_mesh
712 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_34.mesh_only
713 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_34.task_mesh
714 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_35.mesh_only
715 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_35.task_mesh
716 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_36.mesh_only
717 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_36.task_mesh
718 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_37.mesh_only
719 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_37.task_mesh
720 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_38.mesh_only
721 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_38.task_mesh
722 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_39.mesh_only
723 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_39.task_mesh
724 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_0.mesh_only
725 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_0.task_mesh
726 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_1.mesh_only
727 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_1.task_mesh
728 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_2.mesh_only
729 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_2.task_mesh
730 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_3.mesh_only
731 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_3.task_mesh
732 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_4.mesh_only
733 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_4.task_mesh
734 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_5.mesh_only
735 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_5.task_mesh
736 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_6.mesh_only
737 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_6.task_mesh
738 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_7.mesh_only
739 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_7.task_mesh
740 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_8.mesh_only
741 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_8.task_mesh
742 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_9.mesh_only
743 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_9.task_mesh
744 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_10.mesh_only
745 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_10.task_mesh
746 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_11.mesh_only
747 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_11.task_mesh
748 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_12.mesh_only
749 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_12.task_mesh
750 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_13.mesh_only
751 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_13.task_mesh
752 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_14.mesh_only
753 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_14.task_mesh
754 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_15.mesh_only
755 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_15.task_mesh
756 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_16.mesh_only
757 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_16.task_mesh
758 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_17.mesh_only
759 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_17.task_mesh
760 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_18.mesh_only
761 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_18.task_mesh
762 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_19.mesh_only
763 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_19.task_mesh
764 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_20.mesh_only
765 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_20.task_mesh
766 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_21.mesh_only
767 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_21.task_mesh
768 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_22.mesh_only
769 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_22.task_mesh
770 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_23.mesh_only
771 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_23.task_mesh
772 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_24.mesh_only
773 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_24.task_mesh
774 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_25.mesh_only
775 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_25.task_mesh
776 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_26.mesh_only
777 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_26.task_mesh
778 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_27.mesh_only
779 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_27.task_mesh
780 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_28.mesh_only
781 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_28.task_mesh
782 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_29.mesh_only
783 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_29.task_mesh
784 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_30.mesh_only
785 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_30.task_mesh
786 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_31.mesh_only
787 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_31.task_mesh
788 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_32.mesh_only
789 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_32.task_mesh
790 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_33.mesh_only
791 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_33.task_mesh
792 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_34.mesh_only
793 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_34.task_mesh
794 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_35.mesh_only
795 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_35.task_mesh
796 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_36.mesh_only
797 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_36.task_mesh
798 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_37.mesh_only
799 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_37.task_mesh
800 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_38.mesh_only
801 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_38.task_mesh
802 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_39.mesh_only
803 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_39.task_mesh
804 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_0.mesh_only
805 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_0.task_mesh
806 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_1.mesh_only
807 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_1.task_mesh
808 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_2.mesh_only
809 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_2.task_mesh
810 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_3.mesh_only
811 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_3.task_mesh
812 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_4.mesh_only
813 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_4.task_mesh
814 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_5.mesh_only
815 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_5.task_mesh
816 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_6.mesh_only
817 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_6.task_mesh
818 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_7.mesh_only
819 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_7.task_mesh
820 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_8.mesh_only
821 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_8.task_mesh
822 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_9.mesh_only
823 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_9.task_mesh
824 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_10.mesh_only
825 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_10.task_mesh
826 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_11.mesh_only
827 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_11.task_mesh
828 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_12.mesh_only
829 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_12.task_mesh
830 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_13.mesh_only
831 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_13.task_mesh
832 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_14.mesh_only
833 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_14.task_mesh
834 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_15.mesh_only
835 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_15.task_mesh
836 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_16.mesh_only
837 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_16.task_mesh
838 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_17.mesh_only
839 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_17.task_mesh
840 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_18.mesh_only
841 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_18.task_mesh
842 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_19.mesh_only
843 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_19.task_mesh
844 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_20.mesh_only
845 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_20.task_mesh
846 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_21.mesh_only
847 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_21.task_mesh
848 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_22.mesh_only
849 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_22.task_mesh
850 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_23.mesh_only
851 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_23.task_mesh
852 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_24.mesh_only
853 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_24.task_mesh
854 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_25.mesh_only
855 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_25.task_mesh
856 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_26.mesh_only
857 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_26.task_mesh
858 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_27.mesh_only
859 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_27.task_mesh
860 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_28.mesh_only
861 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_28.task_mesh
862 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_29.mesh_only
863 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_29.task_mesh
864 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_30.mesh_only
865 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_30.task_mesh
866 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_31.mesh_only
867 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_31.task_mesh
868 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_32.mesh_only
869 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_32.task_mesh
870 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_33.mesh_only
871 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_33.task_mesh
872 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_34.mesh_only
873 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_34.task_mesh
874 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_35.mesh_only
875 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_35.task_mesh
876 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_36.mesh_only
877 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_36.task_mesh
878 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_37.mesh_only
879 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_37.task_mesh
880 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_38.mesh_only
881 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_38.task_mesh
882 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_39.mesh_only
883 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_39.task_mesh
884 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_0.mesh_only
885 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_0.task_mesh
886 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_1.mesh_only
887 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_1.task_mesh
888 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_2.mesh_only
889 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_2.task_mesh
890 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_3.mesh_only
891 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_3.task_mesh
892 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_4.mesh_only
893 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_4.task_mesh
894 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_5.mesh_only
895 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_5.task_mesh
896 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_6.mesh_only
897 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_6.task_mesh
898 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_7.mesh_only
899 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_7.task_mesh
900 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_8.mesh_only
901 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_8.task_mesh
902 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_9.mesh_only
903 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_9.task_mesh
904 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_10.mesh_only
905 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_10.task_mesh
906 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_11.mesh_only
907 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_11.task_mesh
908 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_12.mesh_only
909 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_12.task_mesh
910 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_13.mesh_only
911 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_13.task_mesh
912 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_14.mesh_only
913 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_14.task_mesh
914 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_15.mesh_only
915 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_15.task_mesh
916 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_16.mesh_only
917 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_16.task_mesh
918 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_17.mesh_only
919 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_17.task_mesh
920 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_18.mesh_only
921 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_18.task_mesh
922 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_19.mesh_only
923 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_19.task_mesh
924 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_20.mesh_only
925 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_20.task_mesh
926 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_21.mesh_only
927 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_21.task_mesh
928 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_22.mesh_only
929 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_22.task_mesh
930 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_23.mesh_only
931 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_23.task_mesh
932 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_24.mesh_only
933 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_24.task_mesh
934 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_25.mesh_only
935 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_25.task_mesh
936 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_26.mesh_only
937 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_26.task_mesh
938 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_27.mesh_only
939 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_27.task_mesh
940 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_28.mesh_only
941 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_28.task_mesh
942 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_29.mesh_only
943 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_29.task_mesh
944 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_30.mesh_only
945 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_30.task_mesh
946 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_31.mesh_only
947 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_31.task_mesh
948 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_32.mesh_only
949 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_32.task_mesh
950 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_33.mesh_only
951 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_33.task_mesh
952 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_34.mesh_only
953 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_34.task_mesh
954 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_35.mesh_only
955 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_35.task_mesh
956 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_36.mesh_only
957 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_36.task_mesh
958 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_37.mesh_only
959 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_37.task_mesh
960 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_38.mesh_only
961 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_38.task_mesh
962 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_39.mesh_only
963 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_39.task_mesh
964 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_0.mesh_only
965 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_0.task_mesh
966 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_1.mesh_only
967 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_1.task_mesh
968 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_2.mesh_only
969 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_2.task_mesh
970 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_3.mesh_only
971 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_3.task_mesh
972 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_4.mesh_only
973 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_4.task_mesh
974 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_5.mesh_only
975 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_5.task_mesh
976 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_6.mesh_only
977 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_6.task_mesh
978 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_7.mesh_only
979 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_7.task_mesh
980 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_8.mesh_only
981 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_8.task_mesh
982 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_9.mesh_only
983 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_9.task_mesh
984 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_10.mesh_only
985 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_10.task_mesh
986 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_11.mesh_only
987 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_11.task_mesh
988 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_12.mesh_only
989 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_12.task_mesh
990 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_13.mesh_only
991 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_13.task_mesh
992 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_14.mesh_only
993 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_14.task_mesh
994 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_15.mesh_only
995 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_15.task_mesh
996 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_16.mesh_only
997 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_16.task_mesh
998 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_17.mesh_only
999 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_17.task_mesh
1000 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_18.mesh_only
1001 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_18.task_mesh
1002 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_19.mesh_only
1003 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_19.task_mesh
1004 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_20.mesh_only
1005 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_20.task_mesh
1006 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_21.mesh_only
1007 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_21.task_mesh
1008 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_22.mesh_only
1009 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_22.task_mesh
1010 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_23.mesh_only
1011 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_23.task_mesh
1012 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_24.mesh_only
1013 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_24.task_mesh
1014 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_25.mesh_only
1015 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_25.task_mesh
1016 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_26.mesh_only
1017 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_26.task_mesh
1018 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_27.mesh_only
1019 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_27.task_mesh
1020 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_28.mesh_only
1021 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_28.task_mesh
1022 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_29.mesh_only
1023 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_29.task_mesh
1024 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_30.mesh_only
1025 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_30.task_mesh
1026 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_31.mesh_only
1027 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_31.task_mesh
1028 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_32.mesh_only
1029 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_32.task_mesh
1030 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_33.mesh_only
1031 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_33.task_mesh
1032 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_34.mesh_only
1033 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_34.task_mesh
1034 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_35.mesh_only
1035 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_35.task_mesh
1036 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_36.mesh_only
1037 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_36.task_mesh
1038 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_37.mesh_only
1039 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_37.task_mesh
1040 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_38.mesh_only
1041 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_38.task_mesh
1042 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_39.mesh_only
1043 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_39.task_mesh
1044 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_0.mesh_only
1045 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_0.task_mesh
1046 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_1.mesh_only
1047 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_1.task_mesh
1048 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_2.mesh_only
1049 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_2.task_mesh
1050 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_3.mesh_only
1051 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_3.task_mesh
1052 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_4.mesh_only
1053 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_4.task_mesh
1054 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_5.mesh_only
1055 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_5.task_mesh
1056 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_6.mesh_only
1057 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_6.task_mesh
1058 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_7.mesh_only
1059 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_7.task_mesh
1060 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_8.mesh_only
1061 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_8.task_mesh
1062 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_9.mesh_only
1063 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_9.task_mesh
1064 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_10.mesh_only
1065 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_10.task_mesh
1066 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_11.mesh_only
1067 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_11.task_mesh
1068 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_12.mesh_only
1069 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_12.task_mesh
1070 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_13.mesh_only
1071 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_13.task_mesh
1072 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_14.mesh_only
1073 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_14.task_mesh
1074 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_15.mesh_only
1075 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_15.task_mesh
1076 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_16.mesh_only
1077 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_16.task_mesh
1078 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_17.mesh_only
1079 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_17.task_mesh
1080 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_18.mesh_only
1081 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_18.task_mesh
1082 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_19.mesh_only
1083 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_19.task_mesh
1084 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_20.mesh_only
1085 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_20.task_mesh
1086 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_21.mesh_only
1087 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_21.task_mesh
1088 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_22.mesh_only
1089 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_22.task_mesh
1090 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_23.mesh_only
1091 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_23.task_mesh
1092 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_24.mesh_only
1093 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_24.task_mesh
1094 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_25.mesh_only
1095 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_25.task_mesh
1096 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_26.mesh_only
1097 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_26.task_mesh
1098 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_27.mesh_only
1099 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_27.task_mesh
1100 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_28.mesh_only
1101 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_28.task_mesh
1102 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_29.mesh_only
1103 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_29.task_mesh
1104 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_30.mesh_only
1105 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_30.task_mesh
1106 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_31.mesh_only
1107 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_31.task_mesh
1108 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_32.mesh_only
1109 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_32.task_mesh
1110 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_33.mesh_only
1111 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_33.task_mesh
1112 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_34.mesh_only
1113 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_34.task_mesh
1114 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_35.mesh_only
1115 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_35.task_mesh
1116 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_36.mesh_only
1117 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_36.task_mesh
1118 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_37.mesh_only
1119 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_37.task_mesh
1120 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_38.mesh_only
1121 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_38.task_mesh
1122 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_39.mesh_only
1123 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_39.task_mesh
1124 dEQP-VK.mesh_shader.ext.smoke.monolithic.mesh_shader_triangle
1125 dEQP-VK.mesh_shader.ext.smoke.monolithic.mesh_shader_triangle_rasterization_disabled
1126 dEQP-VK.mesh_shader.ext.smoke.monolithic.mesh_task_shader_triangle
1127 dEQP-VK.mesh_shader.ext.smoke.monolithic.task_only_shader_triangle
1128 dEQP-VK.mesh_shader.ext.smoke.monolithic.partial_usage
1129 dEQP-VK.mesh_shader.ext.smoke.monolithic.partial_usage_without_compaction
1130 dEQP-VK.mesh_shader.ext.smoke.monolithic.fullscreen_gradient
1131 dEQP-VK.mesh_shader.ext.smoke.monolithic.fullscreen_gradient_fs2x2
1132 dEQP-VK.mesh_shader.ext.smoke.monolithic.fullscreen_gradient_fs2x1
1133 dEQP-VK.mesh_shader.ext.smoke.optimized_lib.mesh_shader_triangle
1134 dEQP-VK.mesh_shader.ext.smoke.optimized_lib.mesh_shader_triangle_rasterization_disabled
1135 dEQP-VK.mesh_shader.ext.smoke.optimized_lib.mesh_task_shader_triangle
1136 dEQP-VK.mesh_shader.ext.smoke.optimized_lib.task_only_shader_triangle
1137 dEQP-VK.mesh_shader.ext.smoke.optimized_lib.partial_usage
1138 dEQP-VK.mesh_shader.ext.smoke.optimized_lib.partial_usage_without_compaction
1139 dEQP-VK.mesh_shader.ext.smoke.optimized_lib.fullscreen_gradient
1140 dEQP-VK.mesh_shader.ext.smoke.optimized_lib.fullscreen_gradient_fs2x2
1141 dEQP-VK.mesh_shader.ext.smoke.optimized_lib.fullscreen_gradient_fs2x1
1142 dEQP-VK.mesh_shader.ext.smoke.optimized_lib.shared_frag_library
1143 dEQP-VK.mesh_shader.ext.smoke.fast_lib.mesh_shader_triangle
1144 dEQP-VK.mesh_shader.ext.smoke.fast_lib.mesh_shader_triangle_rasterization_disabled
1145 dEQP-VK.mesh_shader.ext.smoke.fast_lib.mesh_task_shader_triangle
1146 dEQP-VK.mesh_shader.ext.smoke.fast_lib.task_only_shader_triangle
1147 dEQP-VK.mesh_shader.ext.smoke.fast_lib.partial_usage
1148 dEQP-VK.mesh_shader.ext.smoke.fast_lib.partial_usage_without_compaction
1149 dEQP-VK.mesh_shader.ext.smoke.fast_lib.fullscreen_gradient
1150 dEQP-VK.mesh_shader.ext.smoke.fast_lib.fullscreen_gradient_fs2x2
1151 dEQP-VK.mesh_shader.ext.smoke.fast_lib.fullscreen_gradient_fs2x1
1152 dEQP-VK.mesh_shader.ext.smoke.fast_lib.shared_frag_library
1153 dEQP-VK.mesh_shader.ext.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.no_task_shader
1154 dEQP-VK.mesh_shader.ext.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1155 dEQP-VK.mesh_shader.ext.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.with_task_shader
1156 dEQP-VK.mesh_shader.ext.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1157 dEQP-VK.mesh_shader.ext.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.no_task_shader
1158 dEQP-VK.mesh_shader.ext.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1159 dEQP-VK.mesh_shader.ext.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.with_task_shader
1160 dEQP-VK.mesh_shader.ext.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1161 dEQP-VK.mesh_shader.ext.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.no_task_shader
1162 dEQP-VK.mesh_shader.ext.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1163 dEQP-VK.mesh_shader.ext.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.with_task_shader
1164 dEQP-VK.mesh_shader.ext.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1165 dEQP-VK.mesh_shader.ext.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.no_task_shader
1166 dEQP-VK.mesh_shader.ext.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1167 dEQP-VK.mesh_shader.ext.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.with_task_shader
1168 dEQP-VK.mesh_shader.ext.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1169 dEQP-VK.mesh_shader.ext.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.no_task_shader
1170 dEQP-VK.mesh_shader.ext.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1171 dEQP-VK.mesh_shader.ext.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.with_task_shader
1172 dEQP-VK.mesh_shader.ext.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1173 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader
1174 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1175 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader
1176 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1177 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader
1178 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1179 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader
1180 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1181 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader
1182 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1183 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader
1184 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1185 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader
1186 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1187 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader
1188 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1189 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader
1190 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1191 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader
1192 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1193 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader
1194 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1195 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader
1196 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1197 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader
1198 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1199 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader
1200 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1201 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader
1202 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1203 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader
1204 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1205 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader
1206 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1207 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader
1208 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1209 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader
1210 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1211 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader
1212 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1213 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader
1214 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1215 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader
1216 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1217 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader
1218 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1219 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader
1220 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1221 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader
1222 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1223 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader
1224 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1225 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader
1226 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1227 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader
1228 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1229 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader
1230 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1231 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader
1232 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1233 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader
1234 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1235 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader
1236 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1237 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader
1238 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1239 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader
1240 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1241 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader
1242 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1243 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader
1244 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1245 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader
1246 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1247 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader
1248 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1249 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader
1250 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1251 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader
1252 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1253 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader
1254 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1255 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader
1256 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1257 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader
1258 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1259 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader
1260 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1261 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader
1262 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1263 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader
1264 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1265 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader
1266 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1267 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader
1268 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1269 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader
1270 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
1271 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader
1272 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
1273 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader
1274 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
1275 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader
1276 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
1277 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader
1278 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
1279 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader
1280 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
1281 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader
1282 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
1283 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader
1284 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
1285 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader
1286 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
1287 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader
1288 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
1289 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader
1290 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
1291 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader
1292 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
1293 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader
1294 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
1295 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader
1296 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
1297 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader
1298 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
1299 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader
1300 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
1301 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader
1302 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
1303 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader
1304 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
1305 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader
1306 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
1307 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader
1308 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
1309 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader
1310 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
1311 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader
1312 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
1313 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader
1314 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
1315 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader
1316 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
1317 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader
1318 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
1319 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader
1320 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
1321 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader
1322 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
1323 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader
1324 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
1325 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader
1326 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
1327 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader
1328 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
1329 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader
1330 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
1331 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader
1332 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
1333 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader
1334 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
1335 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader
1336 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
1337 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader
1338 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
1339 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader
1340 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
1341 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader
1342 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
1343 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader
1344 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
1345 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader
1346 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
1347 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader
1348 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
1349 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader
1350 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
1351 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader
1352 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
1353 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader
1354 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
1355 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader
1356 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
1357 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader
1358 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
1359 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader
1360 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
1361 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader
1362 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
1363 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader
1364 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
1365 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader
1366 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
1367 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader
1368 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
1369 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader
1370 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
1371 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader
1372 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
1373 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader
1374 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
1375 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader
1376 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
1377 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader
1378 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
1379 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader
1380 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
1381 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader
1382 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
1383 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader
1384 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
1385 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader
1386 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
1387 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader
1388 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
1389 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader
1390 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
1391 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader
1392 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
1393 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader
1394 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
1395 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader
1396 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
1397 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader
1398 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
1399 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader
1400 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
1401 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader
1402 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
1403 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader
1404 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
1405 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader
1406 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
1407 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader
1408 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
1409 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader
1410 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
1411 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader
1412 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
1413 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader
1414 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
1415 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader
1416 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
1417 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader
1418 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
1419 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader
1420 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
1421 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader
1422 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
1423 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader
1424 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
1425 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader
1426 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
1427 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader
1428 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
1429 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader
1430 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
1431 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader
1432 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
1433 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader
1434 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
1435 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader
1436 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
1437 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader
1438 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
1439 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader
1440 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
1441 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader
1442 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
1443 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader
1444 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
1445 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader
1446 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
1447 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader
1448 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
1449 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader
1450 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
1451 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader
1452 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
1453 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader
1454 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
1455 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader
1456 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
1457 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader
1458 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
1459 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader
1460 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
1461 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader
1462 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
1463 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader
1464 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
1465 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader
1466 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
1467 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader
1468 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
1469 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader
1470 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
1471 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader
1472 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
1473 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader
1474 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
1475 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader
1476 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
1477 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader
1478 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
1479 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader
1480 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
1481 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader
1482 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
1483 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader
1484 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
1485 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader
1486 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
1487 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader
1488 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
1489 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader
1490 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
1491 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader
1492 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
1493 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader
1494 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
1495 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader
1496 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
1497 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader
1498 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
1499 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader
1500 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
1501 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader
1502 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
1503 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader
1504 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
1505 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader
1506 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
1507 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader
1508 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
1509 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader
1510 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
1511 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader
1512 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
1513 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader
1514 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
1515 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader
1516 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
1517 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader
1518 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
1519 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader
1520 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
1521 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader
1522 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
1523 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader
1524 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
1525 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader
1526 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
1527 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader
1528 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
1529 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader
1530 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
1531 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader
1532 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
1533 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader
1534 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
1535 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader
1536 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
1537 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader
1538 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
1539 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader
1540 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
1541 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader
1542 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
1543 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader
1544 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
1545 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader
1546 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
1547 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader
1548 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
1549 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader
1550 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
1551 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader
1552 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
1553 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader
1554 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
1555 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader
1556 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
1557 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader
1558 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
1559 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader
1560 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
1561 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader
1562 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
1563 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader
1564 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
1565 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader
1566 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
1567 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader
1568 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
1569 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader
1570 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
1571 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader
1572 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
1573 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader
1574 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
1575 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader
1576 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
1577 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader
1578 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
1579 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader
1580 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
1581 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader
1582 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
1583 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader
1584 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
1585 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader
1586 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
1587 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader
1588 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
1589 dEQP-VK.mesh_shader.ext.synchronization.host_to_task.uniform_buffer.memory_barrier.host_write_shader_read
1590 dEQP-VK.mesh_shader.ext.synchronization.host_to_task.uniform_buffer.memory_barrier.host_write_uniform_read
1591 dEQP-VK.mesh_shader.ext.synchronization.host_to_task.uniform_buffer.specific_barrier.host_write_shader_read
1592 dEQP-VK.mesh_shader.ext.synchronization.host_to_task.uniform_buffer.specific_barrier.host_write_uniform_read
1593 dEQP-VK.mesh_shader.ext.synchronization.host_to_task.storage_buffer.memory_barrier.host_write_shader_read
1594 dEQP-VK.mesh_shader.ext.synchronization.host_to_task.storage_buffer.specific_barrier.host_write_shader_read
1595 dEQP-VK.mesh_shader.ext.synchronization.host_to_mesh.uniform_buffer.memory_barrier.host_write_shader_read
1596 dEQP-VK.mesh_shader.ext.synchronization.host_to_mesh.uniform_buffer.memory_barrier.host_write_uniform_read
1597 dEQP-VK.mesh_shader.ext.synchronization.host_to_mesh.uniform_buffer.specific_barrier.host_write_shader_read
1598 dEQP-VK.mesh_shader.ext.synchronization.host_to_mesh.uniform_buffer.specific_barrier.host_write_uniform_read
1599 dEQP-VK.mesh_shader.ext.synchronization.host_to_mesh.storage_buffer.memory_barrier.host_write_shader_read
1600 dEQP-VK.mesh_shader.ext.synchronization.host_to_mesh.storage_buffer.specific_barrier.host_write_shader_read
1601 dEQP-VK.mesh_shader.ext.synchronization.transfer_to_task.uniform_buffer.memory_barrier.transfer_write_shader_read
1602 dEQP-VK.mesh_shader.ext.synchronization.transfer_to_task.uniform_buffer.memory_barrier.transfer_write_uniform_read
1603 dEQP-VK.mesh_shader.ext.synchronization.transfer_to_task.uniform_buffer.specific_barrier.transfer_write_shader_read
1604 dEQP-VK.mesh_shader.ext.synchronization.transfer_to_task.uniform_buffer.specific_barrier.transfer_write_uniform_read
1605 dEQP-VK.mesh_shader.ext.synchronization.transfer_to_task.storage_buffer.memory_barrier.transfer_write_shader_read
1606 dEQP-VK.mesh_shader.ext.synchronization.transfer_to_task.storage_buffer.specific_barrier.transfer_write_shader_read
1607 dEQP-VK.mesh_shader.ext.synchronization.transfer_to_task.storage_image.memory_barrier.transfer_write_shader_read
1608 dEQP-VK.mesh_shader.ext.synchronization.transfer_to_task.storage_image.specific_barrier.transfer_write_shader_read
1609 dEQP-VK.mesh_shader.ext.synchronization.transfer_to_task.sampled_image.memory_barrier.transfer_write_shader_read
1610 dEQP-VK.mesh_shader.ext.synchronization.transfer_to_task.sampled_image.specific_barrier.transfer_write_shader_read
1611 dEQP-VK.mesh_shader.ext.synchronization.transfer_to_mesh.uniform_buffer.memory_barrier.transfer_write_shader_read
1612 dEQP-VK.mesh_shader.ext.synchronization.transfer_to_mesh.uniform_buffer.memory_barrier.transfer_write_uniform_read
1613 dEQP-VK.mesh_shader.ext.synchronization.transfer_to_mesh.uniform_buffer.specific_barrier.transfer_write_shader_read
1614 dEQP-VK.mesh_shader.ext.synchronization.transfer_to_mesh.uniform_buffer.specific_barrier.transfer_write_uniform_read
1615 dEQP-VK.mesh_shader.ext.synchronization.transfer_to_mesh.storage_buffer.memory_barrier.transfer_write_shader_read
1616 dEQP-VK.mesh_shader.ext.synchronization.transfer_to_mesh.storage_buffer.specific_barrier.transfer_write_shader_read
1617 dEQP-VK.mesh_shader.ext.synchronization.transfer_to_mesh.storage_image.memory_barrier.transfer_write_shader_read
1618 dEQP-VK.mesh_shader.ext.synchronization.transfer_to_mesh.storage_image.specific_barrier.transfer_write_shader_read
1619 dEQP-VK.mesh_shader.ext.synchronization.transfer_to_mesh.sampled_image.memory_barrier.transfer_write_shader_read
1620 dEQP-VK.mesh_shader.ext.synchronization.transfer_to_mesh.sampled_image.specific_barrier.transfer_write_shader_read
1621 dEQP-VK.mesh_shader.ext.synchronization.task_to_mesh.storage_buffer.memory_barrier.shader_write_shader_read
1622 dEQP-VK.mesh_shader.ext.synchronization.task_to_mesh.storage_buffer.specific_barrier.shader_write_shader_read
1623 dEQP-VK.mesh_shader.ext.synchronization.task_to_mesh.storage_buffer.subpass_dependency.shader_write_shader_read
1624 dEQP-VK.mesh_shader.ext.synchronization.task_to_mesh.storage_image.memory_barrier.shader_write_shader_read
1625 dEQP-VK.mesh_shader.ext.synchronization.task_to_mesh.storage_image.specific_barrier.shader_write_shader_read
1626 dEQP-VK.mesh_shader.ext.synchronization.task_to_mesh.storage_image.subpass_dependency.shader_write_shader_read
1627 dEQP-VK.mesh_shader.ext.synchronization.task_to_frag.storage_buffer.memory_barrier.shader_write_shader_read
1628 dEQP-VK.mesh_shader.ext.synchronization.task_to_frag.storage_buffer.specific_barrier.shader_write_shader_read
1629 dEQP-VK.mesh_shader.ext.synchronization.task_to_frag.storage_buffer.subpass_dependency.shader_write_shader_read
1630 dEQP-VK.mesh_shader.ext.synchronization.task_to_frag.storage_image.memory_barrier.shader_write_shader_read
1631 dEQP-VK.mesh_shader.ext.synchronization.task_to_frag.storage_image.specific_barrier.shader_write_shader_read
1632 dEQP-VK.mesh_shader.ext.synchronization.task_to_frag.storage_image.subpass_dependency.shader_write_shader_read
1633 dEQP-VK.mesh_shader.ext.synchronization.task_to_transfer.storage_buffer.memory_barrier.shader_write_transfer_read
1634 dEQP-VK.mesh_shader.ext.synchronization.task_to_transfer.storage_buffer.specific_barrier.shader_write_transfer_read
1635 dEQP-VK.mesh_shader.ext.synchronization.task_to_transfer.storage_image.memory_barrier.shader_write_transfer_read
1636 dEQP-VK.mesh_shader.ext.synchronization.task_to_transfer.storage_image.specific_barrier.shader_write_transfer_read
1637 dEQP-VK.mesh_shader.ext.synchronization.task_to_host.storage_buffer.memory_barrier.shader_write_host_read
1638 dEQP-VK.mesh_shader.ext.synchronization.task_to_host.storage_buffer.specific_barrier.shader_write_host_read
1639 dEQP-VK.mesh_shader.ext.synchronization.mesh_to_frag.storage_buffer.memory_barrier.shader_write_shader_read
1640 dEQP-VK.mesh_shader.ext.synchronization.mesh_to_frag.storage_buffer.specific_barrier.shader_write_shader_read
1641 dEQP-VK.mesh_shader.ext.synchronization.mesh_to_frag.storage_buffer.subpass_dependency.shader_write_shader_read
1642 dEQP-VK.mesh_shader.ext.synchronization.mesh_to_frag.storage_image.memory_barrier.shader_write_shader_read
1643 dEQP-VK.mesh_shader.ext.synchronization.mesh_to_frag.storage_image.specific_barrier.shader_write_shader_read
1644 dEQP-VK.mesh_shader.ext.synchronization.mesh_to_frag.storage_image.subpass_dependency.shader_write_shader_read
1645 dEQP-VK.mesh_shader.ext.synchronization.mesh_to_transfer.storage_buffer.memory_barrier.shader_write_transfer_read
1646 dEQP-VK.mesh_shader.ext.synchronization.mesh_to_transfer.storage_buffer.specific_barrier.shader_write_transfer_read
1647 dEQP-VK.mesh_shader.ext.synchronization.mesh_to_transfer.storage_image.memory_barrier.shader_write_transfer_read
1648 dEQP-VK.mesh_shader.ext.synchronization.mesh_to_transfer.storage_image.specific_barrier.shader_write_transfer_read
1649 dEQP-VK.mesh_shader.ext.synchronization.mesh_to_host.storage_buffer.memory_barrier.shader_write_host_read
1650 dEQP-VK.mesh_shader.ext.synchronization.mesh_to_host.storage_buffer.specific_barrier.shader_write_host_read
1651 dEQP-VK.mesh_shader.ext.synchronization.mesh_to_task.storage_buffer.memory_barrier.shader_write_shader_read
1652 dEQP-VK.mesh_shader.ext.synchronization.mesh_to_task.storage_buffer.specific_barrier.shader_write_shader_read
1653 dEQP-VK.mesh_shader.ext.synchronization.mesh_to_task.storage_buffer.subpass_dependency.shader_write_shader_read
1654 dEQP-VK.mesh_shader.ext.synchronization.mesh_to_task.storage_image.memory_barrier.shader_write_shader_read
1655 dEQP-VK.mesh_shader.ext.synchronization.mesh_to_task.storage_image.specific_barrier.shader_write_shader_read
1656 dEQP-VK.mesh_shader.ext.synchronization.mesh_to_task.storage_image.subpass_dependency.shader_write_shader_read
1657 dEQP-VK.mesh_shader.ext.synchronization.frag_to_task.storage_buffer.memory_barrier.shader_write_shader_read
1658 dEQP-VK.mesh_shader.ext.synchronization.frag_to_task.storage_buffer.specific_barrier.shader_write_shader_read
1659 dEQP-VK.mesh_shader.ext.synchronization.frag_to_task.storage_buffer.subpass_dependency.shader_write_shader_read
1660 dEQP-VK.mesh_shader.ext.synchronization.frag_to_task.storage_image.memory_barrier.shader_write_shader_read
1661 dEQP-VK.mesh_shader.ext.synchronization.frag_to_task.storage_image.specific_barrier.shader_write_shader_read
1662 dEQP-VK.mesh_shader.ext.synchronization.frag_to_task.storage_image.subpass_dependency.shader_write_shader_read
1663 dEQP-VK.mesh_shader.ext.synchronization.frag_to_mesh.storage_buffer.memory_barrier.shader_write_shader_read
1664 dEQP-VK.mesh_shader.ext.synchronization.frag_to_mesh.storage_buffer.specific_barrier.shader_write_shader_read
1665 dEQP-VK.mesh_shader.ext.synchronization.frag_to_mesh.storage_buffer.subpass_dependency.shader_write_shader_read
1666 dEQP-VK.mesh_shader.ext.synchronization.frag_to_mesh.storage_image.memory_barrier.shader_write_shader_read
1667 dEQP-VK.mesh_shader.ext.synchronization.frag_to_mesh.storage_image.specific_barrier.shader_write_shader_read
1668 dEQP-VK.mesh_shader.ext.synchronization.frag_to_mesh.storage_image.subpass_dependency.shader_write_shader_read
1669 dEQP-VK.mesh_shader.ext.synchronization.other.barrier_across_secondary
1670 dEQP-VK.mesh_shader.ext.builtin.position
1671 dEQP-VK.mesh_shader.ext.builtin.point_size
1672 dEQP-VK.mesh_shader.ext.builtin.clip_distance
1673 dEQP-VK.mesh_shader.ext.builtin.cull_distance
1674 dEQP-VK.mesh_shader.ext.builtin.primitive_id_glsl
1675 dEQP-VK.mesh_shader.ext.builtin.primitive_id_spirv
1676 dEQP-VK.mesh_shader.ext.builtin.layer
1677 dEQP-VK.mesh_shader.ext.builtin.layer_shared
1678 dEQP-VK.mesh_shader.ext.builtin.layer_no_write
1679 dEQP-VK.mesh_shader.ext.builtin.viewport_index
1680 dEQP-VK.mesh_shader.ext.builtin.viewport_index_shared
1681 dEQP-VK.mesh_shader.ext.builtin.viewport_index_no_write
1682 dEQP-VK.mesh_shader.ext.builtin.work_group_id_in_mesh
1683 dEQP-VK.mesh_shader.ext.builtin.work_group_id_in_task
1684 dEQP-VK.mesh_shader.ext.builtin.num_work_groups_mesh
1685 dEQP-VK.mesh_shader.ext.builtin.num_work_groups_task_and_mesh
1686 dEQP-VK.mesh_shader.ext.builtin.local_invocation_id_in_mesh
1687 dEQP-VK.mesh_shader.ext.builtin.local_invocation_id_in_task
1688 dEQP-VK.mesh_shader.ext.builtin.local_invocation_index_in_task
1689 dEQP-VK.mesh_shader.ext.builtin.local_invocation_index_in_mesh
1690 dEQP-VK.mesh_shader.ext.builtin.global_invocation_id_in_mesh
1691 dEQP-VK.mesh_shader.ext.builtin.global_invocation_id_in_task
1692 dEQP-VK.mesh_shader.ext.builtin.draw_index_in_mesh
1693 dEQP-VK.mesh_shader.ext.builtin.draw_index_in_task
1694 dEQP-VK.mesh_shader.ext.builtin.view_index
1695 dEQP-VK.mesh_shader.ext.builtin.cull_primitives
1696 dEQP-VK.mesh_shader.ext.builtin.primitive_shading_rate_2x2_2x2
1697 dEQP-VK.mesh_shader.ext.builtin.primitive_shading_rate_2x2_2x1
1698 dEQP-VK.mesh_shader.ext.builtin.primitive_shading_rate_2x2_1x1
1699 dEQP-VK.mesh_shader.ext.builtin.primitive_shading_rate_2x1_2x2
1700 dEQP-VK.mesh_shader.ext.builtin.primitive_shading_rate_2x1_2x1
1701 dEQP-VK.mesh_shader.ext.builtin.primitive_shading_rate_2x1_1x1
1702 dEQP-VK.mesh_shader.ext.builtin.primitive_shading_rate_1x1_2x2
1703 dEQP-VK.mesh_shader.ext.builtin.primitive_shading_rate_1x1_2x1
1704 dEQP-VK.mesh_shader.ext.builtin.primitive_shading_rate_1x1_1x1
1705 dEQP-VK.mesh_shader.ext.misc.complex_task_data
1706 dEQP-VK.mesh_shader.ext.misc.single_point
1707 dEQP-VK.mesh_shader.ext.misc.single_line
1708 dEQP-VK.mesh_shader.ext.misc.single_triangle
1709 dEQP-VK.mesh_shader.ext.misc.max_points
1710 dEQP-VK.mesh_shader.ext.misc.max_lines
1711 dEQP-VK.mesh_shader.ext.misc.max_triangles_workgroupsize_64
1712 dEQP-VK.mesh_shader.ext.misc.max_triangles_workgroupsize_32
1713 dEQP-VK.mesh_shader.ext.misc.max_triangles_workgroupsize_16
1714 dEQP-VK.mesh_shader.ext.misc.many_task_work_groups_x
1715 dEQP-VK.mesh_shader.ext.misc.many_mesh_work_groups_x
1716 dEQP-VK.mesh_shader.ext.misc.many_task_mesh_work_groups_x
1717 dEQP-VK.mesh_shader.ext.misc.many_task_work_groups_y
1718 dEQP-VK.mesh_shader.ext.misc.many_mesh_work_groups_y
1719 dEQP-VK.mesh_shader.ext.misc.many_task_mesh_work_groups_y
1720 dEQP-VK.mesh_shader.ext.misc.many_task_work_groups_z
1721 dEQP-VK.mesh_shader.ext.misc.many_mesh_work_groups_z
1722 dEQP-VK.mesh_shader.ext.misc.many_task_mesh_work_groups_z
1723 dEQP-VK.mesh_shader.ext.misc.no_points
1724 dEQP-VK.mesh_shader.ext.misc.no_lines
1725 dEQP-VK.mesh_shader.ext.misc.no_triangles
1726 dEQP-VK.mesh_shader.ext.misc.barrier_in_task
1727 dEQP-VK.mesh_shader.ext.misc.barrier_in_mesh
1728 dEQP-VK.mesh_shader.ext.misc.memory_barrier_shared_in_task
1729 dEQP-VK.mesh_shader.ext.misc.memory_barrier_shared_in_mesh
1730 dEQP-VK.mesh_shader.ext.misc.group_memory_barrier_in_task
1731 dEQP-VK.mesh_shader.ext.misc.group_memory_barrier_in_mesh
1732 dEQP-VK.mesh_shader.ext.misc.custom_attributes
1733 dEQP-VK.mesh_shader.ext.misc.custom_attributes_and_task_shader
1734 dEQP-VK.mesh_shader.ext.misc.push_constant
1735 dEQP-VK.mesh_shader.ext.misc.push_constant_and_task_shader
1736 dEQP-VK.mesh_shader.ext.misc.maximize_primitives
1737 dEQP-VK.mesh_shader.ext.misc.maximize_vertices
1738 dEQP-VK.mesh_shader.ext.misc.maximize_invocations_32
1739 dEQP-VK.mesh_shader.ext.misc.maximize_invocations_64
1740 dEQP-VK.mesh_shader.ext.misc.maximize_invocations_128
1741 dEQP-VK.mesh_shader.ext.misc.maximize_invocations_256
1742 dEQP-VK.mesh_shader.ext.misc.mixed_pipelines
1743 dEQP-VK.mesh_shader.ext.misc.mixed_pipelines_dynamic_topology
1744 dEQP-VK.mesh_shader.ext.misc.first_invocation_mesh
1745 dEQP-VK.mesh_shader.ext.misc.first_invocation_task
1746 dEQP-VK.mesh_shader.ext.misc.local_size_id_mesh
1747 dEQP-VK.mesh_shader.ext.misc.local_size_id_task
1748 dEQP-VK.mesh_shader.ext.misc.payload_read
1749 dEQP-VK.mesh_shader.ext.misc.rebind_sets
1750 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_0.mesh_only
1751 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_0.task_mesh
1752 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_1.mesh_only
1753 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_1.task_mesh
1754 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_2.mesh_only
1755 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_2.task_mesh
1756 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_3.mesh_only
1757 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_3.task_mesh
1758 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_4.mesh_only
1759 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_4.task_mesh
1760 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_5.mesh_only
1761 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_5.task_mesh
1762 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_6.mesh_only
1763 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_6.task_mesh
1764 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_7.mesh_only
1765 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_7.task_mesh
1766 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_8.mesh_only
1767 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_8.task_mesh
1768 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_9.mesh_only
1769 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_9.task_mesh
1770 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_10.mesh_only
1771 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_10.task_mesh
1772 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_11.mesh_only
1773 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_11.task_mesh
1774 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_12.mesh_only
1775 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_12.task_mesh
1776 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_13.mesh_only
1777 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_13.task_mesh
1778 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_14.mesh_only
1779 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_14.task_mesh
1780 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_15.mesh_only
1781 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_15.task_mesh
1782 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_16.mesh_only
1783 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_16.task_mesh
1784 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_17.mesh_only
1785 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_17.task_mesh
1786 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_18.mesh_only
1787 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_18.task_mesh
1788 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_19.mesh_only
1789 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_19.task_mesh
1790 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_20.mesh_only
1791 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_20.task_mesh
1792 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_21.mesh_only
1793 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_21.task_mesh
1794 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_22.mesh_only
1795 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_22.task_mesh
1796 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_23.mesh_only
1797 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_23.task_mesh
1798 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_24.mesh_only
1799 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_24.task_mesh
1800 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_25.mesh_only
1801 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_25.task_mesh
1802 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_26.mesh_only
1803 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_26.task_mesh
1804 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_27.mesh_only
1805 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_27.task_mesh
1806 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_28.mesh_only
1807 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_28.task_mesh
1808 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_29.mesh_only
1809 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_29.task_mesh
1810 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_30.mesh_only
1811 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_30.task_mesh
1812 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_31.mesh_only
1813 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_31.task_mesh
1814 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_32.mesh_only
1815 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_32.task_mesh
1816 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_33.mesh_only
1817 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_33.task_mesh
1818 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_34.mesh_only
1819 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_34.task_mesh
1820 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_35.mesh_only
1821 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_35.task_mesh
1822 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_36.mesh_only
1823 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_36.task_mesh
1824 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_37.mesh_only
1825 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_37.task_mesh
1826 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_38.mesh_only
1827 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_38.task_mesh
1828 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_39.mesh_only
1829 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_39.task_mesh
1830 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_0.mesh_only
1831 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_0.task_mesh
1832 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_1.mesh_only
1833 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_1.task_mesh
1834 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_2.mesh_only
1835 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_2.task_mesh
1836 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_3.mesh_only
1837 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_3.task_mesh
1838 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_4.mesh_only
1839 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_4.task_mesh
1840 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_5.mesh_only
1841 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_5.task_mesh
1842 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_6.mesh_only
1843 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_6.task_mesh
1844 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_7.mesh_only
1845 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_7.task_mesh
1846 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_8.mesh_only
1847 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_8.task_mesh
1848 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_9.mesh_only
1849 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_9.task_mesh
1850 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_10.mesh_only
1851 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_10.task_mesh
1852 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_11.mesh_only
1853 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_11.task_mesh
1854 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_12.mesh_only
1855 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_12.task_mesh
1856 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_13.mesh_only
1857 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_13.task_mesh
1858 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_14.mesh_only
1859 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_14.task_mesh
1860 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_15.mesh_only
1861 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_15.task_mesh
1862 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_16.mesh_only
1863 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_16.task_mesh
1864 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_17.mesh_only
1865 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_17.task_mesh
1866 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_18.mesh_only
1867 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_18.task_mesh
1868 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_19.mesh_only
1869 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_19.task_mesh
1870 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_20.mesh_only
1871 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_20.task_mesh
1872 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_21.mesh_only
1873 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_21.task_mesh
1874 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_22.mesh_only
1875 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_22.task_mesh
1876 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_23.mesh_only
1877 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_23.task_mesh
1878 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_24.mesh_only
1879 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_24.task_mesh
1880 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_25.mesh_only
1881 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_25.task_mesh
1882 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_26.mesh_only
1883 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_26.task_mesh
1884 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_27.mesh_only
1885 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_27.task_mesh
1886 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_28.mesh_only
1887 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_28.task_mesh
1888 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_29.mesh_only
1889 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_29.task_mesh
1890 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_30.mesh_only
1891 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_30.task_mesh
1892 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_31.mesh_only
1893 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_31.task_mesh
1894 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_32.mesh_only
1895 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_32.task_mesh
1896 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_33.mesh_only
1897 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_33.task_mesh
1898 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_34.mesh_only
1899 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_34.task_mesh
1900 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_35.mesh_only
1901 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_35.task_mesh
1902 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_36.mesh_only
1903 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_36.task_mesh
1904 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_37.mesh_only
1905 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_37.task_mesh
1906 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_38.mesh_only
1907 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_38.task_mesh
1908 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_39.mesh_only
1909 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_39.task_mesh
1910 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_0.mesh_only
1911 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_0.task_mesh
1912 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_1.mesh_only
1913 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_1.task_mesh
1914 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_2.mesh_only
1915 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_2.task_mesh
1916 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_3.mesh_only
1917 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_3.task_mesh
1918 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_4.mesh_only
1919 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_4.task_mesh
1920 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_5.mesh_only
1921 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_5.task_mesh
1922 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_6.mesh_only
1923 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_6.task_mesh
1924 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_7.mesh_only
1925 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_7.task_mesh
1926 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_8.mesh_only
1927 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_8.task_mesh
1928 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_9.mesh_only
1929 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_9.task_mesh
1930 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_10.mesh_only
1931 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_10.task_mesh
1932 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_11.mesh_only
1933 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_11.task_mesh
1934 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_12.mesh_only
1935 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_12.task_mesh
1936 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_13.mesh_only
1937 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_13.task_mesh
1938 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_14.mesh_only
1939 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_14.task_mesh
1940 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_15.mesh_only
1941 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_15.task_mesh
1942 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_16.mesh_only
1943 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_16.task_mesh
1944 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_17.mesh_only
1945 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_17.task_mesh
1946 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_18.mesh_only
1947 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_18.task_mesh
1948 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_19.mesh_only
1949 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_19.task_mesh
1950 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_20.mesh_only
1951 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_20.task_mesh
1952 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_21.mesh_only
1953 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_21.task_mesh
1954 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_22.mesh_only
1955 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_22.task_mesh
1956 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_23.mesh_only
1957 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_23.task_mesh
1958 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_24.mesh_only
1959 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_24.task_mesh
1960 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_25.mesh_only
1961 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_25.task_mesh
1962 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_26.mesh_only
1963 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_26.task_mesh
1964 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_27.mesh_only
1965 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_27.task_mesh
1966 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_28.mesh_only
1967 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_28.task_mesh
1968 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_29.mesh_only
1969 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_29.task_mesh
1970 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_30.mesh_only
1971 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_30.task_mesh
1972 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_31.mesh_only
1973 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_31.task_mesh
1974 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_32.mesh_only
1975 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_32.task_mesh
1976 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_33.mesh_only
1977 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_33.task_mesh
1978 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_34.mesh_only
1979 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_34.task_mesh
1980 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_35.mesh_only
1981 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_35.task_mesh
1982 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_36.mesh_only
1983 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_36.task_mesh
1984 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_37.mesh_only
1985 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_37.task_mesh
1986 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_38.mesh_only
1987 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_38.task_mesh
1988 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_39.mesh_only
1989 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_39.task_mesh
1990 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_0.mesh_only
1991 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_0.task_mesh
1992 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_1.mesh_only
1993 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_1.task_mesh
1994 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_2.mesh_only
1995 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_2.task_mesh
1996 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_3.mesh_only
1997 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_3.task_mesh
1998 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_4.mesh_only
1999 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_4.task_mesh
2000 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_5.mesh_only
2001 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_5.task_mesh
2002 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_6.mesh_only
2003 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_6.task_mesh
2004 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_7.mesh_only
2005 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_7.task_mesh
2006 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_8.mesh_only
2007 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_8.task_mesh
2008 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_9.mesh_only
2009 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_9.task_mesh
2010 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_10.mesh_only
2011 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_10.task_mesh
2012 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_11.mesh_only
2013 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_11.task_mesh
2014 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_12.mesh_only
2015 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_12.task_mesh
2016 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_13.mesh_only
2017 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_13.task_mesh
2018 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_14.mesh_only
2019 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_14.task_mesh
2020 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_15.mesh_only
2021 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_15.task_mesh
2022 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_16.mesh_only
2023 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_16.task_mesh
2024 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_17.mesh_only
2025 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_17.task_mesh
2026 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_18.mesh_only
2027 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_18.task_mesh
2028 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_19.mesh_only
2029 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_19.task_mesh
2030 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_20.mesh_only
2031 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_20.task_mesh
2032 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_21.mesh_only
2033 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_21.task_mesh
2034 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_22.mesh_only
2035 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_22.task_mesh
2036 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_23.mesh_only
2037 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_23.task_mesh
2038 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_24.mesh_only
2039 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_24.task_mesh
2040 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_25.mesh_only
2041 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_25.task_mesh
2042 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_26.mesh_only
2043 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_26.task_mesh
2044 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_27.mesh_only
2045 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_27.task_mesh
2046 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_28.mesh_only
2047 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_28.task_mesh
2048 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_29.mesh_only
2049 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_29.task_mesh
2050 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_30.mesh_only
2051 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_30.task_mesh
2052 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_31.mesh_only
2053 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_31.task_mesh
2054 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_32.mesh_only
2055 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_32.task_mesh
2056 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_33.mesh_only
2057 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_33.task_mesh
2058 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_34.mesh_only
2059 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_34.task_mesh
2060 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_35.mesh_only
2061 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_35.task_mesh
2062 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_36.mesh_only
2063 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_36.task_mesh
2064 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_37.mesh_only
2065 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_37.task_mesh
2066 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_38.mesh_only
2067 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_38.task_mesh
2068 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_39.mesh_only
2069 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_39.task_mesh
2070 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_0.mesh_only
2071 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_0.task_mesh
2072 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_1.mesh_only
2073 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_1.task_mesh
2074 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_2.mesh_only
2075 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_2.task_mesh
2076 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_3.mesh_only
2077 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_3.task_mesh
2078 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_4.mesh_only
2079 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_4.task_mesh
2080 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_5.mesh_only
2081 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_5.task_mesh
2082 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_6.mesh_only
2083 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_6.task_mesh
2084 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_7.mesh_only
2085 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_7.task_mesh
2086 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_8.mesh_only
2087 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_8.task_mesh
2088 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_9.mesh_only
2089 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_9.task_mesh
2090 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_10.mesh_only
2091 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_10.task_mesh
2092 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_11.mesh_only
2093 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_11.task_mesh
2094 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_12.mesh_only
2095 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_12.task_mesh
2096 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_13.mesh_only
2097 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_13.task_mesh
2098 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_14.mesh_only
2099 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_14.task_mesh
2100 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_15.mesh_only
2101 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_15.task_mesh
2102 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_16.mesh_only
2103 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_16.task_mesh
2104 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_17.mesh_only
2105 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_17.task_mesh
2106 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_18.mesh_only
2107 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_18.task_mesh
2108 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_19.mesh_only
2109 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_19.task_mesh
2110 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_20.mesh_only
2111 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_20.task_mesh
2112 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_21.mesh_only
2113 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_21.task_mesh
2114 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_22.mesh_only
2115 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_22.task_mesh
2116 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_23.mesh_only
2117 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_23.task_mesh
2118 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_24.mesh_only
2119 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_24.task_mesh
2120 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_25.mesh_only
2121 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_25.task_mesh
2122 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_26.mesh_only
2123 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_26.task_mesh
2124 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_27.mesh_only
2125 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_27.task_mesh
2126 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_28.mesh_only
2127 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_28.task_mesh
2128 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_29.mesh_only
2129 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_29.task_mesh
2130 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_30.mesh_only
2131 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_30.task_mesh
2132 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_31.mesh_only
2133 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_31.task_mesh
2134 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_32.mesh_only
2135 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_32.task_mesh
2136 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_33.mesh_only
2137 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_33.task_mesh
2138 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_34.mesh_only
2139 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_34.task_mesh
2140 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_35.mesh_only
2141 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_35.task_mesh
2142 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_36.mesh_only
2143 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_36.task_mesh
2144 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_37.mesh_only
2145 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_37.task_mesh
2146 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_38.mesh_only
2147 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_38.task_mesh
2148 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_39.mesh_only
2149 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_39.task_mesh
2150 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_0.mesh_only
2151 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_0.task_mesh
2152 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_1.mesh_only
2153 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_1.task_mesh
2154 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_2.mesh_only
2155 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_2.task_mesh
2156 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_3.mesh_only
2157 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_3.task_mesh
2158 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_4.mesh_only
2159 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_4.task_mesh
2160 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_5.mesh_only
2161 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_5.task_mesh
2162 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_6.mesh_only
2163 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_6.task_mesh
2164 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_7.mesh_only
2165 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_7.task_mesh
2166 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_8.mesh_only
2167 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_8.task_mesh
2168 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_9.mesh_only
2169 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_9.task_mesh
2170 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_10.mesh_only
2171 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_10.task_mesh
2172 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_11.mesh_only
2173 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_11.task_mesh
2174 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_12.mesh_only
2175 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_12.task_mesh
2176 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_13.mesh_only
2177 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_13.task_mesh
2178 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_14.mesh_only
2179 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_14.task_mesh
2180 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_15.mesh_only
2181 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_15.task_mesh
2182 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_16.mesh_only
2183 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_16.task_mesh
2184 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_17.mesh_only
2185 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_17.task_mesh
2186 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_18.mesh_only
2187 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_18.task_mesh
2188 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_19.mesh_only
2189 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_19.task_mesh
2190 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_20.mesh_only
2191 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_20.task_mesh
2192 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_21.mesh_only
2193 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_21.task_mesh
2194 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_22.mesh_only
2195 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_22.task_mesh
2196 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_23.mesh_only
2197 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_23.task_mesh
2198 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_24.mesh_only
2199 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_24.task_mesh
2200 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_25.mesh_only
2201 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_25.task_mesh
2202 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_26.mesh_only
2203 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_26.task_mesh
2204 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_27.mesh_only
2205 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_27.task_mesh
2206 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_28.mesh_only
2207 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_28.task_mesh
2208 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_29.mesh_only
2209 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_29.task_mesh
2210 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_30.mesh_only
2211 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_30.task_mesh
2212 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_31.mesh_only
2213 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_31.task_mesh
2214 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_32.mesh_only
2215 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_32.task_mesh
2216 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_33.mesh_only
2217 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_33.task_mesh
2218 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_34.mesh_only
2219 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_34.task_mesh
2220 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_35.mesh_only
2221 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_35.task_mesh
2222 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_36.mesh_only
2223 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_36.task_mesh
2224 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_37.mesh_only
2225 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_37.task_mesh
2226 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_38.mesh_only
2227 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_38.task_mesh
2228 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_39.mesh_only
2229 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_39.task_mesh
2230 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_0.mesh_only
2231 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_0.task_mesh
2232 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_1.mesh_only
2233 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_1.task_mesh
2234 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_2.mesh_only
2235 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_2.task_mesh
2236 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_3.mesh_only
2237 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_3.task_mesh
2238 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_4.mesh_only
2239 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_4.task_mesh
2240 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_5.mesh_only
2241 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_5.task_mesh
2242 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_6.mesh_only
2243 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_6.task_mesh
2244 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_7.mesh_only
2245 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_7.task_mesh
2246 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_8.mesh_only
2247 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_8.task_mesh
2248 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_9.mesh_only
2249 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_9.task_mesh
2250 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_10.mesh_only
2251 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_10.task_mesh
2252 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_11.mesh_only
2253 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_11.task_mesh
2254 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_12.mesh_only
2255 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_12.task_mesh
2256 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_13.mesh_only
2257 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_13.task_mesh
2258 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_14.mesh_only
2259 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_14.task_mesh
2260 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_15.mesh_only
2261 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_15.task_mesh
2262 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_16.mesh_only
2263 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_16.task_mesh
2264 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_17.mesh_only
2265 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_17.task_mesh
2266 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_18.mesh_only
2267 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_18.task_mesh
2268 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_19.mesh_only
2269 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_19.task_mesh
2270 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_20.mesh_only
2271 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_20.task_mesh
2272 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_21.mesh_only
2273 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_21.task_mesh
2274 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_22.mesh_only
2275 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_22.task_mesh
2276 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_23.mesh_only
2277 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_23.task_mesh
2278 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_24.mesh_only
2279 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_24.task_mesh
2280 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_25.mesh_only
2281 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_25.task_mesh
2282 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_26.mesh_only
2283 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_26.task_mesh
2284 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_27.mesh_only
2285 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_27.task_mesh
2286 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_28.mesh_only
2287 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_28.task_mesh
2288 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_29.mesh_only
2289 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_29.task_mesh
2290 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_30.mesh_only
2291 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_30.task_mesh
2292 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_31.mesh_only
2293 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_31.task_mesh
2294 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_32.mesh_only
2295 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_32.task_mesh
2296 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_33.mesh_only
2297 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_33.task_mesh
2298 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_34.mesh_only
2299 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_34.task_mesh
2300 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_35.mesh_only
2301 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_35.task_mesh
2302 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_36.mesh_only
2303 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_36.task_mesh
2304 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_37.mesh_only
2305 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_37.task_mesh
2306 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_38.mesh_only
2307 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_38.task_mesh
2308 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_39.mesh_only
2309 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_39.task_mesh
2310 dEQP-VK.mesh_shader.ext.properties.task_payload_size
2311 dEQP-VK.mesh_shader.ext.properties.task_shared_memory_size
2312 dEQP-VK.mesh_shader.ext.properties.task_payload_and_shared_memory_size
2313 dEQP-VK.mesh_shader.ext.properties.max_view_index
2314 dEQP-VK.mesh_shader.ext.properties.max_output_layers
2315 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_primitives_256
2316 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_primitives_512
2317 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_primitives_1024
2318 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_primitives_2048
2319 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_vertices_256
2320 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_vertices_512
2321 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_vertices_1024
2322 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_vertices_2048
2323 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_components
2324 dEQP-VK.mesh_shader.ext.properties.mesh_payload_size
2325 dEQP-VK.mesh_shader.ext.properties.mesh_shared_memory_size
2326 dEQP-VK.mesh_shader.ext.properties.mesh_payload_and_shared_memory_size
2327 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_without_payload_per_primitive_no_view_index
2328 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_without_payload_per_primitive_view_index_in_frag
2329 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_without_payload_per_primitive_view_index_in_mesh_and_frag
2330 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_without_payload_per_vertex_no_view_index
2331 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_without_payload_per_vertex_view_index_in_frag
2332 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_without_payload_per_vertex_view_index_in_mesh_and_frag
2333 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_with_payload_per_primitive_no_view_index
2334 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_with_payload_per_primitive_view_index_in_frag
2335 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_with_payload_per_primitive_view_index_in_mesh_and_frag
2336 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_with_payload_per_vertex_no_view_index
2337 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_with_payload_per_vertex_view_index_in_frag
2338 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_with_payload_per_vertex_view_index_in_mesh_and_frag
2339 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
2340 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000
2341 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
2342 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
2343 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000
2344 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000
2345 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000
2346 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100
2347 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001
2348 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000
2349 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000
2350 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000
2351 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100
2352 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001
2353 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000
2354 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000
2355 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000
2356 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100
2357 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001
2358 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000
2359 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000
2360 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000
2361 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100
2362 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001
2363 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000
2364 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000
2365 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000
2366 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100
2367 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001
2368 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000
2369 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000
2370 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000
2371 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100
2372 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001
2373 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000
2374 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000
2375 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000
2376 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100
2377 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001
2378 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000
2379 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
2380 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000
2381 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
2382 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
2383 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000
2384 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000
2385 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000
2386 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100
2387 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001
2388 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000
2389 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000
2390 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000
2391 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100
2392 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001
2393 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000
2394 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000
2395 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000
2396 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100
2397 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001
2398 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000
2399 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000
2400 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000
2401 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100
2402 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001
2403 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000
2404 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000
2405 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000
2406 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100
2407 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001
2408 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000
2409 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000
2410 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000
2411 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100
2412 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001
2413 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000
2414 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000
2415 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000
2416 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100
2417 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001
2418 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000
2419 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
2420 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000
2421 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
2422 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
2423 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000
2424 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000
2425 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000
2426 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100
2427 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001
2428 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000
2429 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000
2430 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000
2431 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100
2432 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001
2433 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000
2434 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000
2435 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000
2436 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100
2437 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001
2438 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000
2439 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000
2440 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000
2441 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100
2442 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001
2443 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000
2444 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000
2445 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000
2446 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100
2447 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001
2448 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000
2449 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000
2450 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000
2451 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100
2452 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001
2453 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000
2454 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000
2455 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000
2456 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100
2457 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001
2458 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000
2459 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
2460 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000
2461 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
2462 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
2463 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000
2464 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000
2465 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000
2466 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100
2467 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001
2468 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000
2469 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000
2470 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000
2471 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100
2472 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001
2473 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000
2474 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000
2475 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000
2476 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100
2477 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001
2478 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000
2479 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000
2480 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000
2481 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100
2482 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001
2483 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000
2484 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000
2485 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000
2486 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100
2487 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001
2488 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000
2489 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000
2490 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000
2491 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100
2492 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001
2493 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000
2494 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000
2495 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000
2496 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100
2497 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001
2498 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000
2499 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
2500 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000
2501 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
2502 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
2503 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000
2504 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000
2505 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000
2506 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100
2507 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001
2508 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000
2509 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000
2510 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000
2511 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100
2512 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001
2513 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000
2514 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000
2515 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000
2516 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100
2517 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001
2518 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000
2519 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000
2520 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000
2521 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100
2522 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001
2523 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000
2524 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000
2525 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000
2526 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100
2527 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001
2528 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000
2529 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000
2530 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000
2531 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100
2532 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001
2533 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000
2534 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000
2535 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000
2536 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100
2537 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001
2538 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000
2539 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
2540 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000
2541 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
2542 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
2543 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000
2544 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000
2545 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000
2546 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100
2547 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001
2548 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000
2549 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000
2550 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000
2551 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100
2552 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001
2553 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000
2554 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000
2555 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000
2556 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100
2557 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001
2558 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000
2559 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000
2560 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000
2561 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100
2562 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001
2563 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000
2564 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000
2565 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000
2566 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100
2567 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001
2568 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000
2569 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000
2570 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000
2571 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100
2572 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001
2573 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000
2574 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000
2575 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000
2576 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100
2577 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001
2578 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000
2579 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
2580 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000
2581 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
2582 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
2583 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000
2584 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000
2585 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000
2586 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100
2587 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001
2588 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000
2589 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000
2590 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000
2591 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100
2592 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001
2593 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000
2594 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000
2595 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000
2596 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100
2597 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001
2598 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000
2599 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000
2600 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000
2601 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100
2602 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001
2603 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000
2604 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000
2605 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000
2606 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100
2607 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001
2608 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000
2609 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000
2610 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000
2611 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100
2612 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001
2613 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000
2614 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000
2615 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000
2616 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100
2617 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001
2618 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000
2619 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
2620 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000
2621 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
2622 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
2623 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000
2624 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000
2625 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000
2626 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100
2627 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001
2628 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000
2629 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000
2630 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000
2631 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100
2632 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001
2633 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000
2634 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000
2635 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000
2636 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100
2637 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001
2638 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000
2639 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000
2640 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000
2641 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100
2642 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001
2643 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000
2644 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000
2645 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000
2646 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100
2647 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001
2648 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000
2649 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000
2650 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000
2651 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100
2652 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001
2653 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000
2654 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000
2655 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000
2656 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100
2657 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001
2658 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000
2659 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
2660 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000
2661 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
2662 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
2663 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000
2664 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000
2665 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000
2666 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100
2667 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001
2668 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000
2669 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000
2670 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000
2671 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100
2672 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001
2673 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000
2674 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000
2675 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000
2676 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100
2677 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001
2678 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000
2679 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000
2680 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000
2681 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100
2682 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001
2683 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000
2684 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000
2685 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000
2686 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100
2687 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001
2688 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000
2689 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000
2690 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000
2691 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100
2692 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001
2693 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000
2694 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000
2695 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000
2696 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100
2697 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001
2698 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000
2699 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
2700 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000
2701 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
2702 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
2703 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000
2704 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000
2705 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000
2706 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100
2707 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001
2708 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000
2709 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000
2710 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000
2711 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100
2712 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001
2713 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000
2714 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000
2715 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000
2716 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100
2717 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001
2718 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000
2719 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000
2720 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000
2721 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100
2722 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001
2723 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000
2724 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000
2725 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000
2726 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100
2727 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001
2728 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000
2729 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000
2730 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000
2731 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100
2732 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001
2733 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000
2734 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000
2735 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000
2736 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100
2737 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001
2738 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000
2739 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
2740 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000
2741 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
2742 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
2743 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000
2744 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000
2745 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000
2746 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100
2747 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001
2748 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000
2749 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000
2750 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000
2751 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100
2752 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001
2753 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000
2754 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000
2755 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000
2756 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100
2757 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001
2758 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000
2759 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000
2760 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000
2761 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100
2762 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001
2763 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000
2764 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000
2765 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000
2766 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100
2767 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001
2768 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000
2769 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000
2770 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000
2771 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100
2772 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001
2773 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000
2774 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000
2775 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000
2776 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100
2777 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001
2778 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000
2779 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
2780 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000
2781 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
2782 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
2783 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000
2784 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000
2785 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000
2786 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100
2787 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001
2788 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000
2789 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000
2790 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000
2791 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100
2792 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001
2793 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000
2794 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000
2795 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000
2796 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100
2797 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001
2798 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000
2799 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000
2800 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000
2801 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100
2802 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001
2803 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000
2804 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000
2805 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000
2806 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100
2807 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001
2808 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000
2809 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000
2810 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000
2811 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100
2812 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001
2813 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000
2814 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000
2815 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000
2816 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100
2817 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001
2818 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000
2819 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
2820 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000
2821 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
2822 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
2823 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000
2824 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000
2825 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000
2826 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100
2827 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001
2828 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000
2829 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000
2830 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000
2831 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100
2832 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001
2833 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000
2834 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000
2835 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000
2836 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100
2837 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001
2838 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000
2839 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000
2840 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000
2841 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100
2842 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001
2843 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000
2844 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000
2845 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000
2846 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100
2847 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001
2848 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000
2849 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000
2850 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000
2851 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100
2852 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001
2853 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000
2854 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000
2855 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000
2856 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100
2857 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001
2858 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000
2859 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
2860 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000
2861 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
2862 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
2863 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000
2864 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000
2865 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000
2866 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100
2867 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001
2868 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000
2869 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000
2870 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000
2871 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100
2872 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001
2873 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000
2874 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000
2875 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000
2876 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100
2877 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001
2878 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000
2879 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000
2880 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000
2881 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100
2882 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001
2883 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000
2884 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000
2885 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000
2886 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100
2887 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001
2888 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000
2889 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000
2890 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000
2891 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100
2892 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001
2893 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000
2894 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000
2895 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000
2896 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100
2897 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001
2898 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000
2899 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
2900 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000
2901 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
2902 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
2903 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000
2904 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000
2905 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000
2906 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100
2907 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001
2908 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000
2909 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000
2910 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000
2911 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100
2912 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001
2913 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000
2914 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000
2915 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000
2916 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100
2917 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001
2918 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000
2919 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000
2920 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000
2921 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100
2922 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001
2923 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000
2924 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000
2925 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000
2926 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100
2927 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001
2928 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000
2929 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000
2930 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000
2931 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100
2932 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001
2933 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000
2934 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000
2935 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000
2936 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100
2937 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001
2938 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000
2939 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
2940 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000
2941 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
2942 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
2943 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000
2944 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000
2945 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000
2946 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100
2947 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001
2948 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000
2949 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000
2950 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000
2951 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100
2952 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001
2953 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000
2954 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000
2955 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000
2956 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100
2957 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001
2958 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000
2959 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000
2960 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000
2961 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100
2962 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001
2963 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000
2964 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000
2965 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000
2966 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100
2967 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001
2968 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000
2969 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000
2970 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000
2971 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100
2972 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001
2973 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000
2974 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000
2975 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000
2976 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100
2977 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001
2978 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000
2979 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
2980 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000
2981 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
2982 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
2983 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000
2984 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000
2985 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000
2986 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100
2987 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001
2988 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000
2989 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000
2990 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000
2991 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100
2992 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001
2993 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000
2994 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000
2995 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000
2996 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100
2997 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001
2998 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000
2999 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000
3000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000
3001 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100
3002 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001
3003 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000
3004 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000
3005 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000
3006 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100
3007 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001
3008 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000
3009 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000
3010 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000
3011 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100
3012 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001
3013 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000
3014 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000
3015 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000
3016 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100
3017 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001
3018 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000
3019 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
3020 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000
3021 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
3022 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
3023 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000
3024 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000
3025 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000
3026 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100
3027 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001
3028 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000
3029 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000
3030 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000
3031 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100
3032 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001
3033 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000
3034 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000
3035 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000
3036 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100
3037 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001
3038 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000
3039 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000
3040 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000
3041 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100
3042 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001
3043 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000
3044 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000
3045 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000
3046 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100
3047 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001
3048 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000
3049 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000
3050 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000
3051 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100
3052 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001
3053 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000
3054 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000
3055 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000
3056 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100
3057 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001
3058 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000
3059 dEQP-VK.mesh_shader.ext.provoking_vertex.lines.first
3060 dEQP-VK.mesh_shader.ext.provoking_vertex.lines.last
3061 dEQP-VK.mesh_shader.ext.provoking_vertex.lines.first_last
3062 dEQP-VK.mesh_shader.ext.provoking_vertex.lines.last_first
3063 dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.first
3064 dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.last
3065 dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.first_last
3066 dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.last_first
3067 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3068 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3069 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3070 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3071 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3072 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3073 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3074 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3075 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3076 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3077 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3078 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3079 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3080 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3081 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3082 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3083 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3084 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3085 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3086 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3087 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3088 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3089 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3090 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3091 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3092 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3093 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3094 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3095 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3096 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3097 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3098 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3099 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3100 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3101 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3102 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3103 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3104 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3105 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3106 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3107 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3108 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3109 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3110 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3111 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3112 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3113 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3114 dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3115 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3116 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3117 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3118 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3119 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3120 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3121 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3122 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3123 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3124 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3125 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3126 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3127 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3128 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3129 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3130 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3131 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3132 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3133 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3134 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3135 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3136 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3137 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3138 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3139 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3140 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3141 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3142 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3143 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3144 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3145 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3146 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3147 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3148 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3149 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3150 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3151 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3152 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3153 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3154 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3155 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3156 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3157 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3158 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3159 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3160 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3161 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3162 dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3163 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3164 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3165 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3166 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3167 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3168 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3169 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3170 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3171 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3172 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3173 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3174 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3175 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3176 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3177 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3178 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3179 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3180 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3181 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3182 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3183 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3184 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3185 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3186 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3187 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3188 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3189 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3190 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3191 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3192 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3193 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3194 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3195 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3196 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3197 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3198 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3199 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3200 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3201 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3202 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3203 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3204 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3205 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3206 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3207 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3208 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3209 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3210 dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3211 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3212 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3213 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3214 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3215 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3216 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3217 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3218 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3219 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3220 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3221 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3222 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3223 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3224 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3225 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3226 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3227 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3228 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3229 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3230 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3231 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3232 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3233 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3234 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3235 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3236 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3237 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3238 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3239 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3240 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3241 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3242 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3243 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3244 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3245 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3246 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3247 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3248 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3249 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3250 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3251 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3252 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3253 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3254 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3255 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3256 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3257 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3258 dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3259 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3260 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3261 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3262 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3263 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3264 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3265 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3266 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3267 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3268 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3269 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3270 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3271 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3272 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3273 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3274 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3275 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3276 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3277 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3278 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3279 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3280 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3281 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3282 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3283 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3284 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3285 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3286 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3287 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3288 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3289 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3290 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3291 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3292 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3293 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3294 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3295 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3296 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3297 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3298 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3299 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3300 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3301 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3302 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3303 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3304 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3305 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3306 dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3307 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3308 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3309 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3310 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3311 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3312 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3313 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3314 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3315 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3316 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3317 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3318 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3319 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3320 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3321 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3322 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3323 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3324 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3325 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3326 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3327 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3328 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3329 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3330 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3331 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3332 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3333 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3334 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3335 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3336 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3337 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3338 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3339 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3340 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3341 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3342 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3343 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3344 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3345 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3346 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3347 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3348 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3349 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3350 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3351 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3352 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3353 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3354 dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3355 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
3356 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
3357 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
3358 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
3359 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
3360 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
3361 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
3362 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
3363 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
3364 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
3365 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
3366 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
3367 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
3368 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
3369 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
3370 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
3371 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
3372 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
3373 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
3374 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
3375 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
3376 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
3377 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
3378 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
3379 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3380 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3381 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3382 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3383 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3384 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3385 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3386 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3387 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3388 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3389 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3390 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3391 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
3392 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
3393 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
3394 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
3395 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
3396 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
3397 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
3398 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
3399 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
3400 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
3401 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
3402 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
3403 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
3404 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
3405 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
3406 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
3407 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
3408 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
3409 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
3410 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
3411 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
3412 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
3413 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
3414 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
3415 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3416 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3417 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3418 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3419 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3420 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3421 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3422 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3423 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3424 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3425 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3426 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3427 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
3428 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
3429 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
3430 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
3431 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
3432 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
3433 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
3434 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
3435 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
3436 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
3437 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
3438 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
3439 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
3440 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
3441 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
3442 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
3443 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
3444 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
3445 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
3446 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
3447 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
3448 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
3449 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
3450 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
3451 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3452 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3453 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3454 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3455 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3456 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3457 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3458 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3459 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3460 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3461 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3462 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3463 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
3464 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
3465 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
3466 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
3467 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
3468 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
3469 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
3470 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
3471 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
3472 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
3473 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
3474 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
3475 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
3476 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
3477 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
3478 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
3479 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
3480 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
3481 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
3482 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
3483 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
3484 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
3485 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
3486 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
3487 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3488 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3489 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3490 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3491 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3492 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3493 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3494 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3495 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3496 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3497 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3498 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3499 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
3500 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
3501 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
3502 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
3503 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
3504 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
3505 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
3506 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
3507 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
3508 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
3509 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
3510 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
3511 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
3512 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
3513 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
3514 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
3515 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
3516 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
3517 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
3518 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
3519 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
3520 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
3521 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
3522 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
3523 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3524 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3525 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3526 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3527 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3528 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3529 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3530 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3531 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3532 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3533 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3534 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3535 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
3536 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
3537 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
3538 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
3539 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
3540 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
3541 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
3542 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
3543 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
3544 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
3545 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
3546 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
3547 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
3548 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
3549 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
3550 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
3551 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
3552 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
3553 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
3554 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
3555 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
3556 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
3557 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
3558 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
3559 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3560 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3561 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3562 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3563 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3564 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3565 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3566 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3567 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3568 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3569 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3570 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3571 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
3572 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
3573 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
3574 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
3575 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
3576 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
3577 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
3578 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
3579 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
3580 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
3581 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
3582 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
3583 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
3584 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
3585 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
3586 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
3587 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
3588 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
3589 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
3590 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
3591 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
3592 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
3593 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
3594 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
3595 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3596 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3597 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3598 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3599 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3600 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3601 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3602 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3603 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3604 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3605 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3606 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3607 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
3608 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
3609 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
3610 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
3611 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
3612 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
3613 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
3614 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
3615 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
3616 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
3617 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
3618 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
3619 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
3620 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
3621 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
3622 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
3623 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
3624 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
3625 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
3626 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
3627 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
3628 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
3629 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
3630 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
3631 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3632 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3633 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3634 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3635 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3636 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3637 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3638 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3639 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3640 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3641 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3642 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3643 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
3644 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
3645 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
3646 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
3647 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
3648 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
3649 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
3650 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
3651 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
3652 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
3653 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
3654 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
3655 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
3656 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
3657 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
3658 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
3659 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
3660 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
3661 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
3662 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
3663 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
3664 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
3665 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
3666 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
3667 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3668 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3669 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3670 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3671 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3672 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3673 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3674 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3675 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3676 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3677 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3678 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3679 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
3680 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
3681 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
3682 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
3683 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
3684 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
3685 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
3686 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
3687 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
3688 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
3689 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
3690 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
3691 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
3692 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
3693 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
3694 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
3695 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
3696 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
3697 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
3698 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
3699 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
3700 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
3701 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
3702 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
3703 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3704 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3705 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3706 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3707 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3708 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3709 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3710 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3711 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3712 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3713 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3714 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3715 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
3716 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
3717 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
3718 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
3719 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
3720 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
3721 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
3722 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
3723 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
3724 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
3725 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
3726 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
3727 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
3728 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
3729 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
3730 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
3731 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
3732 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
3733 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
3734 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
3735 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
3736 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
3737 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
3738 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
3739 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3740 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3741 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3742 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3743 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3744 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3745 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3746 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3747 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3748 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3749 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3750 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3751 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
3752 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
3753 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
3754 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
3755 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
3756 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
3757 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
3758 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
3759 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
3760 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
3761 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
3762 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
3763 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
3764 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
3765 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
3766 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
3767 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
3768 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
3769 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
3770 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
3771 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
3772 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
3773 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
3774 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
3775 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3776 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3777 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3778 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3779 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3780 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3781 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3782 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3783 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3784 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3785 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3786 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3787 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
3788 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
3789 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
3790 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
3791 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
3792 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
3793 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
3794 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
3795 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
3796 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
3797 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
3798 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
3799 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
3800 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
3801 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
3802 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
3803 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
3804 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
3805 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
3806 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
3807 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
3808 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
3809 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
3810 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
3811 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3812 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3813 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3814 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3815 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3816 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3817 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3818 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3819 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3820 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3821 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3822 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3823 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
3824 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
3825 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
3826 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
3827 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
3828 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
3829 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
3830 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
3831 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
3832 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
3833 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
3834 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
3835 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
3836 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
3837 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
3838 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
3839 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
3840 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
3841 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
3842 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
3843 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
3844 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
3845 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
3846 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
3847 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3848 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3849 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3850 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3851 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3852 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3853 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3854 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3855 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3856 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3857 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3858 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3859 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
3860 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
3861 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
3862 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
3863 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
3864 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
3865 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
3866 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
3867 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
3868 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
3869 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
3870 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
3871 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
3872 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
3873 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
3874 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
3875 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
3876 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
3877 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
3878 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
3879 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
3880 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
3881 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
3882 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
3883 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3884 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3885 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3886 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3887 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3888 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3889 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3890 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3891 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3892 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3893 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3894 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3895 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
3896 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
3897 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
3898 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
3899 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
3900 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
3901 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
3902 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
3903 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
3904 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
3905 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
3906 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
3907 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
3908 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
3909 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
3910 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
3911 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
3912 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
3913 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
3914 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
3915 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
3916 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
3917 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
3918 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
3919 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3920 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3921 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3922 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3923 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3924 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3925 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3926 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3927 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3928 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3929 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3930 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3931 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
3932 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
3933 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
3934 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
3935 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
3936 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
3937 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
3938 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
3939 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
3940 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
3941 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
3942 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
3943 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
3944 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
3945 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
3946 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
3947 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
3948 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
3949 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
3950 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
3951 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
3952 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
3953 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
3954 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
3955 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3956 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3957 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3958 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3959 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3960 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3961 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3962 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3963 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
3964 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
3965 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
3966 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
3967 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
3968 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
3969 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
3970 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
3971 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
3972 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
3973 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
3974 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
3975 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
3976 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
3977 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
3978 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
3979 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
3980 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
3981 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
3982 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
3983 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
3984 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
3985 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
3986 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
3987 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
3988 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
3989 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
3990 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
3991 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
3992 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
3993 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
3994 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
3995 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
3996 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
3997 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
3998 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
3999 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
4000 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
4001 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
4002 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
4003 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
4004 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
4005 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
4006 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
4007 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
4008 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
4009 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
4010 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
4011 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
4012 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
4013 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
4014 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
4015 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
4016 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
4017 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
4018 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
4019 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
4020 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
4021 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
4022 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
4023 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
4024 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
4025 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
4026 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
4027 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
4028 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
4029 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
4030 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
4031 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
4032 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
4033 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
4034 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
4035 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
4036 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
4037 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
4038 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
4039 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
4040 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
4041 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
4042 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
4043 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
4044 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
4045 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
4046 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
4047 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
4048 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
4049 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
4050 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
4051 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
4052 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
4053 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
4054 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
4055 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
4056 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
4057 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
4058 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
4059 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
4060 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
4061 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
4062 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
4063 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
4064 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
4065 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
4066 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
4067 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
4068 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
4069 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
4070 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
4071 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
4072 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
4073 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
4074 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
4075 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
4076 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
4077 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
4078 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
4079 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
4080 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
4081 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
4082 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
4083 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
4084 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
4085 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
4086 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
4087 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
4088 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
4089 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
4090 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
4091 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
4092 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
4093 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
4094 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
4095 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
4096 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
4097 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
4098 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
4099 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
4100 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
4101 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
4102 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
4103 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
4104 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
4105 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
4106 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
4107 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
4108 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
4109 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
4110 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
4111 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
4112 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
4113 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
4114 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
4115 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
4116 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
4117 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
4118 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
4119 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
4120 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
4121 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
4122 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
4123 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
4124 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
4125 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
4126 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
4127 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
4128 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
4129 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
4130 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
4131 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
4132 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
4133 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
4134 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
4135 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
4136 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
4137 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
4138 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
4139 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
4140 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
4141 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
4142 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
4143 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
4144 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
4145 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
4146 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
4147 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
4148 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
4149 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
4150 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
4151 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
4152 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
4153 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
4154 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
4155 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
4156 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
4157 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
4158 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
4159 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
4160 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
4161 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
4162 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
4163 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
4164 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
4165 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
4166 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
4167 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
4168 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
4169 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
4170 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
4171 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
4172 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
4173 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
4174 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
4175 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
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4194 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
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4200 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
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4203 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
4204 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
4205 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
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4207 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
4208 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
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4210 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
4211 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
4212 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
4213 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
4214 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
4215 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
4216 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
4217 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
4218 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
4219 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
4220 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
4221 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
4222 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
4223 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
4224 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
4225 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
4226 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
4227 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
4228 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
4229 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
4230 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
4231 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
4232 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
4233 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
4234 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
4235 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
4236 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
4237 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
4238 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
4239 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
4240 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
4241 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
4242 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
4243 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
4244 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
4245 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
4246 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
4247 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
4248 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
4249 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
4250 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
4251 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
4252 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
4253 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
4254 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
4255 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
4256 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
4257 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
4258 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
4259 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
4260 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
4261 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
4262 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
4263 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
4264 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
4265 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
4266 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
4267 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
4268 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
4269 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
4270 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
4271 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
4272 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
4273 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
4274 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
4275 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
4276 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
4277 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
4278 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
4279 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
4280 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
4281 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
4282 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
4283 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
4284 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
4285 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
4286 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
4287 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
4288 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
4289 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
4290 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
4291 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
4292 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
4293 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
4294 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
4295 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
4296 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
4297 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
4298 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
4299 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
4300 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
4301 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
4302 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
4303 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
4304 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
4305 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
4306 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
4307 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
4308 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
4309 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
4310 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
4311 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
4312 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
4313 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
4314 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
4315 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
4316 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
4317 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
4318 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
4319 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
4320 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
4321 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
4322 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
4323 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
4324 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
4325 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
4326 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
4327 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
4328 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
4329 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
4330 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
4331 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
4332 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
4333 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
4334 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
4335 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
4336 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
4337 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
4338 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
4339 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
4340 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
4341 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
4342 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
4343 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
4344 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
4345 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
4346 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
4347 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
4348 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
4349 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
4350 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
4351 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
4352 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
4353 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
4354 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
4355 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
4356 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
4357 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
4358 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
4359 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
4360 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
4361 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
4362 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
4363 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
4364 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
4365 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
4366 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
4367 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
4368 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
4369 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
4370 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
4371 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
4372 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
4373 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
4374 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
4375 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
4376 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
4377 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
4378 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
4379 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
4380 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
4381 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
4382 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
4383 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
4384 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
4385 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
4386 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
4387 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
4388 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
4389 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
4390 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
4391 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
4392 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
4393 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
4394 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
4395 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
4396 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
4397 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
4398 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
4399 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
4400 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
4401 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
4402 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
4403 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
4404 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
4405 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
4406 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
4407 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
4408 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
4409 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
4410 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
4411 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
4412 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
4413 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
4414 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
4415 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
4416 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
4417 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
4418 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
4419 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
4420 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
4421 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
4422 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
4423 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
4424 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
4425 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
4426 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
4427 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
4428 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
4429 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
4430 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
4431 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
4432 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
4433 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
4434 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
4435 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
4436 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
4437 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
4438 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
4439 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
4440 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
4441 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
4442 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
4443 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
4444 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
4445 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
4446 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
4447 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
4448 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
4449 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
4450 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
4451 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
4452 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
4453 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
4454 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
4455 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
4456 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
4457 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
4458 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
4459 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
4460 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
4461 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
4462 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
4463 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
4464 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
4465 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
4466 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
4467 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
4468 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
4469 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
4470 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
4471 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
4472 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
4473 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
4474 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
4475 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
4476 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
4477 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
4478 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
4479 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
4480 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
4481 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
4482 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
4483 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
4484 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
4485 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
4486 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
4487 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
4488 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
4489 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
4490 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
4491 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
4492 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
4493 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
4494 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
4495 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
4496 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
4497 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
4498 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
4499 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
4500 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
4501 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
4502 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
4503 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
4504 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
4505 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
4506 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
4507 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
4508 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
4509 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
4510 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
4511 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
4512 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
4513 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
4514 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
4515 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
4516 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
4517 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
4518 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
4519 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
4520 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
4521 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
4522 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
4523 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
4524 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
4525 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
4526 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
4527 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
4528 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
4529 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
4530 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
4531 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
4532 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
4533 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
4534 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
4535 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
4536 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
4537 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
4538 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
4539 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
4540 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
4541 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
4542 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
4543 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
4544 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
4545 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
4546 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
4547 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
4548 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
4549 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
4550 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
4551 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
4552 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
4553 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
4554 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
4555 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
4556 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
4557 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
4558 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
4559 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
4560 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
4561 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
4562 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
4563 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
4564 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
4565 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
4566 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
4567 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
4568 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
4569 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
4570 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
4571 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
4572 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
4573 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
4574 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
4575 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
4576 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
4577 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
4578 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
4579 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
4580 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
4581 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
4582 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
4583 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
4584 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
4585 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
4586 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
4587 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
4588 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
4589 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
4590 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
4591 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
4592 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
4593 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
4594 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
4595 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
4596 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
4597 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
4598 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
4599 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
4600 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
4601 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
4602 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
4603 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
4604 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
4605 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
4606 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
4607 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
4608 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
4609 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
4610 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
4611 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
4612 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
4613 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
4614 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
4615 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
4616 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
4617 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
4618 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
4619 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
4620 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
4621 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
4622 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
4623 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
4624 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
4625 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
4626 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
4627 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
4628 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
4629 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
4630 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
4631 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
4632 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
4633 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
4634 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
4635 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
4636 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
4637 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
4638 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
4639 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
4640 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
4641 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
4642 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
4643 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
4644 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
4645 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
4646 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
4647 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
4648 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
4649 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
4650 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
4651 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
4652 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
4653 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
4654 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
4655 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
4656 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
4657 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
4658 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
4659 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
4660 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
4661 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
4662 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
4663 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
4664 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
4665 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
4666 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
4667 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
4668 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
4669 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
4670 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
4671 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
4672 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
4673 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
4674 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
4675 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
4676 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
4677 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
4678 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
4679 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
4680 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
4681 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
4682 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
4683 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
4684 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
4685 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
4686 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
4687 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
4688 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
4689 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
4690 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
4691 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
4692 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
4693 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
4694 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
4695 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
4696 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
4697 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
4698 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
4699 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
4700 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
4701 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
4702 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
4703 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
4704 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
4705 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
4706 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
4707 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
4708 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
4709 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
4710 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
4711 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
4712 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
4713 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
4714 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
4715 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
4716 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
4717 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
4718 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
4719 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
4720 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
4721 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
4722 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
4723 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
4724 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
4725 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
4726 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
4727 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
4728 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
4729 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
4730 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
4731 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
4732 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
4733 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
4734 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
4735 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
4736 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
4737 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
4738 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
4739 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
4740 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
4741 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
4742 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
4743 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
4744 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
4745 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
4746 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
4747 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
4748 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
4749 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
4750 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
4751 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
4752 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
4753 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
4754 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
4755 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
4756 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
4757 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
4758 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
4759 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
4760 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
4761 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
4762 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
4763 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
4764 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
4765 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
4766 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
4767 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
4768 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
4769 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
4770 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
4771 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
4772 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
4773 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
4774 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
4775 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
4776 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
4777 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
4778 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
4779 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
4780 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
4781 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
4782 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
4783 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
4784 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
4785 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
4786 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
4787 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
4788 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
4789 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
4790 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
4791 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
4792 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
4793 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
4794 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
4795 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
4796 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
4797 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
4798 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
4799 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
4800 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
4801 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
4802 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
4803 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
4804 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
4805 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
4806 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
4807 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
4808 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
4809 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
4810 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
4811 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
4812 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
4813 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
4814 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
4815 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
4816 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
4817 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
4818 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
4819 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
4820 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
4821 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
4822 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
4823 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
4824 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
4825 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
4826 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
4827 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
4828 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
4829 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
4830 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
4831 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
4832 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
4833 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
4834 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
4835 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
4836 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
4837 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
4838 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
4839 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
4840 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
4841 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
4842 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
4843 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
4844 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
4845 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
4846 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
4847 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
4848 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
4849 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
4850 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
4851 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
4852 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
4853 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
4854 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
4855 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
4856 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
4857 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
4858 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
4859 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
4860 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
4861 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
4862 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
4863 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
4864 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
4865 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
4866 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
4867 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
4868 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
4869 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
4870 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
4871 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
4872 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
4873 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
4874 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
4875 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
4876 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
4877 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
4878 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
4879 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
4880 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
4881 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
4882 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
4883 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
4884 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
4885 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
4886 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
4887 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
4888 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
4889 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
4890 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
4891 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
4892 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
4893 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
4894 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
4895 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
4896 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
4897 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
4898 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
4899 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
4900 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
4901 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
4902 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
4903 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
4904 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
4905 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
4906 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
4907 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
4908 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
4909 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
4910 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
4911 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
4912 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
4913 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
4914 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
4915 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
4916 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
4917 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
4918 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
4919 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
4920 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
4921 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
4922 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
4923 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
4924 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
4925 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
4926 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
4927 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
4928 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
4929 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
4930 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
4931 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
4932 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
4933 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
4934 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
4935 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
4936 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
4937 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
4938 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
4939 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
4940 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
4941 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
4942 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
4943 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
4944 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
4945 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
4946 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
4947 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
4948 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
4949 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
4950 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
4951 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
4952 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
4953 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
4954 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
4955 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
4956 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
4957 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
4958 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
4959 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
4960 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
4961 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
4962 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
4963 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
4964 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
4965 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
4966 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
4967 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
4968 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
4969 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
4970 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
4971 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
4972 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
4973 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
4974 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
4975 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
4976 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
4977 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
4978 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
4979 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
4980 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
4981 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
4982 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
4983 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
4984 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
4985 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
4986 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
4987 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
4988 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
4989 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
4990 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
4991 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
4992 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
4993 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
4994 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
4995 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
4996 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
4997 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
4998 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
4999 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
5000 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
5001 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
5002 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
5003 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
5004 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
5005 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
5006 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
5007 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
5008 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
5009 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
5010 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
5011 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
5012 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
5013 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
5014 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
5015 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
5016 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
5017 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
5018 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
5019 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
5020 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
5021 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
5022 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
5023 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
5024 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
5025 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
5026 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
5027 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
5028 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
5029 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
5030 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
5031 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
5032 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
5033 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
5034 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
5035 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
5036 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
5037 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
5038 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
5039 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
5040 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
5041 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
5042 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
5043 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
5044 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
5045 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
5046 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
5047 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
5048 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
5049 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
5050 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
5051 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
5052 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
5053 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
5054 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
5055 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
5056 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
5057 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
5058 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
5059 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
5060 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
5061 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
5062 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
5063 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
5064 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
5065 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
5066 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
5067 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
5068 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
5069 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
5070 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
5071 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
5072 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
5073 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
5074 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
5075 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
5076 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
5077 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
5078 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
5079 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
5080 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
5081 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
5082 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
5083 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
5084 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
5085 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
5086 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
5087 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
5088 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
5089 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
5090 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
5091 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
5092 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
5093 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
5094 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
5095 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
5096 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
5097 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
5098 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
5099 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
5100 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
5101 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
5102 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
5103 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
5104 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
5105 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
5106 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
5107 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
5108 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
5109 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
5110 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
5111 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
5112 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
5113 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
5114 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
5115 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
5116 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
5117 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
5118 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
5119 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
5120 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
5121 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
5122 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
5123 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
5124 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
5125 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
5126 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
5127 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
5128 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
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5130 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
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5390 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
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5393 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
5394 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
5395 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
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5398 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
5399 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
5400 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
5401 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
5402 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
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5407 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
5408 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
5409 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
5410 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
5411 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
5412 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
5413 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
5414 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
5415 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
5416 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
5417 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
5418 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
5419 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
5420 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
5421 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
5422 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
5423 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
5424 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
5425 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
5426 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
5427 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
5428 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
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5430 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
5431 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
5432 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
5433 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
5434 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
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5437 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
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5439 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
5440 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
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5443 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
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5481 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
5482 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
5483 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
5484 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
5485 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
5486 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
5487 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
5488 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
5489 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
5490 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
5491 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
5492 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
5493 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
5494 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
5495 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
5496 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
5497 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
5498 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
5499 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
5500 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
5501 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
5502 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
5503 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
5504 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
5505 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
5506 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
5507 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
5508 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
5509 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
5510 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
5511 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
5512 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
5513 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
5514 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
5515 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
5516 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
5517 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
5518 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
5519 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
5520 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
5521 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
5522 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
5523 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
5524 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
5525 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
5526 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
5527 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
5528 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
5529 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
5530 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
5531 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
5532 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
5533 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
5534 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
5535 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
5536 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
5537 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
5538 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
5539 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
5540 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
5541 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
5542 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
5543 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
5544 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
5545 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
5546 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
5547 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
5548 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
5549 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
5550 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
5551 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
5552 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
5553 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
5554 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
5555 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
5556 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
5557 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
5558 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
5559 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
5560 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
5561 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
5562 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
5563 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
5564 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
5565 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
5566 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
5567 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
5568 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
5569 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
5570 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
5571 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
5572 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
5573 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
5574 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
5575 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
5576 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
5577 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
5578 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
5579 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
5580 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
5581 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
5582 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
5583 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
5584 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
5585 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
5586 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
5587 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
5588 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
5589 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
5590 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
5591 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
5592 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
5593 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
5594 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
5595 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
5596 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
5597 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
5598 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
5599 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
5600 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
5601 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
5602 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
5603 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
5604 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
5605 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
5606 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
5607 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
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5609 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
5610 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
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5613 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
5614 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
5615 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
5616 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
5617 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
5618 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
5619 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
5620 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
5621 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
5622 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
5623 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
5624 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
5625 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
5626 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
5627 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
5628 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
5629 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
5630 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
5631 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
5632 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
5633 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
5634 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
5635 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
5636 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
5637 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
5638 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
5639 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
5640 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
5641 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
5642 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
5643 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
5644 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
5645 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
5646 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
5647 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
5648 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
5649 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
5650 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
5651 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
5652 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
5653 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
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5655 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
5656 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
5657 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
5658 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
5659 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
5660 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
5661 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
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5663 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
5664 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
5665 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
5666 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
5667 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
5668 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
5669 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
5670 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
5671 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
5672 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
5673 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
5674 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
5675 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
5676 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
5677 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
5678 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
5679 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
5680 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
5681 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
5682 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
5683 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
5684 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
5685 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
5686 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
5687 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
5688 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
5689 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
5690 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
5691 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
5692 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
5693 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
5694 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
5695 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
5696 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
5697 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
5698 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
5699 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
5700 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
5701 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
5702 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
5703 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
5704 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
5705 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
5706 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
5707 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
5708 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
5709 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
5710 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
5711 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
5712 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
5713 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
5714 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
5715 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
5716 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
5717 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
5718 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
5719 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
5720 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
5721 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
5722 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
5723 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
5724 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
5725 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
5726 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
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5968 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
5969 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
5970 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
5971 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
5972 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
5973 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
5974 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
5975 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
5976 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
5977 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
5978 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
5979 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
5980 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
5981 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
5982 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
5983 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
5984 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
5985 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
5986 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
5987 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
5988 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
5989 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
5990 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
5991 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
5992 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
5993 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
5994 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
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6001 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
6002 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
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6004 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
6005 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
6006 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
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6008 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
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6010 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
6011 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
6012 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
6013 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
6014 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
6015 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
6016 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
6017 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
6018 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
6019 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
6020 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
6021 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
6022 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
6023 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
6024 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
6025 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
6026 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
6027 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
6028 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
6029 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
6030 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
6031 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
6032 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
6033 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
6034 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
6035 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
6036 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
6037 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
6038 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
6039 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
6040 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
6041 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
6042 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
6043 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
6044 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
6045 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
6046 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
6047 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
6048 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
6049 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
6050 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
6051 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
6052 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
6053 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
6054 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
6055 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
6056 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
6057 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
6058 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
6059 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
6060 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
6061 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
6062 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
6063 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
6064 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
6065 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
6066 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
6067 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
6068 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
6069 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
6070 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
6071 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
6072 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
6073 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
6074 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
6075 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
6076 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
6077 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
6078 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
6079 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
6080 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
6081 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
6082 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
6083 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
6084 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
6085 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
6086 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
6087 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
6088 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
6089 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
6090 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
6091 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
6092 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
6093 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
6094 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
6095 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
6096 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
6097 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
6098 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
6099 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
6100 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
6101 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
6102 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
6103 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
6104 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
6105 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
6106 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
6107 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
6108 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
6109 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
6110 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
6111 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
6112 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
6113 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
6114 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
6115 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
6116 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
6117 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
6118 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
6119 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
6120 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
6121 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
6122 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
6123 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
6124 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
6125 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
6126 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
6127 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
6128 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
6129 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
6130 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
6131 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
6132 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
6133 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
6134 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
6135 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
6136 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
6137 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
6138 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
6139 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
6140 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
6141 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
6142 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
6143 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
6144 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
6145 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
6146 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
6147 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
6148 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
6149 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
6150 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
6151 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
6152 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
6153 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
6154 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
6155 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
6156 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
6157 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
6158 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
6159 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
6160 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
6161 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
6162 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
6163 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
6164 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
6165 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
6166 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
6167 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
6168 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
6169 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
6170 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
6171 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
6172 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
6173 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
6174 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
6175 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
6176 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
6177 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
6178 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
6179 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
6180 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
6181 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
6182 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
6183 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
6184 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
6185 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
6186 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
6187 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
6188 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
6189 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
6190 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
6191 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
6192 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
6193 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
6194 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
6195 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
6196 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
6197 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
6198 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
6199 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
6200 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
6201 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
6202 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
6203 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
6204 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
6205 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
6206 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
6207 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
6208 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
6209 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
6210 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
6211 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
6212 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
6213 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
6214 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
6215 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
6216 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
6217 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
6218 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
6219 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
6220 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
6221 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
6222 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
6223 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
6224 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
6225 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
6226 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
6227 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
6228 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
6229 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
6230 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
6231 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
6232 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
6233 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
6234 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
6235 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
6236 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
6237 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
6238 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
6239 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
6240 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
6241 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
6242 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
6243 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
6244 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
6245 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
6246 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
6247 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
6248 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
6249 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
6250 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
6251 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
6252 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
6253 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
6254 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
6255 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
6256 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
6257 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
6258 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
6259 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
6260 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
6261 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
6262 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
6263 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
6264 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
6265 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
6266 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
6267 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
6268 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
6269 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
6270 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
6271 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
6272 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
6273 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
6274 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
6275 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
6276 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
6277 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
6278 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
6279 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
6280 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
6281 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
6282 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
6283 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
6284 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
6285 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
6286 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
6287 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
6288 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
6289 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
6290 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
6291 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
6292 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
6293 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
6294 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
6295 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
6296 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
6297 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
6298 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
6299 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
6300 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
6301 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
6302 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
6303 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
6304 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
6305 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
6306 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
6307 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
6308 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
6309 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
6310 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
6311 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
6312 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
6313 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
6314 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
6315 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
6316 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
6317 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
6318 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
6319 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
6320 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
6321 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
6322 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
6323 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
6324 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
6325 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
6326 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
6327 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
6328 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
6329 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
6330 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
6331 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
6332 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
6333 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
6334 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
6335 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
6336 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
6337 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
6338 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
6339 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
6340 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
6341 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
6342 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
6343 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
6344 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
6345 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
6346 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
6347 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
6348 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
6349 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
6350 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
6351 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
6352 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
6353 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
6354 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
6355 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
6356 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
6357 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
6358 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
6359 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
6360 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
6361 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
6362 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
6363 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
6364 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
6365 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
6366 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
6367 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
6368 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
6369 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
6370 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
6371 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
6372 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
6373 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
6374 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
6375 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
6376 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
6377 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
6378 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
6379 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
6380 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
6381 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
6382 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
6383 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
6384 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
6385 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
6386 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
6387 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
6388 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
6389 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
6390 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
6391 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
6392 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
6393 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
6394 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
6395 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
6396 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
6397 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
6398 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
6399 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
6400 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
6401 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
6402 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
6403 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
6404 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
6405 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
6406 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
6407 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
6408 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
6409 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
6410 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
6411 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
6412 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
6413 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
6414 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
6415 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
6416 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
6417 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
6418 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
6419 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
6420 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
6421 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
6422 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
6423 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
6424 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
6425 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
6426 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
6427 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
6428 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
6429 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
6430 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
6431 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
6432 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
6433 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
6434 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
6435 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
6436 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
6437 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
6438 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
6439 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
6440 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
6441 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
6442 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
6443 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
6444 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
6445 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
6446 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
6447 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
6448 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
6449 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
6450 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
6451 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
6452 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
6453 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
6454 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
6455 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
6456 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
6457 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
6458 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
6459 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
6460 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
6461 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
6462 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
6463 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
6464 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
6465 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
6466 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
6467 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
6468 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
6469 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
6470 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
6471 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
6472 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
6473 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
6474 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
6475 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
6476 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
6477 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
6478 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
6479 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
6480 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
6481 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
6482 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
6483 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
6484 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
6485 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
6486 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
6487 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
6488 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
6489 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
6490 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
6491 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
6492 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
6493 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
6494 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
6495 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
6496 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
6497 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
6498 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
6499 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
6500 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
6501 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
6502 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
6503 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
6504 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
6505 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
6506 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
6507 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
6508 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
6509 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
6510 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
6511 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
6512 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
6513 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
6514 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
6515 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
6516 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
6517 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
6518 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
6519 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
6520 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
6521 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
6522 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
6523 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
6524 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
6525 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
6526 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
6527 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
6528 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
6529 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
6530 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
6531 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
6532 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
6533 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
6534 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
6535 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
6536 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
6537 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
6538 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
6539 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
6540 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
6541 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
6542 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
6543 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
6544 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
6545 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
6546 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
6547 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
6548 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
6549 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
6550 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
6551 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
6552 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
6553 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
6554 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
6555 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
6556 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
6557 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
6558 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
6559 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
6560 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
6561 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
6562 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
6563 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
6564 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
6565 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
6566 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
6567 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
6568 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
6569 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
6570 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
6571 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
6572 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
6573 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
6574 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
6575 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
6576 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
6577 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
6578 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
6579 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
6580 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
6581 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
6582 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
6583 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
6584 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
6585 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
6586 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
6587 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
6588 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
6589 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
6590 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
6591 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
6592 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
6593 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
6594 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
6595 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
6596 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
6597 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
6598 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
6599 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
6600 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
6601 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
6602 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
6603 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
6604 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
6605 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
6606 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
6607 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
6608 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
6609 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
6610 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
6611 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
6612 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
6613 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
6614 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
6615 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
6616 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
6617 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
6618 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
6619 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
6620 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
6621 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
6622 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
6623 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
6624 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
6625 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
6626 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
6627 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
6628 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
6629 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
6630 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
6631 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
6632 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
6633 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
6634 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
6635 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
6636 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
6637 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
6638 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
6639 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
6640 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
6641 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
6642 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
6643 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
6644 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
6645 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
6646 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
6647 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
6648 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
6649 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
6650 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
6651 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
6652 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
6653 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
6654 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
6655 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
6656 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
6657 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
6658 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
6659 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
6660 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
6661 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
6662 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
6663 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
6664 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
6665 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
6666 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
6667 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
6668 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
6669 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
6670 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
6671 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
6672 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
6673 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
6674 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
6675 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
6676 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
6677 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
6678 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
6679 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
6680 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
6681 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
6682 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
6683 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
6684 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
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6689 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
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6700 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
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6703 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
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6705 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
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6707 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
6708 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
6709 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
6710 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
6711 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
6712 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
6713 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
6714 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
6715 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
6716 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
6717 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
6718 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
6719 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
6720 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
6721 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
6722 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
6723 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
6724 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
6725 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
6726 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
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6729 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
6730 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
6731 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
6732 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
6733 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
6734 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
6735 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
6736 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
6737 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
6738 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
6739 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
6740 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
6741 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
6742 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
6743 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
6744 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
6745 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
6746 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
6747 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
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6749 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
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6757 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
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6762 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
6763 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
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6765 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
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6767 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
6768 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
6769 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
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6773 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
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6775 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
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6777 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
6778 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
6779 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
6780 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
6781 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
6782 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
6783 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
6784 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
6785 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
6786 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
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6788 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
6789 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
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6793 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
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6795 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
6796 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
6797 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
6798 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
6799 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
6800 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
6801 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
6802 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
6803 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
6804 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
6805 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
6806 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
6807 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
6808 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
6809 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
6810 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
6811 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
6812 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
6813 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
6814 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
6815 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
6816 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
6817 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
6818 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
6819 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
6820 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
6821 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
6822 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
6823 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
6824 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
6825 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
6826 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
6827 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
6828 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
6829 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
6830 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
6831 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
6832 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
6833 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
6834 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
6835 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
6836 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
6837 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
6838 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
6839 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
6840 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
6841 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
6842 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
6843 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
6844 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
6845 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
6846 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
6847 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
6848 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
6849 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
6850 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
6851 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
6852 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
6853 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
6854 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
6855 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
6856 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
6857 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
6858 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
6859 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
6860 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
6861 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
6862 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
6863 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
6864 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
6865 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
6866 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
6867 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
6868 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
6869 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
6870 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
6871 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
6872 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
6873 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
6874 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
6875 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
6876 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
6877 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
6878 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
6879 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
6880 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
6881 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
6882 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
6883 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
6884 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
6885 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
6886 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
6887 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
6888 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
6889 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
6890 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
6891 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
6892 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
6893 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
6894 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
6895 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
6896 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
6897 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
6898 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
6899 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
6900 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
6901 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
6902 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
6903 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
6904 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
6905 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
6906 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
6907 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
6908 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
6909 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
6910 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
6911 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
6912 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
6913 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
6914 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
6915 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
6916 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
6917 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
6918 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
6919 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
6920 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
6921 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
6922 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
6923 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
6924 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
6925 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
6926 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
6927 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
6928 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
6929 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
6930 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
6931 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
6932 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
6933 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
6934 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
6935 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
6936 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
6937 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
6938 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
6939 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
6940 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
6941 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
6942 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
6943 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
6944 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
6945 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
6946 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
6947 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
6948 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
6949 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
6950 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
6951 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
6952 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
6953 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
6954 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
6955 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
6956 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
6957 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
6958 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
6959 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
6960 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
6961 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
6962 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
6963 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
6964 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
6965 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
6966 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
6967 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
6968 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
6969 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
6970 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
6971 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
6972 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
6973 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
6974 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
6975 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
6976 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
6977 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
6978 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
6979 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
6980 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
6981 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
6982 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
6983 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
6984 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
6985 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
6986 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
6987 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
6988 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
6989 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
6990 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
6991 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
6992 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
6993 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
6994 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
6995 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
6996 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
6997 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
6998 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
6999 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
7000 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
7001 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
7002 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
7003 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
7004 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
7005 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
7006 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
7007 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
7008 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
7009 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
7010 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
7011 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
7012 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
7013 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
7014 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
7015 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
7016 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
7017 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
7018 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
7019 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
7020 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
7021 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
7022 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
7023 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
7024 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
7025 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
7026 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
7027 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
7028 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
7029 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
7030 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
7031 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
7032 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
7033 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
7034 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
7035 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
7036 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
7037 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
7038 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
7039 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
7040 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
7041 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
7042 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
7043 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
7044 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
7045 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
7046 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
7047 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
7048 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
7049 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
7050 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
7051 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
7052 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
7053 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
7054 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
7055 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
7056 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
7057 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
7058 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
7059 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
7060 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
7061 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
7062 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
7063 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
7064 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
7065 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
7066 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
7067 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
7068 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
7069 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
7070 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
7071 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
7072 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
7073 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
7074 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
7075 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
7076 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
7077 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
7078 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
7079 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
7080 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
7081 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
7082 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
7083 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
7084 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
7085 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
7086 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
7087 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
7088 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
7089 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
7090 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
7091 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
7092 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
7093 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
7094 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
7095 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
7096 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
7097 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
7098 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
7099 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
7100 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
7101 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
7102 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
7103 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
7104 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
7105 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
7106 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
7107 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
7108 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
7109 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
7110 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
7111 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
7112 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
7113 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
7114 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
7115 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
7116 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
7117 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
7118 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
7119 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
7120 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
7121 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
7122 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
7123 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
7124 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
7125 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
7126 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
7127 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
7128 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
7129 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
7130 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
7131 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
7132 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
7133 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
7134 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
7135 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
7136 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
7137 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
7138 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
7139 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
7140 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
7141 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
7142 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
7143 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
7144 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
7145 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
7146 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
7147 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
7148 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
7149 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
7150 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
7151 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
7152 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
7153 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
7154 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
7155 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
7156 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
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7170 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
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7172 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
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7175 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
7176 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
7177 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
7178 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
7179 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
7180 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
7181 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
7182 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
7183 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
7184 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
7185 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
7186 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
7187 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
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7189 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
7190 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
7191 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
7192 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
7193 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
7194 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
7195 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
7196 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
7197 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
7198 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
7199 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
7200 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
7201 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
7202 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
7203 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
7204 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
7205 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
7206 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
7207 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
7208 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
7209 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
7210 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
7211 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
7212 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
7213 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
7214 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
7215 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
7216 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
7217 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
7218 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
7219 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
7220 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
7221 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
7222 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
7223 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
7224 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
7225 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
7226 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
7227 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
7228 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
7229 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
7230 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
7231 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
7232 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
7233 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
7234 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
7235 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
7236 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
7237 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
7238 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
7239 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
7240 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
7241 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
7242 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
7243 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
7244 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
7245 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
7246 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
7247 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
7248 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
7249 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
7250 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
7251 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
7252 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
7253 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
7254 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
7255 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
7256 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
7257 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
7258 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
7259 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
7260 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
7261 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
7262 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
7263 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
7264 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
7265 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
7266 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
7267 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
7268 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
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7270 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
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7290 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
7291 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
7292 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
7293 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
7294 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
7295 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
7296 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
7297 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
7298 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
7299 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
7300 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
7301 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
7302 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
7303 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
7304 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
7305 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
7306 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
7307 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
7308 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
7309 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
7310 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
7311 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
7312 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
7313 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
7314 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
7315 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
7316 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
7317 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
7318 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
7319 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
7320 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
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7323 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
7324 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
7325 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
7326 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
7327 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
7328 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
7329 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
7330 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
7331 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
7332 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
7333 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
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7335 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
7336 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
7337 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
7338 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
7339 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
7340 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
7341 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
7342 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
7343 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
7344 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
7345 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
7346 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
7347 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
7348 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
7349 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
7350 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
7351 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
7352 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
7353 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
7354 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
7355 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
7356 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
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7358 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
7359 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
7360 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
7361 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
7362 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
7363 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
7364 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
7365 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
7366 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
7367 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
7368 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
7369 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
7370 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
7371 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
7372 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
7373 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
7374 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
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7376 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
7377 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
7378 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
7379 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
7380 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
7381 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
7382 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
7383 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
7384 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
7385 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
7386 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
7387 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
7388 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
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7390 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
7391 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
7392 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
7393 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
7394 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
7395 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
7396 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
7397 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
7398 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
7399 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
7400 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
7401 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
7402 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
7403 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
7404 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
7405 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
7406 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
7407 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
7408 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
7409 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
7410 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
7411 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
7412 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
7413 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
7414 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
7415 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
7416 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
7417 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
7418 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
7419 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
7420 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
7421 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
7422 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
7423 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
7424 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
7425 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
7426 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
7427 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
7428 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
7429 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
7430 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
7431 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
7432 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
7433 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
7434 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
7435 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
7436 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
7437 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
7438 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
7439 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
7440 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
7441 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
7442 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
7443 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
7444 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
7445 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
7446 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
7447 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
7448 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
7449 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
7450 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
7451 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
7452 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
7453 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
7454 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
7455 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
7456 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
7457 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
7458 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
7459 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
7460 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
7461 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
7462 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
7463 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
7464 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
7465 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
7466 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
7467 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
7468 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
7469 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
7470 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
7471 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
7472 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
7473 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
7474 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
7475 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
7476 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
7477 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
7478 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
7479 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
7480 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
7481 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
7482 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
7483 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
7484 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
7485 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
7486 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
7487 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
7488 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
7489 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
7490 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
7491 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
7492 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
7493 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
7494 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
7495 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
7496 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
7497 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
7498 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
7499 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
7500 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
7501 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
7502 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
7503 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
7504 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
7505 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
7506 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
7507 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
7508 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
7509 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
7510 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
7511 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
7512 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
7513 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
7514 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
7515 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
7516 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
7517 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
7518 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
7519 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
7520 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
7521 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
7522 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
7523 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
7524 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
7525 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
7526 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
7527 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
7528 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
7529 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
7530 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
7531 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
7532 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
7533 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
7534 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
7535 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
7536 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
7537 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
7538 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
7539 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
7540 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
7541 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
7542 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
7543 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
7544 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
7545 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
7546 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
7547 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
7548 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
7549 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
7550 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
7551 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
7552 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
7553 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
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7555 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
7556 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
7557 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
7558 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
7559 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
7560 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
7561 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
7562 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
7563 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
7564 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
7565 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
7566 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
7567 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
7568 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
7569 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
7570 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
7571 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
7572 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
7573 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
7574 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
7575 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
7576 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
7577 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
7578 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
7579 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
7580 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
7581 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
7582 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
7583 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
7584 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
7585 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
7586 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
7587 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
7588 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
7589 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
7590 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
7591 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
7592 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
7593 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
7594 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
7595 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
7596 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
7597 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
7598 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
7599 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
7600 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
7601 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
7602 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
7603 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
7604 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
7605 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
7606 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
7607 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
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7610 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
7611 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
7612 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
7613 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
7614 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
7615 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
7616 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
7617 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
7618 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
7619 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
7620 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
7621 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
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7707 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
7708 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
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7712 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
7713 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
7714 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
7715 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
7716 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
7717 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
7718 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
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7723 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
7724 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
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7742 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
7743 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
7744 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
7745 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
7746 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
7747 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
7748 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
7749 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
7750 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
7751 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
7752 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
7753 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
7754 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
7755 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
7756 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
7757 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
7758 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
7759 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
7760 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
7761 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
7762 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
7763 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
7764 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
7765 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
7766 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
7767 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
7768 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
7769 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
7770 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
7771 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
7772 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
7773 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
7774 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
7775 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
7776 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
7777 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
7778 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
7779 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
7780 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
7781 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
7782 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
7783 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
7784 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
7785 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
7786 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
7787 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
7788 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
7789 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
7790 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
7791 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
7792 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
7793 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
7794 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
7795 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
7796 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
7797 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
7798 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
7799 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
7800 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
7801 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
7802 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
7803 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
7804 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
7805 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
7806 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
7807 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
7808 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
7809 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
7810 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
7811 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
7812 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
7813 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
7814 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
7815 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
7816 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
7817 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
7818 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
7819 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
7820 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
7821 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
7822 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
7823 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
7824 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
7825 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
7826 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
7827 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
7828 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
7829 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
7830 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
7831 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
7832 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
7833 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
7834 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
7835 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
7836 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
7837 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
7838 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
7839 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
7840 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
7841 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
7842 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
7843 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
7844 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
7845 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
7846 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
7847 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
7848 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
7849 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
7850 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
7851 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
7852 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
7853 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
7854 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
7855 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
7856 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
7857 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
7858 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
7859 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
7860 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
7861 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
7862 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
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7866 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
7867 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
7868 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
7869 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
7870 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
7871 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
7872 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
7873 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
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7875 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
7876 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
7877 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
7878 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
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7880 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
7881 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
7882 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
7883 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
7884 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
7885 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
7886 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
7887 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
7888 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
7889 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
7890 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
7891 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
7892 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
7893 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
7894 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
7895 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
7896 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
7897 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
7898 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
7899 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
7900 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
7901 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
7902 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
7903 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
7904 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
7905 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
7906 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
7907 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
7908 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
7909 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
7910 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
7911 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
7912 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
7913 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
7914 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
7915 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
7916 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
7917 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
7918 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
7919 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
7920 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
7921 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
7922 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
7923 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
7924 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
7925 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
7926 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
7927 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
7928 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
7929 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
7930 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
7931 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
7932 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
7933 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
7934 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
7935 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
7936 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
7937 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
7938 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
7939 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
7940 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
7941 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
7942 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
7943 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
7944 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
7945 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
7946 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
7947 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
7948 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
7949 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
7950 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
7951 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
7952 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
7953 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
7954 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
7955 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
7956 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
7957 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
7958 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
7959 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
7960 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
7961 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
7962 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
7963 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
7964 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
7965 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
7966 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
7967 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
7968 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
7969 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
7970 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
7971 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
7972 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
7973 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
7974 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
7975 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
7976 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
7977 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
7978 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
7979 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
7980 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
7981 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
7982 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
7983 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
7984 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
7985 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
7986 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
7987 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
7988 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
7989 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
7990 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
7991 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
7992 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
7993 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
7994 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
7995 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
7996 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
7997 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
7998 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
7999 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
8000 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
8001 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
8002 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
8003 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
8004 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
8005 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
8006 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
8007 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
8008 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
8009 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
8010 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
8011 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
8012 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
8013 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
8014 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
8015 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
8016 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
8017 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
8018 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
8019 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
8020 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
8021 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
8022 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
8023 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
8024 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
8025 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
8026 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
8027 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
8028 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
8029 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
8030 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
8031 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
8032 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
8033 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
8034 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
8035 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
8036 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
8037 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
8038 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
8039 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
8040 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
8041 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
8042 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
8043 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
8044 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
8045 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
8046 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
8047 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
8048 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
8049 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
8050 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
8051 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
8052 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
8053 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
8054 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
8055 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
8056 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
8057 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
8058 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
8059 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
8060 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
8061 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
8062 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
8063 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
8064 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
8065 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
8066 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
8067 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
8068 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
8069 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
8070 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
8071 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
8072 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
8073 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
8074 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
8075 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
8076 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
8077 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
8078 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
8079 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
8080 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
8081 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
8082 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
8083 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
8084 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
8085 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
8086 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
8087 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
8088 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
8089 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
8090 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
8091 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
8092 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
8093 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
8094 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
8095 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
8096 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
8097 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
8098 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
8099 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
8100 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
8101 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
8102 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
8103 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
8104 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
8105 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
8106 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
8107 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
8108 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
8109 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
8110 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
8111 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
8112 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
8113 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
8114 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
8115 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
8116 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
8117 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
8118 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
8119 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
8120 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
8121 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
8122 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
8123 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
8124 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
8125 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
8126 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
8127 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
8128 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
8129 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
8130 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
8131 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
8132 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
8133 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
8134 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
8135 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
8136 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
8137 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
8138 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
8139 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
8140 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
8141 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
8142 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
8143 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
8144 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
8145 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
8146 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
8147 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
8148 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
8149 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
8150 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
8151 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
8152 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
8153 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
8154 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
8155 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
8156 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
8157 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
8158 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
8159 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
8160 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
8161 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
8162 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
8163 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
8164 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
8165 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
8166 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
8167 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
8168 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
8169 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
8170 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
8171 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
8172 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
8173 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
8174 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
8175 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
8176 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
8177 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
8178 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
8179 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
8180 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
8181 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
8182 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
8183 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
8184 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
8185 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
8186 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
8187 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
8188 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
8189 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
8190 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
8191 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
8192 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
8193 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
8194 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
8195 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
8196 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
8197 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
8198 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
8199 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
8200 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
8201 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
8202 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
8203 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
8204 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
8205 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
8206 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
8207 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
8208 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
8209 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
8210 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
8211 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
8212 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
8213 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
8214 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
8215 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
8216 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
8217 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
8218 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
8219 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
8220 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
8221 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
8222 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
8223 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
8224 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
8225 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
8226 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
8227 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
8228 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
8229 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
8230 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
8231 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
8232 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
8233 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
8234 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
8235 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
8236 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
8237 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
8238 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
8239 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
8240 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
8241 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
8242 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
8243 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
8244 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
8245 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
8246 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
8247 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
8248 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
8249 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
8250 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
8251 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
8252 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
8253 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
8254 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
8255 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
8256 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
8257 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
8258 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
8259 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
8260 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
8261 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
8262 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
8263 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
8264 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
8265 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
8266 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
8267 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
8268 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
8269 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
8270 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
8271 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
8272 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
8273 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
8274 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
8275 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
8276 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
8277 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
8278 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
8279 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
8280 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
8281 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
8282 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
8283 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
8284 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
8285 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
8286 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
8287 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
8288 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
8289 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
8290 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
8291 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
8292 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
8293 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
8294 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
8295 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
8296 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
8297 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
8298 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
8299 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
8300 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
8301 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
8302 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
8303 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
8304 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
8305 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
8306 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
8307 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
8308 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
8309 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
8310 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
8311 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
8312 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
8313 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
8314 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
8315 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
8316 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
8317 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
8318 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
8319 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
8320 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
8321 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
8322 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
8323 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
8324 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
8325 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
8326 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
8327 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
8328 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
8329 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
8330 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
8331 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
8332 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
8333 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
8334 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
8335 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
8336 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
8337 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
8338 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
8339 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
8340 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
8341 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
8342 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
8343 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
8344 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
8345 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
8346 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
8347 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
8348 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
8349 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
8350 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
8351 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
8352 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
8353 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
8354 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
8355 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
8356 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
8357 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
8358 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
8359 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
8360 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
8361 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
8362 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
8363 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
8364 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
8365 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
8366 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
8367 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
8368 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
8369 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
8370 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
8371 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
8372 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
8373 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
8374 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
8375 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
8376 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
8377 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
8378 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
8379 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
8380 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
8381 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
8382 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
8383 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
8384 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
8385 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
8386 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
8387 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
8388 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
8389 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
8390 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
8391 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
8392 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
8393 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
8394 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
8395 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
8396 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
8397 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
8398 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
8399 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
8400 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
8401 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
8402 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
8403 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
8404 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
8405 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
8406 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
8407 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
8408 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
8409 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
8410 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
8411 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
8412 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
8413 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
8414 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
8415 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
8416 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
8417 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
8418 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
8419 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
8420 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
8421 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
8422 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
8423 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
8424 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
8425 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
8426 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
8427 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
8428 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
8429 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
8430 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
8431 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
8432 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
8433 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
8434 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
8435 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
8436 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
8437 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
8438 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
8439 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
8440 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
8441 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
8442 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
8443 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
8444 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
8445 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
8446 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
8447 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
8448 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
8449 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
8450 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
8451 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
8452 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
8453 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
8454 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
8455 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
8456 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
8457 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
8458 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
8459 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
8460 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
8461 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
8462 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
8463 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
8464 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
8465 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
8466 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
8467 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
8468 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
8469 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
8470 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
8471 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
8472 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
8473 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
8474 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
8475 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
8476 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
8477 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
8478 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
8479 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
8480 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
8481 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
8482 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
8483 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
8484 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
8485 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
8486 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
8487 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
8488 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
8489 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
8490 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
8491 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
8492 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
8493 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
8494 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
8495 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
8496 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
8497 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
8498 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
8499 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
8500 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
8501 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
8502 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
8503 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
8504 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
8505 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
8506 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
8507 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
8508 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
8509 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
8510 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
8511 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
8512 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
8513 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
8514 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
8515 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
8516 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
8517 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
8518 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
8519 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
8520 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
8521 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
8522 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
8523 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
8524 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
8525 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
8526 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
8527 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
8528 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
8529 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
8530 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
8531 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
8532 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
8533 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
8534 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
8535 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
8536 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
8537 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
8538 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
8539 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
8540 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
8541 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
8542 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
8543 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
8544 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
8545 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
8546 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
8547 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
8548 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
8549 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
8550 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
8551 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
8552 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
8553 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
8554 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
8555 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
8556 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
8557 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
8558 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
8559 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
8560 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
8561 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
8562 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
8563 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
8564 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
8565 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
8566 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
8567 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
8568 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
8569 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
8570 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
8571 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
8572 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
8573 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
8574 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
8575 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
8576 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
8577 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
8578 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
8579 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
8580 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
8581 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
8582 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
8583 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
8584 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
8585 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
8586 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
8587 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
8588 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
8589 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
8590 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
8591 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
8592 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
8593 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
8594 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
8595 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
8596 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
8597 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
8598 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
8599 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
8600 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
8601 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
8602 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
8603 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
8604 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
8605 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
8606 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
8607 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
8608 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
8609 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
8610 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
8611 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
8612 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
8613 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
8614 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
8615 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
8616 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
8617 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
8618 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
8619 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
8620 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
8621 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
8622 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
8623 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
8624 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
8625 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
8626 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
8627 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
8628 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
8629 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
8630 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
8631 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
8632 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
8633 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
8634 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
8635 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
8636 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
8637 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
8638 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
8639 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
8640 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
8641 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
8642 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
8643 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
8644 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
8645 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
8646 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
8647 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
8648 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
8649 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
8650 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
8651 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
8652 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
8653 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
8654 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
8655 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
8656 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
8657 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
8658 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
8659 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
8660 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
8661 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
8662 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
8663 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
8664 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
8665 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
8666 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
8667 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
8668 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
8669 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
8670 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
8671 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
8672 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
8673 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
8674 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
8675 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
8676 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
8677 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
8678 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
8679 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
8680 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
8681 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
8682 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
8683 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
8684 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
8685 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
8686 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
8687 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
8688 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
8689 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
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8730 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
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8742 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
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8801 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
8802 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
8803 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
8804 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
8805 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
8806 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
8807 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
8808 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
8809 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
8810 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
8811 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
8812 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
8813 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
8814 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
8815 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
8816 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
8817 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
8818 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
8819 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
8820 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
8821 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
8822 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
8823 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
8824 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
8825 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
8826 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
8827 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
8828 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
8829 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
8830 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
8831 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
8832 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
8833 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
8834 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
8835 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
8836 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
8837 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
8838 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
8839 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
8840 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
8841 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
8842 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
8843 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
8844 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
8845 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
8846 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
8847 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
8848 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
8849 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
8850 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
8851 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
8852 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
8853 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
8854 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
8855 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
8856 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
8857 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
8858 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
8859 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
8860 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
8861 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
8862 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
8863 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
8864 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
8865 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
8866 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
8867 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
8868 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
8869 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
8870 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
8871 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
8872 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
8873 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
8874 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
8875 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
8876 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
8877 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
8878 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
8879 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
8880 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
8881 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
8882 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
8883 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
8884 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
8885 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
8886 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
8887 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
8888 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
8889 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
8890 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
8891 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
8892 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
8893 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
8894 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
8895 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
8896 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
8897 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
8898 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
8899 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
8900 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
8901 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
8902 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
8903 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
8904 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
8905 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
8906 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
8907 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
8908 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
8909 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
8910 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
8911 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
8912 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
8913 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
8914 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
8915 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
8916 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
8917 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
8918 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
8919 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
8920 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
8921 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
8922 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
8923 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
8924 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
8925 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
8926 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
8927 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
8928 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
8929 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
8930 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
8931 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
8932 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
8933 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
8934 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
8935 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
8936 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
8937 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
8938 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
8939 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
8940 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
8941 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
8942 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
8943 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
8944 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
8945 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
8946 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
8947 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
8948 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
8949 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
8950 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
8951 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
8952 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
8953 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
8954 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
8955 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
8956 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
8957 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
8958 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
8959 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
8960 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
8961 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
8962 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
8963 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
8964 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
8965 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
8966 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
8967 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
8968 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
8969 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
8970 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
8971 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
8972 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
8973 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
8974 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
8975 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
8976 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
8977 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
8978 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
8979 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
8980 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
8981 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
8982 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
8983 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
8984 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
8985 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
8986 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
8987 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
8988 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
8989 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
8990 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
8991 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
8992 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
8993 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
8994 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
8995 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
8996 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
8997 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
8998 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
8999 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
9000 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
9001 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
9002 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
9003 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
9004 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
9005 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
9006 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
9007 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
9008 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
9009 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
9010 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
9011 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
9012 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
9013 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
9014 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
9015 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
9016 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
9017 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
9018 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
9019 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
9020 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
9021 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
9022 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
9023 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
9024 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
9025 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
9026 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
9027 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
9028 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
9029 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
9030 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
9031 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
9032 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
9033 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
9034 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
9035 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
9036 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
9037 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
9038 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
9039 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
9040 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
9041 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
9042 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
9043 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
9044 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
9045 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
9046 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
9047 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
9048 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
9049 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
9050 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
9051 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
9052 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
9053 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
9054 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
9055 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
9056 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
9057 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
9058 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
9059 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
9060 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
9061 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
9062 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
9063 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
9064 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
9065 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
9066 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
9067 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
9068 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
9069 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
9070 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
9071 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
9072 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
9073 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
9074 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
9075 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
9076 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
9077 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
9078 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
9079 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
9080 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
9081 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
9082 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
9083 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
9084 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
9085 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
9086 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
9087 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
9088 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
9089 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
9090 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
9091 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
9092 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
9093 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
9094 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
9095 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
9096 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
9097 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
9098 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
9099 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
9100 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
9101 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
9102 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
9103 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
9104 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
9105 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
9106 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
9107 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
9108 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
9109 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
9110 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
9111 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
9112 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
9113 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
9114 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
9115 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
9116 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
9117 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
9118 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
9119 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
9120 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
9121 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
9122 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
9123 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
9124 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
9125 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
9126 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
9127 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
9128 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
9129 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
9130 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
9131 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
9132 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
9133 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
9134 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
9135 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
9136 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
9137 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
9138 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
9139 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
9140 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
9141 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
9142 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
9143 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
9144 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
9145 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
9146 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
9147 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
9148 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
9149 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
9150 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
9151 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
9152 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
9153 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
9154 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
9155 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
9156 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
9157 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
9158 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
9159 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
9160 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
9161 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
9162 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
9163 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
9164 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
9165 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
9166 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
9167 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
9168 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
9169 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
9170 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
9171 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
9172 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
9173 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
9174 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
9175 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
9176 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
9177 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
9178 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
9179 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
9180 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
9181 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
9182 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
9183 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
9184 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
9185 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
9186 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
9187 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
9188 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
9189 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
9190 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
9191 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
9192 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
9193 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
9194 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
9195 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
9196 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
9197 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
9198 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
9199 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
9200 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
9201 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
9202 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
9203 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
9204 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
9205 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
9206 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
9207 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
9208 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
9209 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
9210 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
9211 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
9212 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
9213 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
9214 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
9215 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
9216 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
9217 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
9218 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
9219 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
9220 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
9221 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
9222 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
9223 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
9224 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
9225 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
9226 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
9227 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
9228 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
9229 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
9230 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
9231 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
9232 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
9233 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
9234 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
9235 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
9236 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
9237 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
9238 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
9239 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
9240 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
9241 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
9242 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
9243 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
9244 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
9245 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
9246 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
9247 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
9248 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
9249 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
9250 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
9251 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
9252 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
9253 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
9254 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
9255 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
9256 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
9257 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
9258 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
9259 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
9260 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
9261 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
9262 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
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9264 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
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9273 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
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9276 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
9277 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
9278 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
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9281 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
9282 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
9283 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
9284 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
9285 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
9286 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
9287 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
9288 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
9289 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
9290 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
9291 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
9292 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
9293 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
9294 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
9295 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
9296 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
9297 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
9298 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
9299 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
9300 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
9301 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
9302 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
9303 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
9304 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
9305 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
9306 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
9307 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
9308 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
9309 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
9310 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
9311 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
9312 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
9313 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
9314 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
9315 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
9316 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
9317 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
9318 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
9319 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
9320 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
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9323 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
9324 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
9325 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
9326 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
9327 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
9328 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
9329 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
9330 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
9331 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
9332 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
9333 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
9334 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
9335 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
9336 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
9337 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
9338 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
9339 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
9340 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
9341 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
9342 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
9343 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
9344 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
9345 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
9346 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
9347 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
9348 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
9349 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
9350 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
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9352 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
9353 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
9354 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
9355 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
9356 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
9357 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
9358 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
9359 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
9360 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
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9362 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
9363 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
9364 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
9365 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
9366 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
9367 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
9368 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
9369 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
9370 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
9371 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
9372 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
9373 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
9374 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
9375 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
9376 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
9377 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
9378 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
9379 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
9380 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
9381 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
9382 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
9383 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
9384 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
9385 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
9386 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
9387 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
9388 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
9389 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
9390 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
9391 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
9392 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
9393 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
9394 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
9395 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
9396 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
9397 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
9398 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
9399 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
9400 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
9401 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
9402 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
9403 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
9404 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
9405 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
9406 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
9407 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
9408 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
9409 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
9410 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
9411 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
9412 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
9413 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
9414 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
9415 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
9416 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
9417 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
9418 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
9419 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
9420 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
9421 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
9422 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
9423 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
9424 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
9425 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
9426 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
9427 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
9428 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
9429 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
9430 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
9431 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
9432 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
9433 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
9434 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
9435 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
9436 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
9437 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
9438 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
9439 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
9440 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
9441 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
9442 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
9443 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
9444 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
9445 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
9446 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
9447 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
9448 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
9449 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
9450 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
9451 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
9452 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
9453 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
9454 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
9455 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
9456 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
9457 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
9458 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
9459 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
9460 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
9461 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
9462 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
9463 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
9464 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
9465 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
9466 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
9467 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
9468 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
9469 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
9470 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
9471 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
9472 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
9473 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
9474 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
9475 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
9476 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
9477 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
9478 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
9479 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
9480 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
9481 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
9482 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
9483 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
9484 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
9485 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
9486 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
9487 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
9488 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
9489 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
9490 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
9491 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
9492 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
9493 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
9494 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
9495 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
9496 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
9497 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
9498 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
9499 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
9500 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
9501 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
9502 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
9503 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
9504 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
9505 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
9506 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
9507 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
9508 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
9509 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
9510 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
9511 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
9512 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
9513 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
9514 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
9515 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
9516 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
9517 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
9518 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
9519 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
9520 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
9521 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
9522 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
9523 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
9524 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
9525 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
9526 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
9527 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
9528 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
9529 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
9530 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
9531 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
9532 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
9533 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
9534 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
9535 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
9536 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
9537 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
9538 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
9539 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
9540 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
9541 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
9542 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
9543 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
9544 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
9545 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
9546 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
9547 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
9548 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
9549 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
9550 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
9551 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
9552 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
9553 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
9554 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
9555 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
9556 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
9557 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
9558 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
9559 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
9560 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
9561 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
9562 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
9563 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
9564 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
9565 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
9566 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
9567 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
9568 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
9569 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
9570 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
9571 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
9572 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
9573 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
9574 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
9575 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
9576 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
9577 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
9578 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
9579 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
9580 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
9581 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
9582 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
9583 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
9584 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
9585 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
9586 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
9587 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
9588 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
9589 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
9590 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
9591 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
9592 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
9593 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
9594 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
9595 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
9596 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
9597 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
9598 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
9599 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
9600 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
9601 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
9602 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
9603 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
9604 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
9605 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
9606 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
9607 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
9608 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
9609 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
9610 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
9611 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
9612 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
9613 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
9614 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
9615 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
9616 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
9617 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
9618 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
9619 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
9620 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
9621 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
9622 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
9623 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
9624 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
9625 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
9626 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
9627 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
9628 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
9629 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
9630 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
9631 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
9632 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
9633 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
9634 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
9635 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
9636 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
9637 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
9638 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
9639 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
9640 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
9641 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
9642 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
9643 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
9644 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
9645 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
9646 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
9647 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
9648 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
9649 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
9650 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
9651 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
9652 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
9653 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
9654 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
9655 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
9656 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
9657 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
9658 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
9659 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
9660 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
9661 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
9662 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
9663 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
9664 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
9665 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
9666 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
9667 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
9668 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
9669 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
9670 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
9671 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
9672 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
9673 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
9674 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
9675 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
9676 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
9677 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
9678 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
9679 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
9680 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
9681 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
9682 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
9683 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
9684 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
9685 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
9686 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
9687 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
9688 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
9689 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
9690 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
9691 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
9692 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
9693 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
9694 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
9695 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
9696 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
9697 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
9698 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
9699 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
9700 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
9701 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
9702 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
9703 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
9704 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
9705 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
9706 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
9707 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
9708 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
9709 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
9710 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
9711 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
9712 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
9713 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
9714 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
9715 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
9716 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
9717 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
9718 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
9719 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
9720 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
9721 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
9722 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
9723 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
9724 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
9725 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
9726 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
9727 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
9728 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
9729 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
9730 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
9731 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
9732 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
9733 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
9734 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
9735 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
9736 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
9737 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
9738 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
9739 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
9740 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
9741 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
9742 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
9743 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
9744 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
9745 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
9746 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
9747 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
9748 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
9749 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
9750 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
9751 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
9752 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
9753 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
9754 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
9755 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
9756 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
9757 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
9758 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
9759 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
9760 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
9761 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
9762 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
9763 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
9764 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
9765 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
9766 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
9767 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
9768 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
9769 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
9770 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
9771 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
9772 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
9773 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
9774 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
9775 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
9776 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
9777 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
9778 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
9779 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
9780 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
9781 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
9782 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
9783 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
9784 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
9785 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
9786 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
9787 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
9788 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
9789 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
9790 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
9791 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
9792 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
9793 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
9794 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
9795 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
9796 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
9797 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
9798 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
9799 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
9800 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
9801 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
9802 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
9803 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
9804 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
9805 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
9806 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
9807 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
9808 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
9809 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
9810 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
9811 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
9812 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
9813 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
9814 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
9815 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
9816 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
9817 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
9818 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
9819 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
9820 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
9821 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
9822 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
9823 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
9824 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
9825 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
9826 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
9827 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
9828 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
9829 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
9830 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
9831 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
9832 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
9833 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
9834 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
9835 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
9836 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
9837 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
9838 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
9839 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
9840 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
9841 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
9842 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
9843 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
9844 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
9845 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
9846 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
9847 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
9848 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
9849 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
9850 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
9851 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
9852 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
9853 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
9854 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
9855 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
9856 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
9857 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
9858 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
9859 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
9860 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
9861 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
9862 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
9863 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
9864 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
9865 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
9866 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
9867 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
9868 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
9869 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
9870 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
9871 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
9872 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
9873 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
9874 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
9875 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
9876 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
9877 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
9878 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
9879 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
9880 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
9881 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
9882 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
9883 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
9884 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
9885 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
9886 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
9887 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
9888 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
9889 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
9890 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
9891 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
9892 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
9893 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
9894 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
9895 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
9896 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
9897 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
9898 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
9899 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
9900 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
9901 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
9902 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
9903 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
9904 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
9905 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
9906 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
9907 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
9908 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
9909 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
9910 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
9911 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
9912 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
9913 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
9914 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
9915 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
9916 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
9917 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
9918 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
9919 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
9920 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
9921 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
9922 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
9923 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
9924 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
9925 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
9926 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
9927 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
9928 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
9929 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
9930 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
9931 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
9932 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
9933 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
9934 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
9935 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
9936 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
9937 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
9938 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
9939 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
9940 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
9941 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
9942 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
9943 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
9944 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
9945 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
9946 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
9947 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
9948 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
9949 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
9950 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
9951 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
9952 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
9953 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
9954 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
9955 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
9956 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
9957 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
9958 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
9959 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
9960 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
9961 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
9962 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
9963 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
9964 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
9965 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
9966 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
9967 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
9968 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
9969 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
9970 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
9971 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
9972 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
9973 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
9974 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
9975 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
9976 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
9977 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
9978 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
9979 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
9980 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
9981 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
9982 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
9983 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
9984 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
9985 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
9986 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
9987 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
9988 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
9989 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
9990 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
9991 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
9992 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
9993 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
9994 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
9995 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
9996 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
9997 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
9998 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
9999 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
10000 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
10001 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
10002 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
10003 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
10004 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
10005 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
10006 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
10007 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
10008 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
10009 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
10010 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
10011 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
10012 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
10013 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
10014 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
10015 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
10016 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
10017 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
10018 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
10019 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
10020 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
10021 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
10022 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
10023 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
10024 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
10025 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
10026 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
10027 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
10028 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
10029 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
10030 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
10031 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
10032 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
10033 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
10034 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
10035 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
10036 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
10037 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
10038 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
10039 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
10040 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
10041 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
10042 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
10043 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
10044 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
10045 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
10046 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
10047 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
10048 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
10049 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
10050 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
10051 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
10052 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
10053 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
10054 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
10055 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
10056 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
10057 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
10058 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
10059 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
10060 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
10061 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
10062 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
10063 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
10064 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
10065 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
10066 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
10067 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
10068 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
10069 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
10070 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
10071 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
10072 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
10073 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
10074 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
10075 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
10076 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
10077 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
10078 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
10079 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
10080 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
10081 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
10082 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
10083 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
10084 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
10085 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
10086 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
10087 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
10088 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
10089 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
10090 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
10091 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
10092 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
10093 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
10094 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
10095 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
10096 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
10097 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
10098 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
10099 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
10100 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
10101 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
10102 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
10103 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
10104 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
10105 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
10106 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
10107 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
10108 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
10109 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
10110 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
10111 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
10112 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
10113 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
10114 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
10115 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
10116 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
10117 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
10118 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
10119 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
10120 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
10121 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
10122 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
10123 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
10124 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
10125 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
10126 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
10127 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
10128 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
10129 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
10130 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
10131 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
10132 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
10133 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
10134 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
10135 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
10136 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
10137 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
10138 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
10139 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
10140 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
10141 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
10142 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
10143 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
10144 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
10145 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
10146 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
10147 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
10148 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
10149 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
10150 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
10151 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
10152 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
10153 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
10154 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
10155 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
10156 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
10157 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
10158 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
10159 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
10160 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
10161 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
10162 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
10163 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
10164 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
10165 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
10166 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
10167 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
10168 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
10169 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
10170 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
10171 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
10172 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
10173 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
10174 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
10175 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
10176 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
10177 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
10178 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
10179 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
10180 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
10181 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
10182 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
10183 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
10184 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
10185 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
10186 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
10187 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
10188 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
10189 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
10190 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
10191 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
10192 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
10193 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
10194 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
10195 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
10196 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
10197 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
10198 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
10199 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
10200 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
10201 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
10202 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
10203 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
10204 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
10205 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
10206 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
10207 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
10208 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
10209 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
10210 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
10211 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
10212 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
10213 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
10214 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
10215 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
10216 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
10217 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
10218 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
10219 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
10220 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
10221 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
10222 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
10223 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
10224 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
10225 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
10226 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
10227 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
10228 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
10229 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
10230 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
10231 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
10232 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
10233 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
10234 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
10235 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
10236 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
10237 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
10238 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
10239 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
10240 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
10241 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
10242 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
10243 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
10244 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
10245 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
10246 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
10247 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
10248 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
10249 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
10250 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
10251 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
10252 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
10253 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
10254 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
10255 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
10256 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
10257 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
10258 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
10259 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
10260 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
10261 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
10262 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
10263 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
10264 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
10265 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
10266 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
10267 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
10268 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
10269 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
10270 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
10271 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
10272 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
10273 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
10274 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
10275 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
10276 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
10277 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
10278 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
10279 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
10280 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
10281 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
10282 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
10283 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
10284 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
10285 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
10286 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
10287 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
10288 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
10289 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
10290 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
10291 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
10292 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
10293 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
10294 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
10295 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
10296 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
10297 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
10298 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
10299 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
10300 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
10301 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
10302 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
10303 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
10304 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
10305 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
10306 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
10307 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
10308 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
10309 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
10310 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
10311 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
10312 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
10313 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
10314 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
10315 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
10316 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
10317 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
10318 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
10319 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
10320 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
10321 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
10322 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
10323 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
10324 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
10325 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
10326 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
10327 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
10328 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
10329 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
10330 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
10331 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
10332 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
10333 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
10334 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
10335 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
10336 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
10337 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
10338 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
10339 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
10340 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
10341 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
10342 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
10343 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
10344 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
10345 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
10346 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
10347 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
10348 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
10349 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
10350 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
10351 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
10352 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
10353 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
10354 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
10355 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
10356 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
10357 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
10358 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
10359 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
10360 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
10361 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
10362 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
10363 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
10364 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
10365 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
10366 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
10367 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
10368 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
10369 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
10370 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
10371 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
10372 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
10373 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
10374 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
10375 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
10376 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
10377 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
10378 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
10379 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
10380 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
10381 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
10382 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
10383 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
10384 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
10385 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
10386 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
10387 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
10388 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
10389 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
10390 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
10391 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
10392 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
10393 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
10394 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
10395 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
10396 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
10397 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
10398 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
10399 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
10400 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
10401 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
10402 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
10403 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
10404 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
10405 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
10406 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
10407 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
10408 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
10409 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
10410 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
10411 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
10412 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
10413 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
10414 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
10415 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
10416 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
10417 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
10418 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
10419 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
10420 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
10421 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
10422 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
10423 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
10424 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
10425 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
10426 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
10427 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
10428 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
10429 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
10430 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
10431 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
10432 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
10433 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
10434 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
10435 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
10436 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
10437 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
10438 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
10439 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
10440 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
10441 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
10442 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
10443 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
10444 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
10445 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
10446 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
10447 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
10448 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
10449 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
10450 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
10451 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
10452 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
10453 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
10454 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
10455 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
10456 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
10457 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
10458 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
10459 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
10460 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
10461 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
10462 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
10463 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
10464 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
10465 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
10466 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
10467 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
10468 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
10469 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
10470 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
10471 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
10472 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
10473 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
10474 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
10475 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
10476 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
10477 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
10478 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
10479 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
10480 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
10481 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
10482 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
10483 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
10484 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
10485 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
10486 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
10487 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
10488 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
10489 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
10490 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
10491 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
10492 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
10493 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
10494 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
10495 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
10496 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
10497 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
10498 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
10499 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
10500 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
10501 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
10502 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
10503 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
10504 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
10505 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
10506 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
10507 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
10508 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
10509 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
10510 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
10511 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
10512 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
10513 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
10514 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
10515 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
10516 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
10517 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
10518 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
10519 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
10520 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
10521 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
10522 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
10523 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
10524 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
10525 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
10526 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
10527 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
10528 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
10529 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
10530 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
10531 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
10532 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
10533 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
10534 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
10535 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
10536 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
10537 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
10538 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
10539 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
10540 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
10541 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
10542 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
10543 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
10544 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
10545 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
10546 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
10547 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
10548 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
10549 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
10550 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
10551 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
10552 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
10553 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
10554 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
10555 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
10556 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
10557 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
10558 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
10559 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
10560 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
10561 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
10562 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
10563 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
10564 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
10565 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
10566 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
10567 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
10568 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
10569 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
10570 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
10571 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
10572 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
10573 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
10574 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
10575 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
10576 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
10577 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
10578 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
10579 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
10580 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
10581 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
10582 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
10583 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
10584 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
10585 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
10586 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
10587 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
10588 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
10589 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
10590 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
10591 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
10592 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
10593 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
10594 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
10595 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
10596 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
10597 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
10598 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
10599 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
10600 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
10601 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
10602 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
10603 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
10604 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
10605 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
10606 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
10607 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
10608 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
10609 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
10610 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
10611 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
10612 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
10613 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
10614 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
10615 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
10616 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
10617 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
10618 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
10619 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
10620 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
10621 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
10622 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
10623 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
10624 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
10625 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
10626 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
10627 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
10628 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
10629 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
10630 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
10631 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
10632 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
10633 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
10634 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
10635 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
10636 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
10637 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
10638 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
10639 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
10640 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
10641 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
10642 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
10643 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
10644 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
10645 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
10646 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
10647 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
10648 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
10649 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
10650 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
10651 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
10652 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
10653 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
10654 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
10655 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
10656 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
10657 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
10658 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
10659 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
10660 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
10661 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
10662 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
10663 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
10664 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
10665 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
10666 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
10667 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
10668 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
10669 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
10670 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
10671 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
10672 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
10673 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
10674 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
10675 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
10676 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
10677 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
10678 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
10679 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
10680 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
10681 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
10682 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
10683 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
10684 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
10685 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
10686 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
10687 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
10688 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
10689 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
10690 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
10691 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
10692 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
10693 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
10694 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
10695 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
10696 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
10697 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
10698 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
10699 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
10700 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
10701 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
10702 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
10703 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
10704 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
10705 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
10706 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
10707 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
10708 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
10709 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
10710 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
10711 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
10712 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
10713 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
10714 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
10715 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
10716 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
10717 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
10718 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
10719 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
10720 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
10721 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
10722 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
10723 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
10724 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
10725 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
10726 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
10727 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
10728 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
10729 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
10730 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
10731 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
10732 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
10733 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
10734 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
10735 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
10736 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
10737 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
10738 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
10739 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
10740 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
10741 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
10742 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
10743 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
10744 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
10745 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
10746 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
10747 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
10748 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
10749 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
10750 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
10751 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
10752 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
10753 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
10754 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
10755 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
10756 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
10757 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
10758 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
10759 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
10760 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
10761 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
10762 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
10763 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
10764 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
10765 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
10766 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
10767 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
10768 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
10769 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
10770 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
10771 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
10772 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
10773 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
10774 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
10775 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
10776 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
10777 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
10778 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
10779 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
10780 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
10781 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
10782 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
10783 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
10784 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
10785 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
10786 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
10787 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
10788 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
10789 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
10790 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
10791 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
10792 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
10793 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
10794 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
10795 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
10796 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
10797 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
10798 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
10799 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
10800 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
10801 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
10802 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
10803 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
10804 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
10805 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
10806 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
10807 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
10808 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
10809 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
10810 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
10811 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
10812 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
10813 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
10814 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
10815 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
10816 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
10817 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
10818 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
10819 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
10820 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
10821 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
10822 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
10823 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
10824 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
10825 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
10826 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
10827 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
10828 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
10829 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
10830 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
10831 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
10832 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
10833 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
10834 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
10835 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
10836 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
10837 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
10838 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
10839 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
10840 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
10841 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
10842 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
10843 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
10844 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
10845 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
10846 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
10847 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
10848 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
10849 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
10850 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
10851 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
10852 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
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10854 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
10855 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
10856 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
10857 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
10858 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
10859 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
10860 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
10861 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
10862 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
10863 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
10864 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
10865 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
10866 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
10867 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
10868 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
10869 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
10870 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
10871 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
10872 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
10873 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
10874 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
10875 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
10876 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
10877 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
10878 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
10879 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
10880 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
10881 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
10882 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
10883 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
10884 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
10885 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
10886 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
10887 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
10888 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
10889 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
10890 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
10891 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
10892 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
10893 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
10894 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
10895 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
10896 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
10897 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
10898 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
10899 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
10900 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
10901 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
10902 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
10903 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
10904 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
10905 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
10906 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
10907 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
10908 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
10909 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
10910 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
10911 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
10912 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
10913 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
10914 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
10915 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
10916 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
10917 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
10918 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
10919 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
10920 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
10921 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
10922 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
10923 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
10924 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
10925 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
10926 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
10927 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
10928 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
10929 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
10930 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
10931 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
10932 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
10933 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
10934 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
10935 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
10936 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
10937 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
10938 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
10939 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
10940 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
10941 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
10942 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
10943 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
10944 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
10945 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
10946 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
10947 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
10948 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
10949 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
10950 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
10951 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
10952 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
10953 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
10954 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
10955 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
10956 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
10957 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
10958 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
10959 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
10960 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
10961 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
10962 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
10963 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
10964 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
10965 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
10966 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
10967 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
10968 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
10969 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
10970 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
10971 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
10972 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
10973 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
10974 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
10975 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
10976 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
10977 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
10978 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
10979 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
10980 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
10981 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
10982 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
10983 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
10984 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
10985 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
10986 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
10987 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
10988 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
10989 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
10990 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
10991 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
10992 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
10993 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
10994 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
10995 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
10996 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
10997 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
10998 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
10999 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
11000 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
11001 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
11002 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
11003 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
11004 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
11005 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
11006 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
11007 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
11008 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
11009 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
11010 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
11011 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
11012 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
11013 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
11014 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
11015 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
11016 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
11017 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
11018 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
11019 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
11020 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
11021 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
11022 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
11023 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
11024 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
11025 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
11026 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
11027 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
11028 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
11029 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
11030 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
11031 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
11032 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
11033 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
11034 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
11035 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
11036 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
11037 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
11038 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
11039 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
11040 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
11041 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
11042 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
11043 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
11044 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
11045 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
11046 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
11047 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
11048 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
11049 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
11050 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
11051 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
11052 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
11053 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
11054 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
11055 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
11056 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
11057 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
11058 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
11059 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
11060 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
11061 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
11062 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
11063 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
11064 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
11065 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
11066 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
11067 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
11068 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
11069 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
11070 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
11071 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
11072 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
11073 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
11074 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
11075 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
11076 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
11077 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
11078 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
11079 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
11080 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
11081 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
11082 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
11083 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
11084 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
11085 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
11086 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
11087 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
11088 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
11089 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
11090 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
11091 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
11092 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
11093 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
11094 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
11095 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
11096 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
11097 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
11098 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
11099 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
11100 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
11101 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
11102 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
11103 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
11104 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
11105 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
11106 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
11107 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
11108 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
11109 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
11110 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
11111 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
11112 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
11113 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
11114 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
11115 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
11116 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
11117 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
11118 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
11119 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
11120 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
11121 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
11122 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
11123 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
11124 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
11125 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
11126 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
11127 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
11128 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
11129 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
11130 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
11131 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
11132 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
11133 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
11134 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
11135 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
11136 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
11137 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
11138 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
11139 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
11140 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
11141 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
11142 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
11143 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
11144 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
11145 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
11146 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
11147 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
11148 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
11149 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
11150 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
11151 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
11152 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
11153 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
11154 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
11155 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
11156 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
11157 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
11158 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
11159 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
11160 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
11161 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
11162 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
11163 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
11164 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
11165 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
11166 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
11167 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
11168 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
11169 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
11170 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
11171 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
11172 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
11173 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
11174 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
11175 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
11176 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
11177 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
11178 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
11179 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
11180 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
11181 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
11182 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
11183 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
11184 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
11185 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
11186 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
11187 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
11188 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
11189 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
11190 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
11191 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
11192 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
11193 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
11194 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
11195 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
11196 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
11197 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
11198 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
11199 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
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11210 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
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11212 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
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11293 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
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11305 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
11306 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
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11309 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
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11314 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
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11323 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
11324 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
11325 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
11326 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
11327 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
11328 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
11329 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
11330 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
11331 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
11332 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
11333 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
11334 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
11335 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
11336 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
11337 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
11338 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
11339 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
11340 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
11341 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
11342 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
11343 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
11344 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
11345 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
11346 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
11347 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
11348 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
11349 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
11350 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
11351 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
11352 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
11353 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
11354 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
11355 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
11356 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
11357 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
11358 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
11359 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
11360 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
11361 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
11362 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
11363 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
11364 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
11365 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
11366 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
11367 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
11368 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
11369 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
11370 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
11371 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
11372 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
11373 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
11374 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
11375 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
11376 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
11377 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
11378 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
11379 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
11380 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
11381 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
11382 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
11383 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
11384 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
11385 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
11386 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
11387 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
11388 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
11389 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
11390 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
11391 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
11392 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
11393 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
11394 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
11395 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
11396 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
11397 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
11398 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
11399 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
11400 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
11401 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
11402 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
11403 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
11404 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
11405 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
11406 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
11407 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
11408 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
11409 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
11410 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
11411 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
11412 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
11413 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
11414 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
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11420 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
11421 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
11422 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
11423 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
11424 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
11425 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
11426 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
11427 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
11428 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
11429 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
11430 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
11431 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
11432 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
11433 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
11434 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
11435 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
11436 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
11437 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
11438 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
11439 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
11440 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
11441 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
11442 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
11443 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
11444 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
11445 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
11446 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
11447 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
11448 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
11449 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
11450 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
11451 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
11452 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
11453 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
11454 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
11455 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
11456 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
11457 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
11458 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
11459 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
11460 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
11461 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
11462 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
11463 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
11464 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
11465 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
11466 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
11467 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
11468 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
11469 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
11470 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
11471 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
11472 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
11473 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
11474 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
11475 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
11476 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
11477 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
11478 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
11479 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
11480 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
11481 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
11482 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
11483 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
11484 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
11485 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
11486 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
11487 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
11488 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
11489 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
11490 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
11491 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
11492 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
11493 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
11494 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
11495 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
11496 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
11497 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
11498 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
11499 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
11500 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
11501 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
11502 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
11503 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
11504 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
11505 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
11506 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
11507 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
11508 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
11509 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
11510 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
11511 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
11512 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
11513 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
11514 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
11515 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
11516 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
11517 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
11518 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
11519 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
11520 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
11521 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
11522 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
11523 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
11524 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
11525 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
11526 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
11527 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
11528 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
11529 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
11530 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
11531 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
11532 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
11533 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
11534 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
11535 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
11536 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
11537 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
11538 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
11539 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
11540 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
11541 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
11542 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
11543 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
11544 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
11545 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
11546 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
11547 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
11548 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
11549 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
11550 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
11551 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
11552 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
11553 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
11554 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
11555 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
11556 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
11557 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
11558 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
11559 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
11560 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
11561 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
11562 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
11563 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
11564 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
11565 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
11566 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
11567 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
11568 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
11569 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
11570 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
11571 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
11572 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
11573 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
11574 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
11575 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
11576 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
11577 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
11578 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
11579 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
11580 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
11581 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
11582 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
11583 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
11584 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
11585 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
11586 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
11587 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
11588 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
11589 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
11590 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
11591 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
11592 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
11593 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
11594 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
11595 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
11596 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
11597 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
11598 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
11599 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
11600 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
11601 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
11602 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
11603 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
11604 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
11605 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
11606 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
11607 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
11608 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
11609 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
11610 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
11611 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
11612 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
11613 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
11614 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
11615 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
11616 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
11617 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
11618 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
11619 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
11620 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
11621 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
11622 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
11623 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
11624 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
11625 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
11626 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
11627 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
11628 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
11629 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
11630 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
11631 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
11632 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
11633 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
11634 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
11635 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
11636 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
11637 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
11638 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
11639 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
11640 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
11641 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
11642 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
11643 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
11644 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
11645 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
11646 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
11647 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
11648 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
11649 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
11650 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
11651 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
11652 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
11653 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
11654 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
11655 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
11656 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
11657 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
11658 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
11659 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
11660 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
11661 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
11662 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
11663 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
11664 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
11665 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
11666 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
11667 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
11668 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
11669 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
11670 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
11671 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
11672 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
11673 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
11674 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
11675 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
11676 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
11677 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
11678 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
11679 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
11680 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
11681 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
11682 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
11683 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
11684 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
11685 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
11686 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
11687 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
11688 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
11689 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
11690 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
11691 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
11692 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
11693 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
11694 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
11695 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
11696 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
11697 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
11698 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
11699 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
11700 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
11701 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
11702 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
11703 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
11704 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
11705 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
11706 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
11707 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
11708 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
11709 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
11710 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
11711 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
11712 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
11713 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
11714 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
11715 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
11716 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
11717 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
11718 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
11719 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
11720 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
11721 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
11722 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
11723 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
11724 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
11725 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
11726 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
11727 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
11728 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
11729 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
11730 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
11731 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
11732 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
11733 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
11734 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
11735 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
11736 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
11737 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
11738 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
11739 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
11740 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
11741 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
11742 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
11743 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
11744 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
11745 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
11746 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
11747 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
11748 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
11749 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
11750 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
11751 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
11752 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
11753 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
11754 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
11755 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
11756 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
11757 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
11758 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
11759 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
11760 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
11761 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
11762 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
11763 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
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11765 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
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11767 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
11768 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
11769 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
11770 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
11771 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
11772 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
11773 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
11774 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
11775 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
11776 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
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11778 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
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11780 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
11781 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
11782 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
11783 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
11784 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
11785 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
11786 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
11787 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
11788 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
11789 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
11790 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
11791 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
11792 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
11793 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
11794 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
11795 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
11796 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
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11798 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
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11800 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
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11806 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
11807 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
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11810 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
11811 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
11812 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
11813 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
11814 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
11815 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
11816 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
11817 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
11818 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
11819 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
11820 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
11821 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
11822 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
11823 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
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11825 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
11826 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
11827 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
11828 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
11829 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
11830 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
11831 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
11832 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
11833 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
11834 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
11835 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
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11837 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
11838 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
11839 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
11840 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
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11845 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
11846 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
11847 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
11848 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
11849 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
11850 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
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11865 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
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11869 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
11870 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
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11880 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
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11886 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
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11888 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
11889 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
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12030 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
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12914 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
12915 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
12916 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
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12918 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
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12920 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
12921 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
12922 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
12923 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
12924 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
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12926 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
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12929 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
12930 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
12931 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
12932 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
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12934 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
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12939 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
12940 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
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12942 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
12943 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
12944 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
12945 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
12946 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
12947 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
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13010 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
13011 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
13012 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
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13014 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
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13021 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
13022 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
13023 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
13024 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
13025 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
13026 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
13027 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
13028 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
13029 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
13030 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
13031 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
13032 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
13033 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
13034 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
13035 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
13036 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
13037 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
13038 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
13039 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
13040 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
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13042 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
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13045 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
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13050 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
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13060 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
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13062 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
13063 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
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13065 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
13066 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
13067 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
13068 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
13069 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
13070 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
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13079 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
13080 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
13081 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
13082 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
13083 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
13084 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
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13086 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
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13089 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
13090 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
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13092 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
13093 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
13094 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
13095 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
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13102 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
13103 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
13104 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
13105 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
13106 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
13107 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
13108 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
13109 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
13110 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
13111 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
13112 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
13113 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
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13115 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
13116 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
13117 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
13118 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
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13120 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
13121 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
13122 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
13123 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
13124 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
13125 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
13126 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
13127 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
13128 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
13129 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
13130 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
13131 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
13132 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
13133 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
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13161 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
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13180 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
13181 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
13182 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
13183 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
13184 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
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13190 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
13191 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
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13193 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
13194 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
13195 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
13196 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
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13199 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
13200 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
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13212 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
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13214 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
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13230 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
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13232 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
13233 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
13234 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
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13242 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
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13246 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
13247 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
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13250 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
13251 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
13252 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
13253 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
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13273 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
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13280 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
13281 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
13282 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
13283 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
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13285 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
13286 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
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13288 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
13289 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
13290 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
13291 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
13292 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
13293 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
13294 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
13295 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
13296 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
13297 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
13298 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
13299 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
13300 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
13301 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
13302 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
13303 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
13304 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
13305 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
13306 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
13307 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
13308 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
13309 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
13310 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
13311 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
13312 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
13313 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
13314 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
13315 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
13316 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
13317 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
13318 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
13319 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
13320 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
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13322 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
13323 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
13324 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
13325 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
13326 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
13327 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
13328 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
13329 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
13330 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
13331 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
13332 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
13333 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
13334 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
13335 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
13336 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
13337 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
13338 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
13339 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
13340 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
13341 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
13342 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
13343 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
13344 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
13345 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
13346 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
13347 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
13348 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
13349 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
13350 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
13351 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
13352 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
13353 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
13354 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
13355 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
13356 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
13357 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
13358 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
13359 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
13360 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
13361 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
13362 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
13363 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
13364 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
13365 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
13366 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
13367 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
13368 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
13369 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
13370 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
13371 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
13372 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
13373 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
13374 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
13375 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
13376 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
13377 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
13378 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
13379 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
13380 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
13381 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
13382 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
13383 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
13384 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
13385 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
13386 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
13387 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
13388 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
13389 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
13390 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
13391 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
13392 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
13393 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
13394 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
13395 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
13396 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
13397 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
13398 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
13399 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
13400 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
13401 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
13402 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
13403 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
13404 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
13405 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
13406 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
13407 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
13408 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
13409 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
13410 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
13411 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
13412 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
13413 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
13414 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
13415 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
13416 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
13417 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
13418 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
13419 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
13420 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
13421 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
13422 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
13423 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
13424 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
13425 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
13426 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
13427 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
13428 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
13429 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
13430 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
13431 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
13432 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
13433 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
13434 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
13435 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
13436 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
13437 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
13438 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
13439 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
13440 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
13441 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
13442 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
13443 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
13444 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
13445 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
13446 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
13447 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
13448 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
13449 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
13450 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
13451 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
13452 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
13453 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
13454 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
13455 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
13456 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
13457 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
13458 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
13459 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
13460 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
13461 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
13462 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
13463 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
13464 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
13465 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
13466 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
13467 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
13468 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
13469 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
13470 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
13471 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
13472 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
13473 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
13474 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
13475 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
13476 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
13477 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
13478 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
13479 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
13480 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
13481 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
13482 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
13483 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
13484 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
13485 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
13486 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
13487 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
13488 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
13489 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
13490 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
13491 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
13492 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
13493 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
13494 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
13495 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
13496 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
13497 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
13498 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
13499 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
13500 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
13501 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
13502 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
13503 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
13504 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
13505 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
13506 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
13507 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
13508 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
13509 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
13510 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
13511 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
13512 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
13513 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
13514 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
13515 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
13516 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
13517 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
13518 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
13519 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
13520 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
13521 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
13522 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
13523 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
13524 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
13525 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
13526 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
13527 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
13528 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
13529 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
13530 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
13531 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
13532 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
13533 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
13534 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
13535 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
13536 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
13537 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
13538 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
13539 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
13540 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
13541 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
13542 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
13543 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
13544 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
13545 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
13546 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
13547 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
13548 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
13549 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
13550 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
13551 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
13552 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
13553 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
13554 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
13555 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
13556 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
13557 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
13558 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
13559 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
13560 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
13561 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
13562 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
13563 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
13564 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
13565 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
13566 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
13567 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
13568 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
13569 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
13570 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
13571 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
13572 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
13573 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
13574 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
13575 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
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13577 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
13578 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
13579 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
13580 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
13581 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
13582 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
13583 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
13584 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
13585 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
13586 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
13587 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
13588 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
13589 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
13590 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
13591 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
13592 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
13593 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
13594 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
13595 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
13596 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
13597 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
13598 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
13599 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
13600 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
13601 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
13602 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
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13604 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
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13610 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
13611 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
13612 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
13613 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
13614 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
13615 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
13616 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
13617 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
13618 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
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13620 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
13621 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
13622 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
13623 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
13624 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
13625 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
13626 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
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13628 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
13629 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
13630 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
13631 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
13632 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
13633 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
13634 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
13635 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
13636 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
13637 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
13638 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
13639 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
13640 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
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13646 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
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13649 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
13650 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
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13652 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
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13669 dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
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13804 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
13805 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
13806 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
13807 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
13808 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
13809 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
13810 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
13811 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
13812 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
13813 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
13814 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
13815 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
13816 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
13817 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
13818 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
13819 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
13820 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
13821 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
13822 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
13823 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
13824 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
13825 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
13826 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
13827 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
13828 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
13829 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
13830 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
13831 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
13832 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
13833 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
13834 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
13835 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
13836 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
13837 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
13838 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
13839 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
13840 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
13841 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
13842 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
13843 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
13844 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
13845 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
13846 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
13847 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
13848 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
13849 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
13850 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
13851 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
13852 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
13853 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
13854 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
13855 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
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13858 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
13859 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
13860 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
13861 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
13862 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
13863 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
13864 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
13865 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
13866 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
13867 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
13868 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
13869 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
13870 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
13871 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
13872 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
13873 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
13874 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
13875 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
13876 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
13877 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
13878 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
13879 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
13880 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
13881 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
13882 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
13883 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
13884 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
13885 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
13886 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
13887 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
13888 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
13889 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
13890 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
13891 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
13892 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
13893 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
13894 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
13895 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
13896 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
13897 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
13898 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
13899 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
13900 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
13901 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
13902 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
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13904 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
13905 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
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13910 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
13911 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
13912 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
13913 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
13914 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
13915 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
13916 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
13917 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
13918 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
13919 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
13920 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
13921 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
13922 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
13923 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
13924 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
13925 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
13926 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
13927 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
13928 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
13929 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
13930 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
13931 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
13932 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
13933 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
13934 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
13935 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
13936 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
13937 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
13938 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
13939 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
13940 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
13941 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
13942 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
13943 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
13944 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
13945 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
13946 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
13947 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
13948 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
13949 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
13950 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
13951 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
13952 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
13953 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
13954 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
13955 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
13956 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
13957 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
13958 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
13959 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
13960 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
13961 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
13962 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
13963 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
13964 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
13965 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
13966 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
13967 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
13968 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
13969 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
13970 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
13971 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
13972 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
13973 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
13974 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
13975 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
13976 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
13977 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
13978 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
13979 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
13980 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
13981 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
13982 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
13983 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
13984 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
13985 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
13986 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
13987 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
13988 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
13989 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
13990 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
13991 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
13992 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
13993 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
13994 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
13995 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
13996 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
13997 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
13998 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
13999 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
14000 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
14001 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
14002 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
14003 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
14004 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
14005 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
14006 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
14007 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
14008 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
14009 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
14010 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
14011 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
14012 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
14013 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
14014 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
14015 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
14016 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
14017 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
14018 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
14019 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
14020 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
14021 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
14022 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
14023 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
14024 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
14025 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
14026 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
14027 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
14028 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
14029 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
14030 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
14031 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
14032 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
14033 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
14034 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
14035 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
14036 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
14037 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
14038 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
14039 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
14040 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
14041 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
14042 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
14043 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
14044 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
14045 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
14046 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
14047 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
14048 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
14049 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
14050 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
14051 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
14052 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
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14054 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
14055 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
14056 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
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14058 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
14059 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
14060 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
14061 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
14062 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
14063 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
14064 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
14065 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
14066 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
14067 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
14068 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
14069 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
14070 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
14071 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
14072 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
14073 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
14074 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
14075 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
14076 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
14077 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
14078 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
14079 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
14080 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
14081 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
14082 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
14083 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
14084 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
14085 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
14086 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
14087 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
14088 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
14089 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
14090 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
14091 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
14092 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
14093 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
14094 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
14095 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
14096 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
14097 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
14098 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
14099 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
14100 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
14101 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
14102 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
14103 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
14104 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
14105 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
14106 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
14107 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
14108 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
14109 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
14110 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
14111 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
14112 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
14113 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
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14117 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
14118 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
14119 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
14120 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
14121 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
14122 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
14123 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
14124 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
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14138 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
14139 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
14140 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
14141 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
14142 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
14143 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
14144 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
14145 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
14146 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
14147 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
14148 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
14149 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
14150 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
14151 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
14152 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
14153 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
14154 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
14155 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
14156 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
14157 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
14158 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
14159 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
14160 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
14161 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
14162 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
14163 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
14164 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
14165 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
14166 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
14167 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
14168 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
14169 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
14170 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
14171 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
14172 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
14173 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
14174 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
14175 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
14176 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
14177 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
14178 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
14179 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
14180 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
14181 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
14182 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
14183 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
14184 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
14185 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
14186 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
14187 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
14188 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
14189 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
14190 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
14191 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
14192 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
14193 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
14194 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
14195 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
14196 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
14197 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
14198 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
14199 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
14200 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
14201 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
14202 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
14203 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
14204 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
14205 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
14206 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
14207 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
14208 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
14209 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
14210 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
14211 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
14212 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
14213 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
14214 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
14215 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
14216 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
14217 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
14218 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
14219 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
14220 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
14221 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
14222 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
14223 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
14224 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
14225 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
14226 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
14227 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
14228 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
14229 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
14230 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
14231 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
14232 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
14233 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
14234 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
14235 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
14236 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
14237 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
14238 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
14239 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
14240 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
14241 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
14242 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
14243 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
14244 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
14245 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
14246 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
14247 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
14248 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
14249 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
14250 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
14251 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
14252 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
14253 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
14254 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
14255 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
14256 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
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14260 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
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14264 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
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14272 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
14273 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
14274 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
14275 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
14276 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
14277 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
14278 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
14279 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
14280 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
14281 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
14282 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
14283 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
14284 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
14285 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
14286 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
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14288 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
14289 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
14290 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
14291 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
14292 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
14293 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
14294 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
14295 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
14296 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
14297 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
14298 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
14299 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
14300 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
14301 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
14302 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
14303 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
14304 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
14305 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
14306 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
14307 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
14308 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
14309 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
14310 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
14311 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
14312 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
14313 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
14314 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
14315 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
14316 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
14317 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
14318 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
14319 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
14320 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
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14323 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
14324 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
14325 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
14326 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
14327 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
14328 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
14329 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
14330 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
14331 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
14332 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
14333 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
14334 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
14335 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
14336 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
14337 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
14338 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
14339 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
14340 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
14341 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
14342 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
14343 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
14344 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
14345 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
14346 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
14347 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
14348 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
14349 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
14350 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
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14354 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
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14360 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
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14364 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
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14490 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
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14492 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
14493 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
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14495 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
14496 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
14497 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
14498 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
14499 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
14500 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
14501 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
14502 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
14503 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
14504 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
14505 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
14506 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
14507 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
14508 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
14509 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
14510 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
14511 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
14512 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
14513 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
14514 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
14515 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
14516 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
14517 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
14518 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
14519 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
14520 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
14521 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
14522 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
14523 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
14524 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
14525 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
14526 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
14527 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
14528 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
14529 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
14530 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
14531 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
14532 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
14533 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
14534 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
14535 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
14536 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
14537 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
14538 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
14539 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
14540 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
14541 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
14542 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
14543 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
14544 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
14545 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
14546 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
14547 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
14548 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
14549 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
14550 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
14551 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
14552 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
14553 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
14554 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
14555 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
14556 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
14557 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
14558 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
14559 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
14560 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
14561 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
14562 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
14563 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
14564 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
14565 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
14566 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
14567 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
14568 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
14569 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
14570 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
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14572 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
14573 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
14574 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
14575 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
14576 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
14577 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
14578 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
14579 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
14580 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
14581 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
14582 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
14583 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
14584 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
14585 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
14586 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
14587 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
14588 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
14589 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
14590 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
14591 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
14592 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
14593 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
14594 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
14595 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
14596 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
14597 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
14598 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
14599 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
14600 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
14601 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
14602 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
14603 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
14604 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
14605 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
14606 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
14607 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
14608 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
14609 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
14610 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
14611 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
14612 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
14613 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
14614 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
14615 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
14616 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
14617 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
14618 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
14619 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
14620 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
14621 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
14622 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
14623 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
14624 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
14625 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
14626 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
14627 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
14628 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
14629 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
14630 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
14631 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
14632 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
14633 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
14634 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
14635 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
14636 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
14637 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
14638 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
14639 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
14640 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
14641 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
14642 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
14643 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
14644 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
14645 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
14646 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
14647 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
14648 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
14649 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
14650 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
14651 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
14652 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
14653 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
14654 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
14655 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
14656 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
14657 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
14658 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
14659 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
14660 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
14661 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
14662 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
14663 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
14664 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
14665 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
14666 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
14667 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
14668 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
14669 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
14670 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
14671 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
14672 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
14673 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
14674 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
14675 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
14676 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
14677 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
14678 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
14679 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
14680 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
14681 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
14682 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
14683 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
14684 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
14685 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
14686 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
14687 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
14688 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
14689 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
14690 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
14691 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
14692 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
14693 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
14694 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
14695 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
14696 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
14697 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
14698 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
14699 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
14700 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
14701 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
14702 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
14703 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
14704 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
14705 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
14706 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
14707 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
14708 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
14709 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
14710 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
14711 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
14712 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
14713 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
14714 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
14715 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
14716 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
14717 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
14718 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
14719 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
14720 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
14721 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
14722 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
14723 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
14724 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
14725 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
14726 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
14727 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
14728 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
14729 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
14730 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
14731 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
14732 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
14733 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
14734 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
14735 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
14736 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
14737 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
14738 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
14739 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
14740 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
14741 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
14742 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
14743 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
14744 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
14745 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
14746 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
14747 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
14748 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
14749 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
14750 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
14751 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
14752 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
14753 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
14754 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
14755 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
14756 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
14757 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
14758 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
14759 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
14760 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
14761 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
14762 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
14763 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
14764 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
14765 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
14766 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
14767 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
14768 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
14769 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
14770 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
14771 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
14772 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
14773 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
14774 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
14775 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
14776 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
14777 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
14778 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
14779 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
14780 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
14781 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
14782 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
14783 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
14784 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
14785 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
14786 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
14787 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
14788 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
14789 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
14790 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
14791 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
14792 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
14793 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
14794 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
14795 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
14796 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
14797 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
14798 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
14799 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
14800 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
14801 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
14802 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
14803 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
14804 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
14805 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
14806 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
14807 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
14808 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
14809 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
14810 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
14811 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
14812 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
14813 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
14814 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
14815 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
14816 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
14817 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
14818 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
14819 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
14820 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
14821 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
14822 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
14823 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
14824 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
14825 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
14826 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
14827 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
14828 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
14829 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
14830 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
14831 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
14832 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
14833 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
14834 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
14835 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
14836 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
14837 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
14838 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
14839 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
14840 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
14841 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
14842 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
14843 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
14844 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
14845 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
14846 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
14847 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
14848 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
14849 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
14850 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
14851 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
14852 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
14853 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
14854 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
14855 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
14856 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
14857 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
14858 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
14859 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
14860 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
14861 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
14862 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
14863 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
14864 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
14865 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
14866 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
14867 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
14868 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
14869 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
14870 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
14871 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
14872 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
14873 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
14874 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
14875 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
14876 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
14877 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
14878 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
14879 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
14880 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
14881 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
14882 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
14883 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
14884 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
14885 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
14886 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
14887 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
14888 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
14889 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
14890 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
14891 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
14892 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
14893 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
14894 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
14895 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
14896 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
14897 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
14898 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
14899 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
14900 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
14901 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
14902 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
14903 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
14904 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
14905 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
14906 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
14907 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
14908 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
14909 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
14910 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
14911 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
14912 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
14913 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
14914 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
14915 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
14916 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
14917 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
14918 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
14919 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
14920 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
14921 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
14922 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
14923 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
14924 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
14925 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
14926 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
14927 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
14928 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
14929 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
14930 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
14931 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
14932 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
14933 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
14934 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
14935 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
14936 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
14937 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
14938 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
14939 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
14940 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
14941 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
14942 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
14943 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
14944 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
14945 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
14946 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
14947 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
14948 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
14949 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
14950 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
14951 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
14952 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
14953 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
14954 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
14955 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
14956 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
14957 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
14958 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
14959 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
14960 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
14961 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
14962 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
14963 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
14964 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
14965 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
14966 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
14967 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
14968 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
14969 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
14970 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
14971 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
14972 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
14973 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
14974 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
14975 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
14976 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
14977 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
14978 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
14979 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
14980 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
14981 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
14982 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
14983 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
14984 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
14985 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
14986 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
14987 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
14988 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
14989 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
14990 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
14991 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
14992 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
14993 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
14994 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
14995 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
14996 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
14997 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
14998 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
14999 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
15000 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
15001 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
15002 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
15003 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
15004 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
15005 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
15006 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
15007 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
15008 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
15009 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
15010 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
15011 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
15012 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
15013 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
15014 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
15015 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
15016 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
15017 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
15018 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
15019 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
15020 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
15021 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
15022 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
15023 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
15024 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
15025 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
15026 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
15027 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
15028 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
15029 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
15030 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
15031 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
15032 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
15033 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
15034 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
15035 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
15036 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
15037 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
15038 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
15039 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
15040 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
15041 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
15042 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
15043 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
15044 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
15045 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
15046 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
15047 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
15048 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
15049 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
15050 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
15051 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
15052 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
15053 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
15054 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
15055 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
15056 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
15057 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
15058 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
15059 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
15060 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
15061 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
15062 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
15063 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
15064 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
15065 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
15066 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
15067 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
15068 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
15069 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
15070 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
15071 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
15072 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
15073 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
15074 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
15075 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
15076 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
15077 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
15078 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
15079 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
15080 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
15081 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
15082 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
15083 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
15084 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
15085 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
15086 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
15087 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
15088 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
15089 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
15090 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
15091 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
15092 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
15093 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
15094 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
15095 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
15096 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
15097 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
15098 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
15099 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
15100 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
15101 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
15102 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
15103 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
15104 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
15105 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
15106 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
15107 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
15108 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
15109 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
15110 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
15111 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
15112 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
15113 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
15114 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
15115 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
15116 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
15117 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
15118 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
15119 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
15120 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
15121 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
15122 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
15123 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
15124 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
15125 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
15126 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
15127 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
15128 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
15129 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
15130 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
15131 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
15132 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
15133 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
15134 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
15135 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
15136 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
15137 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
15138 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
15139 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
15140 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
15141 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
15142 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
15143 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
15144 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
15145 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
15146 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
15147 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
15148 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
15149 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
15150 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
15151 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
15152 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
15153 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
15154 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
15155 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
15156 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
15157 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
15158 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
15159 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
15160 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
15161 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
15162 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
15163 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
15164 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
15165 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
15166 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
15167 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
15168 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
15169 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
15170 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
15171 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
15172 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
15173 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
15174 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
15175 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
15176 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
15177 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
15178 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
15179 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
15180 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
15181 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
15182 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
15183 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
15184 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
15185 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
15186 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
15187 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
15188 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
15189 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
15190 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
15191 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
15192 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
15193 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
15194 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
15195 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
15196 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
15197 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
15198 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
15199 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
15200 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
15201 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
15202 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
15203 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
15204 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
15205 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
15206 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
15207 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
15208 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
15209 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
15210 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
15211 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
15212 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
15213 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
15214 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
15215 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
15216 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
15217 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
15218 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
15219 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
15220 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
15221 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
15222 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
15223 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
15224 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
15225 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
15226 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
15227 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
15228 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
15229 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
15230 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
15231 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
15232 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
15233 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
15234 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
15235 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
15236 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
15237 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
15238 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
15239 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
15240 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
15241 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
15242 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
15243 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
15244 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
15245 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
15246 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
15247 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
15248 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
15249 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
15250 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
15251 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
15252 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
15253 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
15254 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
15255 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
15256 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
15257 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
15258 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
15259 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
15260 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
15261 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
15262 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
15263 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
15264 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
15265 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
15266 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
15267 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
15268 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
15269 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
15270 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
15271 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
15272 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
15273 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
15274 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
15275 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
15276 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
15277 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
15278 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
15279 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
15280 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
15281 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
15282 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
15283 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
15284 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
15285 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
15286 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
15287 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
15288 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
15289 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
15290 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
15291 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
15292 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
15293 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
15294 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
15295 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
15296 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
15297 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
15298 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
15299 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
15300 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
15301 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
15302 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
15303 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
15304 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
15305 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
15306 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
15307 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
15308 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
15309 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
15310 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
15311 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
15312 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
15313 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
15314 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
15315 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
15316 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
15317 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
15318 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
15319 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
15320 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
15321 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
15322 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
15323 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
15324 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
15325 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
15326 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
15327 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
15328 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
15329 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
15330 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
15331 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
15332 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
15333 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
15334 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
15335 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
15336 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
15337 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
15338 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
15339 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
15340 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
15341 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
15342 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
15343 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
15344 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
15345 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
15346 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
15347 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
15348 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
15349 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
15350 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
15351 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
15352 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
15353 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
15354 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
15355 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
15356 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
15357 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
15358 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
15359 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
15360 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
15361 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
15362 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
15363 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
15364 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
15365 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
15366 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
15367 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
15368 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
15369 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
15370 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
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15372 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
15373 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
15374 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
15375 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
15376 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
15377 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
15378 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
15379 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
15380 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
15381 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
15382 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
15383 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
15384 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
15385 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
15386 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
15387 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
15388 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
15389 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
15390 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
15391 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
15392 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
15393 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
15394 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
15395 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
15396 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
15397 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
15398 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
15399 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
15400 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
15401 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
15402 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
15403 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
15404 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
15405 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
15406 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
15407 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
15408 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
15409 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
15410 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
15411 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
15412 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
15413 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
15414 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
15415 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
15416 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
15417 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
15418 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
15419 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
15420 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
15421 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
15422 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
15423 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
15424 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
15425 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
15426 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
15427 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
15428 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
15429 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
15430 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
15431 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
15432 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
15433 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
15434 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
15435 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
15436 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
15437 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
15438 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
15439 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
15440 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
15441 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
15442 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
15443 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
15444 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
15445 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
15446 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
15447 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
15448 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
15449 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
15450 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
15451 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
15452 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
15453 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
15454 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
15455 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
15456 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
15457 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
15458 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
15459 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
15460 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
15461 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
15462 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
15463 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
15464 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
15465 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
15466 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
15467 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
15468 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
15469 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
15470 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
15471 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
15472 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
15473 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
15474 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
15475 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
15476 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
15477 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
15478 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
15479 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
15480 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
15481 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
15482 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
15483 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
15484 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
15485 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
15486 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
15487 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
15488 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
15489 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
15490 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
15491 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
15492 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
15493 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
15494 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
15495 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
15496 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
15497 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
15498 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
15499 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
15500 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
15501 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
15502 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
15503 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
15504 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
15505 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
15506 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
15507 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
15508 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
15509 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
15510 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
15511 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
15512 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
15513 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
15514 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
15515 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
15516 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
15517 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
15518 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
15519 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
15520 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
15521 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
15522 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
15523 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
15524 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
15525 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
15526 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
15527 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
15528 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
15529 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
15530 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
15531 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
15532 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
15533 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
15534 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
15535 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
15536 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
15537 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
15538 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
15539 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
15540 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
15541 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
15542 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
15543 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
15544 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
15545 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
15546 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
15547 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
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15550 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
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15560 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
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15564 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
15565 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
15566 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
15567 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
15568 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
15569 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
15570 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
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15577 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
15578 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
15579 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
15580 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
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15582 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
15583 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
15584 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
15585 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
15586 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
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15588 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
15589 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
15590 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
15591 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
15592 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
15593 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
15594 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
15595 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
15596 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
15597 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
15598 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
15599 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
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15601 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
15602 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
15603 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
15604 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
15605 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
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15610 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
15611 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
15612 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
15613 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
15614 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
15615 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
15616 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
15617 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
15618 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
15619 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
15620 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
15621 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
15622 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
15623 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
15624 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
15625 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
15626 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
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15967 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
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15969 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
15970 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
15971 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
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15973 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
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15976 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
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15979 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
15980 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
15981 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
15982 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
15983 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
15984 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
15985 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
15986 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
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15989 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
15990 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
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16010 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
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16020 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
16021 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
16022 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
16023 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
16024 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
16025 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
16026 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
16027 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
16028 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
16029 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
16030 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
16031 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
16032 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
16033 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
16034 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
16035 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
16036 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
16037 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
16038 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
16039 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
16040 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
16041 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
16042 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
16043 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
16044 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
16045 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
16046 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
16047 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
16048 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
16049 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
16050 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
16051 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
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16060 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
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16063 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
16064 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
16065 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
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16067 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
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16069 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
16070 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
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16310 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
16311 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
16312 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
16313 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
16314 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
16315 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
16316 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
16317 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
16318 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
16319 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
16320 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
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16323 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
16324 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
16325 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
16326 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
16327 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
16328 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
16329 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
16330 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
16331 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
16332 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
16333 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
16334 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
16335 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
16336 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
16337 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
16338 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
16339 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
16340 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
16341 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
16342 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
16343 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
16344 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
16345 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
16346 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
16347 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
16348 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
16349 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
16350 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
16351 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
16352 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
16353 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
16354 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
16355 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
16356 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
16357 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
16358 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
16359 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
16360 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
16361 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
16362 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
16363 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
16364 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
16365 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
16366 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
16367 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
16368 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
16369 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
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16372 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
16373 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
16374 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
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16376 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
16377 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
16378 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
16379 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
16380 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
16381 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
16382 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
16383 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
16384 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
16385 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
16386 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
16387 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
16388 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
16389 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
16390 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
16391 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
16392 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
16393 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
16394 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
16395 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
16396 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
16397 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
16398 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
16399 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
16400 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
16401 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
16402 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
16403 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
16404 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
16405 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
16406 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
16407 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
16408 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
16409 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
16410 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
16411 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
16412 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
16413 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
16414 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
16415 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
16416 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
16417 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
16418 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
16419 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
16420 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
16421 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
16422 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
16423 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
16424 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
16425 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
16426 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
16427 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
16428 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
16429 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
16430 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
16431 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
16432 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
16433 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
16434 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
16435 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
16436 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
16437 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
16438 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
16439 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
16440 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
16441 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
16442 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
16443 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
16444 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
16445 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
16446 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
16447 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
16448 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
16449 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
16450 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
16451 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
16452 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
16453 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
16454 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
16455 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
16456 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
16457 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
16458 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
16459 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
16460 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
16461 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
16462 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
16463 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
16464 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
16465 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
16466 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
16467 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
16468 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
16469 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
16470 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
16471 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
16472 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
16473 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
16474 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
16475 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
16476 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
16477 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
16478 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
16479 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
16480 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
16481 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
16482 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
16483 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
16484 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
16485 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
16486 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
16487 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
16488 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
16489 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
16490 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
16491 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
16492 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
16493 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
16494 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
16495 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
16496 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
16497 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
16498 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
16499 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
16500 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
16501 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
16502 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
16503 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
16504 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
16505 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
16506 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
16507 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
16508 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
16509 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
16510 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
16511 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
16512 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
16513 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
16514 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
16515 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
16516 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
16517 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
16518 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
16519 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
16520 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
16521 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
16522 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
16523 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
16524 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
16525 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
16526 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
16527 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
16528 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
16529 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
16530 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
16531 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
16532 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
16533 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
16534 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
16535 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
16536 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
16537 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
16538 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
16539 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
16540 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
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16583 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
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16610 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
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16612 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
16613 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
16614 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
16615 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
16616 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
16617 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
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16620 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
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16622 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
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16630 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
16631 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
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16636 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
16637 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
16638 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
16639 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
16640 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
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16760 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
16761 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
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16763 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
16764 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
16765 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
16766 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
16767 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
16768 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
16769 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
16770 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
16771 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
16772 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
16773 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
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16775 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
16776 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
16777 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
16778 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
16779 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
16780 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
16781 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
16782 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
16783 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
16784 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
16785 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
16786 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
16787 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
16788 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
16789 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
16790 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
16791 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
16792 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
16793 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
16794 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
16795 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
16796 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
16797 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
16798 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
16799 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
16800 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
16801 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
16802 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
16803 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
16804 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
16805 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
16806 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
16807 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
16808 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
16809 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
16810 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
16811 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
16812 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
16813 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
16814 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
16815 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
16816 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
16817 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
16818 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
16819 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
16820 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
16821 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
16822 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
16823 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
16824 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
16825 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
16826 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
16827 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
16828 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
16829 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
16830 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
16831 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
16832 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
16833 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
16834 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
16835 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
16836 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
16837 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
16838 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
16839 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
16840 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
16841 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
16842 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
16843 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
16844 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
16845 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
16846 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
16847 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
16848 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
16849 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
16850 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
16851 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
16852 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
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16854 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
16855 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
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16857 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
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16859 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
16860 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
16861 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
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16863 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
16864 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
16865 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
16866 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
16867 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
16868 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
16869 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
16870 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
16871 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
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16873 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
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16875 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
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16877 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
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16880 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
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16882 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
16883 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
16884 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
16885 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
16886 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
16887 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
16888 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
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16890 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
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16895 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
16896 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
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16898 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
16899 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
16900 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
16901 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
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16904 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
16905 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
16906 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
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16910 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
16911 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
16912 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
16913 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
16914 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
16915 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
16916 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
16917 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
16918 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
16919 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
16920 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
16921 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
16922 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
16923 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
16924 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
16925 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
16926 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
16927 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
16928 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
16929 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
16930 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
16931 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
16932 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
16933 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
16934 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
16935 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
16936 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
16937 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
16938 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
16939 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
16940 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
16941 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
16942 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
16943 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
16944 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
16945 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
16946 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
16947 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
16948 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
16949 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
16950 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
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16960 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
16961 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
16962 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
16963 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
16964 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
16965 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
16966 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
16967 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
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16969 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
16970 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
16971 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
16972 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
16973 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
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16975 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
16976 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
16977 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
16978 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
16979 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
16980 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
16981 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
16982 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
16983 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
16984 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
16985 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
16986 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
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16988 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
16989 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
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16992 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
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16998 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
16999 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
17000 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
17001 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
17002 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
17003 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
17004 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
17005 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
17006 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
17007 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
17008 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
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17010 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
17011 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
17012 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
17013 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
17014 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
17015 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
17016 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
17017 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
17018 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
17019 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
17020 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
17021 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
17022 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
17023 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
17024 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
17025 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
17026 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
17027 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
17028 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
17029 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
17030 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
17031 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
17032 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
17033 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
17034 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
17035 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
17036 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
17037 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
17038 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
17039 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
17040 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
17041 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
17042 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
17043 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
17044 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
17045 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
17046 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
17047 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
17048 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
17049 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
17050 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
17051 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
17052 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
17053 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
17054 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
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17056 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
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17059 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
17060 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
17061 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
17062 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
17063 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
17064 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
17065 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
17066 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
17067 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
17068 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
17069 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
17070 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
17071 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
17072 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
17073 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
17074 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
17075 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
17076 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
17077 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
17078 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
17079 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
17080 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
17081 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
17082 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
17083 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
17084 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
17085 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
17086 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
17087 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
17088 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
17089 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
17090 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
17091 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
17092 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
17093 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
17094 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
17095 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
17096 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
17097 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
17098 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
17099 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
17100 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
17101 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
17102 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
17103 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
17104 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
17105 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
17106 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
17107 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
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17315 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
17316 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
17317 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
17318 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
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17512 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
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17514 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
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17516 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
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17520 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
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17523 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
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17530 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
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17567 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
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17570 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
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17582 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
17583 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
17584 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
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17586 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
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17588 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
17589 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
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17611 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
17612 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
17613 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
17614 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
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17616 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
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17618 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
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17620 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
17621 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
17622 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
17623 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
17624 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
17625 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
17626 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
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17629 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
17630 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
17631 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
17632 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
17633 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
17634 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
17635 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
17636 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
17637 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
17638 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
17639 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
17640 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
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17650 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
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17660 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
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17670 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
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18010 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
18011 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
18012 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
18013 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
18014 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
18015 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
18016 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
18017 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
18018 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
18019 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
18020 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
18021 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
18022 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
18023 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
18024 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
18025 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
18026 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
18027 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
18028 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
18029 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
18030 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
18031 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
18032 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
18033 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
18034 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
18035 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
18036 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
18037 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
18038 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
18039 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
18040 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
18041 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
18042 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
18043 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
18044 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
18045 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
18046 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
18047 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
18048 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
18049 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
18050 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
18051 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
18052 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
18053 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
18054 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
18055 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
18056 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
18057 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
18058 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
18059 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
18060 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
18061 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
18062 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
18063 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
18064 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
18065 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
18066 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
18067 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
18068 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
18069 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
18070 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
18071 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
18072 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
18073 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
18074 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
18075 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
18076 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
18077 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
18078 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
18079 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
18080 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
18081 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
18082 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
18083 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
18084 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
18085 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
18086 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
18087 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
18088 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
18089 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
18090 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
18091 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
18092 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
18093 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
18094 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
18095 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
18096 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
18097 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
18098 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
18099 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
18100 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
18101 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
18102 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
18103 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
18104 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
18105 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
18106 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
18107 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
18108 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
18109 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
18110 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
18111 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
18112 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
18113 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
18114 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
18115 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
18116 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
18117 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
18118 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
18119 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
18120 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
18121 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
18122 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
18123 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
18124 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
18125 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
18126 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
18127 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
18128 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
18129 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
18130 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
18131 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
18132 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
18133 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
18134 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
18135 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
18136 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
18137 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
18138 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
18139 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
18140 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
18141 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
18142 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
18143 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
18144 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
18145 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
18146 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
18147 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
18148 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
18149 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
18150 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
18151 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
18152 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
18153 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
18154 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
18155 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
18156 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
18157 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
18158 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
18159 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
18160 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
18161 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
18162 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
18163 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
18164 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
18165 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
18166 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
18167 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
18168 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
18169 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
18170 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
18171 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
18172 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
18173 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
18174 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
18175 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
18176 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
18177 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
18178 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
18179 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
18180 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
18181 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
18182 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
18183 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
18184 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
18185 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
18186 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
18187 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
18188 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
18189 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
18190 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
18191 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
18192 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
18193 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
18194 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
18195 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
18196 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
18197 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
18198 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
18199 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
18200 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
18201 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
18202 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
18203 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
18204 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
18205 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
18206 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
18207 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
18208 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
18209 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
18210 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
18211 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
18212 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
18213 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
18214 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
18215 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
18216 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
18217 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
18218 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
18219 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
18220 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
18221 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
18222 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
18223 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
18224 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
18225 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
18226 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
18227 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
18228 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
18229 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
18230 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
18231 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
18232 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
18233 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
18234 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
18235 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
18236 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
18237 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
18238 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
18239 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
18240 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
18241 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
18242 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
18243 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
18244 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
18245 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
18246 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
18247 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
18248 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
18249 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
18250 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
18251 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
18252 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
18253 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
18254 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
18255 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
18256 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
18257 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
18258 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
18259 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
18260 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
18261 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
18262 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
18263 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
18264 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
18265 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
18266 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
18267 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
18268 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
18269 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
18270 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
18271 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
18272 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
18273 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
18274 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
18275 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
18276 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
18277 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
18278 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
18279 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
18280 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
18281 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
18282 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
18283 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
18284 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
18285 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
18286 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
18287 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
18288 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
18289 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
18290 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
18291 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
18292 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
18293 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
18294 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
18295 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
18296 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
18297 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
18298 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
18299 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
18300 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
18301 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
18302 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
18303 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
18304 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
18305 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
18306 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
18307 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
18308 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
18309 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
18310 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
18311 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
18312 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
18313 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
18314 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
18315 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
18316 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
18317 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
18318 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
18319 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
18320 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
18321 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
18322 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
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18325 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
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18328 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
18329 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
18330 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
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18332 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
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18336 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
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18338 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
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18340 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
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18343 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
18344 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
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18459 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
18460 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
18461 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
18462 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
18463 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
18464 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
18465 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
18466 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
18467 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
18468 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
18469 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
18470 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
18471 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
18472 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
18473 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
18474 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
18475 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
18476 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
18477 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
18478 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
18479 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
18480 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
18481 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
18482 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
18483 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
18484 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
18485 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
18486 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
18487 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
18488 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
18489 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
18490 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
18491 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
18492 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
18493 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
18494 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
18495 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
18496 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
18497 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
18498 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
18499 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
18500 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
18501 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
18502 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
18503 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
18504 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
18505 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
18506 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
18507 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
18508 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
18509 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
18510 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
18511 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
18512 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
18513 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
18514 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
18515 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
18516 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
18517 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
18518 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
18519 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
18520 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
18521 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
18522 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
18523 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
18524 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
18525 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
18526 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
18527 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
18528 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
18529 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
18530 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
18531 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
18532 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
18533 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
18534 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
18535 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
18536 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
18537 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
18538 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
18539 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
18540 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
18541 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
18542 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
18543 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
18544 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
18545 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
18546 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
18547 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
18548 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
18549 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
18550 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
18551 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
18552 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
18553 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
18554 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
18555 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
18556 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
18557 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
18558 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
18559 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
18560 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
18561 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
18562 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
18563 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
18564 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
18565 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
18566 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
18567 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
18568 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
18569 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
18570 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
18571 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
18572 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
18573 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
18574 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
18575 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
18576 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
18577 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
18578 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
18579 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
18580 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
18581 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
18582 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
18583 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
18584 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
18585 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
18586 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
18587 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
18588 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
18589 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
18590 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
18591 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
18592 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
18593 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
18594 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
18595 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
18596 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
18597 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
18598 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
18599 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
18600 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
18601 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
18602 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
18603 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
18604 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
18605 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
18606 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
18607 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
18608 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
18609 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
18610 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
18611 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
18612 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
18613 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
18614 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
18615 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
18616 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
18617 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
18618 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
18619 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
18620 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
18621 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
18622 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
18623 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
18624 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
18625 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
18626 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
18627 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
18628 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
18629 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
18630 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
18631 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
18632 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
18633 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
18634 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
18635 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
18636 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
18637 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
18638 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
18639 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
18640 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
18641 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
18642 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
18643 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
18644 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
18645 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
18646 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
18647 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
18648 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
18649 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
18650 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
18651 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
18652 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
18653 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
18654 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
18655 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
18656 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
18657 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
18658 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
18659 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
18660 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
18661 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
18662 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
18663 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
18664 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
18665 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
18666 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
18667 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
18668 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
18669 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
18670 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
18671 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
18672 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
18673 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
18674 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
18675 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
18676 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
18677 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
18678 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
18679 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
18680 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
18681 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
18682 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
18683 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
18684 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
18685 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
18686 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
18687 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
18688 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
18689 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
18690 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
18691 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
18692 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
18693 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
18694 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
18695 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
18696 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
18697 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
18698 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
18699 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
18700 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
18701 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
18702 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
18703 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
18704 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
18705 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
18706 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
18707 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
18708 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
18709 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
18710 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
18711 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
18712 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
18713 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
18714 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
18715 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
18716 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
18717 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
18718 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
18719 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
18720 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
18721 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
18722 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
18723 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
18724 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
18725 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
18726 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
18727 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
18728 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
18729 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
18730 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
18731 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
18732 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
18733 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
18734 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
18735 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
18736 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
18737 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
18738 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
18739 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
18740 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
18741 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
18742 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
18743 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
18744 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
18745 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
18746 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
18747 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
18748 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
18749 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
18750 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
18751 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
18752 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
18753 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
18754 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
18755 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
18756 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
18757 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
18758 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
18759 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
18760 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
18761 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
18762 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
18763 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
18764 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
18765 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
18766 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
18767 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
18768 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
18769 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
18770 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
18771 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
18772 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
18773 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
18774 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
18775 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
18776 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
18777 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
18778 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
18779 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
18780 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
18781 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
18782 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
18783 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
18784 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
18785 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
18786 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
18787 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
18788 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
18789 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
18790 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
18791 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
18792 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
18793 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
18794 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
18795 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
18796 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
18797 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
18798 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
18799 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
18800 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
18801 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
18802 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
18803 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
18804 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
18805 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
18806 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
18807 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
18808 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
18809 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
18810 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
18811 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
18812 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
18813 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
18814 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
18815 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
18816 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
18817 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
18818 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
18819 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
18820 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
18821 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
18822 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
18823 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
18824 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
18825 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
18826 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
18827 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
18828 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
18829 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
18830 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
18831 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
18832 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
18833 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
18834 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
18835 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
18836 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
18837 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
18838 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
18839 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
18840 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
18841 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
18842 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
18843 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
18844 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
18845 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
18846 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
18847 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
18848 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
18849 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
18850 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
18851 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
18852 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
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18854 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
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18859 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
18860 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
18861 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
18862 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
18863 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
18864 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
18865 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
18866 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
18867 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
18868 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
18869 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
18870 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
18871 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
18872 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
18873 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
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18875 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
18876 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
18877 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
18878 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
18879 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
18880 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
18881 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
18882 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
18883 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
18884 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
18885 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
18886 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
18887 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
18888 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
18889 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
18890 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
18891 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
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18893 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
18894 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
18895 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
18896 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
18897 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
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18901 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
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18905 dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
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18910 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
18911 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
18912 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
18913 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
18914 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
18915 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
18916 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
18917 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
18918 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
18919 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
18920 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
18921 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
18922 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
18923 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
18924 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
18925 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
18926 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
18927 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
18928 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
18929 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
18930 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
18931 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
18932 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
18933 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
18934 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
18935 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
18936 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
18937 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
18938 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
18939 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
18940 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
18941 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
18942 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
18943 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
18944 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
18945 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
18946 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
18947 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
18948 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
18949 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
18950 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
18951 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
18952 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
18953 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
18954 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
18955 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
18956 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
18957 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
18958 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
18959 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
18960 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
18961 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
18962 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
18963 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
18964 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
18965 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
18966 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
18967 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
18968 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
18969 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
18970 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
18971 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
18972 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
18973 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
18974 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
18975 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
18976 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
18977 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
18978 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
18979 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
18980 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
18981 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
18982 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
18983 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
18984 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
18985 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
18986 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
18987 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
18988 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
18989 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
18990 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
18991 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
18992 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
18993 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
18994 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
18995 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
18996 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
18997 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
18998 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
18999 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
19000 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
19001 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
19002 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
19003 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
19004 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
19005 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
19006 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
19007 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
19008 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
19009 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
19010 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
19011 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
19012 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
19013 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
19014 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
19015 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
19016 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
19017 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
19018 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
19019 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
19020 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
19021 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
19022 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
19023 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
19024 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
19025 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
19026 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
19027 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
19028 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
19029 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
19030 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
19031 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
19032 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
19033 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
19034 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
19035 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
19036 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
19037 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
19038 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
19039 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
19040 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
19041 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
19042 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
19043 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
19044 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
19045 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
19046 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
19047 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
19048 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
19049 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
19050 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
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19052 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
19053 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
19054 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
19055 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
19056 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
19057 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
19058 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
19059 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
19060 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
19061 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
19062 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
19063 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
19064 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
19065 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
19066 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
19067 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
19068 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
19069 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
19070 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
19071 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
19072 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
19073 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
19074 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
19075 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
19076 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
19077 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
19078 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
19079 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
19080 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
19081 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
19082 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
19083 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
19084 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
19085 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
19086 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
19087 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
19088 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
19089 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
19090 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
19091 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
19092 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
19093 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
19094 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
19095 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
19096 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
19097 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
19098 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
19099 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
19100 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
19101 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
19102 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
19103 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
19104 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
19105 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
19106 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
19107 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
19108 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
19109 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
19110 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
19111 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
19112 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
19113 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
19114 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
19115 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
19116 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
19117 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
19118 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
19119 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
19120 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
19121 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
19122 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
19123 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
19124 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
19125 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
19126 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
19127 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
19128 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
19129 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
19130 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
19131 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
19132 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
19133 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
19134 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
19135 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
19136 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
19137 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
19138 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
19139 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
19140 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
19141 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
19142 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
19143 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
19144 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
19145 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
19146 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
19147 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
19148 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
19149 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
19150 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
19151 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
19152 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
19153 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
19154 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
19155 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
19156 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
19157 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
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19159 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
19160 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
19161 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
19162 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
19163 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
19164 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
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19166 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
19167 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
19168 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
19169 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
19170 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
19171 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
19172 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
19173 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
19174 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
19175 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
19176 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
19177 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
19178 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
19179 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
19180 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
19181 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
19182 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
19183 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
19184 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
19185 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
19186 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
19187 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
19188 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
19189 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
19190 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
19191 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
19192 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
19193 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
19194 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
19195 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
19196 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
19197 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
19198 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
19199 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
19200 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
19201 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
19202 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
19203 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
19204 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
19205 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
19206 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
19207 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
19208 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
19209 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
19210 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
19211 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
19212 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
19213 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
19214 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
19215 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
19216 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
19217 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
19218 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
19219 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
19220 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
19221 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
19222 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
19223 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
19224 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
19225 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
19226 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
19227 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
19228 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
19229 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
19230 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
19231 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
19232 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
19233 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
19234 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
19235 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
19236 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
19237 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
19238 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
19239 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
19240 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
19241 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
19242 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
19243 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
19244 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
19245 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
19246 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
19247 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
19248 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
19249 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
19250 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
19251 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
19252 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
19253 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
19254 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
19255 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
19256 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
19257 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
19258 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
19259 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
19260 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
19261 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
19262 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
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19312 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
19313 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
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19337 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
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19340 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
19341 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
19342 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
19343 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
19344 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
19345 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
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19348 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
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19350 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
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19354 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
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19365 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
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19374 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
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19377 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
19378 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
19379 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
19380 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
19381 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
19382 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
19383 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
19384 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
19385 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
19386 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
19387 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
19388 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
19389 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
19390 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
19391 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
19392 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
19393 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
19394 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
19395 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
19396 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
19397 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
19398 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
19399 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
19400 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
19401 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
19402 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
19403 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
19404 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
19405 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
19406 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
19407 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
19408 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
19409 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
19410 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
19411 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
19412 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
19413 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
19414 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
19415 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
19416 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
19417 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
19418 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
19419 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
19420 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
19421 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
19422 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
19423 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
19424 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
19425 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
19426 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
19427 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
19428 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
19429 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
19430 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
19431 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
19432 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
19433 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
19434 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
19435 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
19436 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
19437 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
19438 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
19439 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
19440 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
19441 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
19442 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
19443 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
19444 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
19445 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
19446 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
19447 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
19448 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
19449 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
19450 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
19451 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
19452 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
19453 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
19454 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
19455 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
19456 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
19457 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
19458 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
19459 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
19460 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
19461 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
19462 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
19463 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
19464 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
19465 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
19466 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
19467 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
19468 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
19469 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
19470 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
19471 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
19472 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
19473 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
19474 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
19475 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
19476 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
19477 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
19478 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
19479 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
19480 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
19481 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
19482 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
19483 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
19484 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
19485 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
19486 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
19487 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
19488 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
19489 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
19490 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
19491 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
19492 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
19493 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
19494 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
19495 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
19496 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
19497 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
19498 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
19499 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
19500 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
19501 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
19502 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
19503 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
19504 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
19505 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
19506 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
19507 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
19508 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
19509 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
19510 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
19511 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
19512 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
19513 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
19514 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
19515 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
19516 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
19517 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
19518 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
19519 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
19520 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
19521 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
19522 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
19523 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
19524 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
19525 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
19526 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
19527 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
19528 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
19529 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
19530 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
19531 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
19532 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
19533 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
19534 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
19535 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
19536 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
19537 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
19538 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
19539 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
19540 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
19541 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
19542 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
19543 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
19544 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
19545 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
19546 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
19547 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
19548 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
19549 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
19550 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
19551 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
19552 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
19553 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
19554 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
19555 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
19556 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
19557 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
19558 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
19559 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
19560 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
19561 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
19562 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
19563 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
19564 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
19565 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
19566 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
19567 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
19568 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
19569 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
19570 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
19571 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
19572 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
19573 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
19574 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
19575 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
19576 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
19577 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
19578 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
19579 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
19580 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
19581 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
19582 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
19583 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
19584 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
19585 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
19586 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
19587 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
19588 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
19589 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
19590 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
19591 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
19592 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
19593 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
19594 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
19595 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
19596 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
19597 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
19598 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
19599 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
19600 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
19601 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
19602 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
19603 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
19604 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
19605 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
19606 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
19607 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
19608 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
19609 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
19610 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
19611 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
19612 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
19613 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
19614 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
19615 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
19616 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
19617 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
19618 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
19619 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
19620 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
19621 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
19622 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
19623 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
19624 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
19625 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
19626 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
19627 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
19628 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
19629 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
19630 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
19631 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
19632 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
19633 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
19634 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
19635 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
19636 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
19637 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
19638 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
19639 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
19640 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
19641 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
19642 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
19643 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
19644 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
19645 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
19646 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
19647 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
19648 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
19649 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
19650 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
19651 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
19652 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
19653 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
19654 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
19655 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
19656 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
19657 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
19658 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
19659 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
19660 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
19661 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
19662 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
19663 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
19664 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
19665 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
19666 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
19667 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
19668 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
19669 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
19670 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
19671 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
19672 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
19673 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
19674 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
19675 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
19676 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
19677 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
19678 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
19679 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
19680 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
19681 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
19682 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
19683 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
19684 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
19685 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
19686 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
19687 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
19688 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
19689 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
19690 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
19691 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
19692 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
19693 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
19694 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
19695 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
19696 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
19697 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
19698 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
19699 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
19700 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
19701 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
19702 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
19703 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
19704 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
19705 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
19706 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
19707 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
19708 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
19709 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
19710 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
19711 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
19712 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
19713 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
19714 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
19715 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
19716 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
19717 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
19718 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
19719 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
19720 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
19721 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
19722 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
19723 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
19724 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
19725 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
19726 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
19727 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
19728 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
19729 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
19730 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
19731 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
19732 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
19733 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
19734 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
19735 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
19736 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
19737 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
19738 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
19739 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
19740 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
19741 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
19742 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
19743 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
19744 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
19745 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
19746 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
19747 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
19748 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
19749 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
19750 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
19751 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
19752 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
19753 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
19754 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
19755 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
19756 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
19757 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
19758 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
19759 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
19760 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
19761 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
19762 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
19763 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
19764 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
19765 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
19766 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
19767 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
19768 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
19769 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
19770 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
19771 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
19772 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
19773 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
19774 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
19775 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
19776 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
19777 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
19778 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
19779 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
19780 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
19781 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
19782 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
19783 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
19784 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
19785 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
19786 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
19787 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
19788 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
19789 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
19790 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
19791 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
19792 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
19793 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
19794 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
19795 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
19796 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
19797 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
19798 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
19799 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
19800 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
19801 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
19802 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
19803 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
19804 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
19805 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
19806 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
19807 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
19808 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
19809 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
19810 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
19811 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
19812 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
19813 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
19814 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
19815 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
19816 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
19817 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
19818 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
19819 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
19820 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
19821 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
19822 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
19823 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
19824 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
19825 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
19826 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
19827 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
19828 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
19829 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
19830 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
19831 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
19832 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
19833 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
19834 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
19835 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
19836 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
19837 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
19838 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
19839 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
19840 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
19841 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
19842 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
19843 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
19844 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
19845 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
19846 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
19847 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
19848 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
19849 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
19850 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
19851 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
19852 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
19853 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
19854 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
19855 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
19856 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
19857 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
19858 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
19859 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
19860 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
19861 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
19862 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
19863 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
19864 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
19865 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
19866 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
19867 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
19868 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
19869 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
19870 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
19871 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
19872 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
19873 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
19874 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
19875 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
19876 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
19877 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
19878 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
19879 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
19880 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
19881 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
19882 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
19883 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
19884 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
19885 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
19886 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
19887 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
19888 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
19889 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
19890 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
19891 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
19892 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
19893 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
19894 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
19895 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
19896 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
19897 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
19898 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
19899 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
19900 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
19901 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
19902 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
19903 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
19904 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
19905 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
19906 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
19907 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
19908 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
19909 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
19910 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
19911 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
19912 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
19913 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
19914 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
19915 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
19916 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
19917 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
19918 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
19919 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
19920 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
19921 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
19922 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
19923 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
19924 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
19925 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
19926 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
19927 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
19928 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
19929 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
19930 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
19931 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
19932 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
19933 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
19934 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
19935 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
19936 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
19937 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
19938 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
19939 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
19940 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
19941 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
19942 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
19943 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
19944 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
19945 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
19946 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
19947 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
19948 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
19949 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
19950 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
19951 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
19952 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
19953 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
19954 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
19955 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
19956 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
19957 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
19958 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
19959 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
19960 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
19961 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
19962 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
19963 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
19964 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
19965 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
19966 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
19967 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
19968 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
19969 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
19970 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
19971 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
19972 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
19973 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
19974 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
19975 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
19976 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
19977 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
19978 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
19979 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
19980 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
19981 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
19982 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
19983 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
19984 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
19985 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
19986 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
19987 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
19988 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
19989 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
19990 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
19991 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
19992 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
19993 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
19994 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
19995 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
19996 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
19997 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
19998 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
19999 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
20000 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
20001 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
20002 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
20003 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
20004 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
20005 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
20006 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
20007 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
20008 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
20009 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
20010 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
20011 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
20012 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
20013 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
20014 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
20015 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
20016 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
20017 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
20018 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
20019 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
20020 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
20021 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
20022 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
20023 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
20024 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
20025 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
20026 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
20027 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
20028 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
20029 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
20030 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
20031 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
20032 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
20033 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
20034 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
20035 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
20036 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
20037 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
20038 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
20039 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
20040 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
20041 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
20042 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
20043 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
20044 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
20045 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
20046 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
20047 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
20048 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
20049 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
20050 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
20051 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
20052 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
20053 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
20054 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
20055 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
20056 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
20057 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
20058 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
20059 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
20060 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
20061 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
20062 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
20063 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
20064 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
20065 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
20066 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
20067 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
20068 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
20069 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
20070 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
20071 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
20072 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
20073 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
20074 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
20075 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
20076 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
20077 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
20078 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
20079 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
20080 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
20081 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
20082 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
20083 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
20084 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
20085 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
20086 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
20087 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
20088 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
20089 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
20090 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
20091 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
20092 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
20093 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
20094 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
20095 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
20096 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
20097 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
20098 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
20099 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
20100 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
20101 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
20102 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
20103 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
20104 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
20105 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
20106 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
20107 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
20108 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
20109 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
20110 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
20111 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
20112 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
20113 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
20114 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
20115 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
20116 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
20117 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
20118 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
20119 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
20120 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
20121 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
20122 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
20123 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
20124 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
20125 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
20126 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
20127 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
20128 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
20129 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
20130 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
20131 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
20132 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
20133 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
20134 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
20135 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
20136 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
20137 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
20138 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
20139 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
20140 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
20141 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
20142 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
20143 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
20144 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
20145 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
20146 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
20147 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
20148 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
20149 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
20150 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
20151 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
20152 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
20153 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
20154 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
20155 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
20156 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
20157 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
20158 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
20159 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
20160 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
20161 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
20162 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
20163 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
20164 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
20165 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
20166 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
20167 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
20168 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
20169 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
20170 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
20171 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
20172 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
20173 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
20174 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
20175 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
20176 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
20177 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
20178 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
20179 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
20180 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
20181 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
20182 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
20183 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
20184 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
20185 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
20186 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
20187 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
20188 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
20189 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
20190 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
20191 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
20192 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
20193 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
20194 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
20195 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
20196 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
20197 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
20198 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
20199 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
20200 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
20201 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
20202 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
20203 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
20204 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
20205 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
20206 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
20207 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
20208 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
20209 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
20210 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
20211 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
20212 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
20213 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
20214 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
20215 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
20216 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
20217 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
20218 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
20219 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
20220 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
20221 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
20222 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
20223 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
20224 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
20225 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
20226 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
20227 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
20228 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
20229 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
20230 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
20231 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
20232 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
20233 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
20234 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
20235 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
20236 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
20237 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
20238 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
20239 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
20240 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
20241 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
20242 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
20243 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
20244 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
20245 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
20246 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
20247 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
20248 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
20249 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
20250 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
20251 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
20252 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
20253 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
20254 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
20255 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
20256 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
20257 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
20258 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
20259 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
20260 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
20261 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
20262 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
20263 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
20264 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
20265 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
20266 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
20267 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
20268 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
20269 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
20270 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
20271 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
20272 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
20273 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
20274 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
20275 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
20276 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
20277 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
20278 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
20279 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
20280 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
20281 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
20282 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
20283 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
20284 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
20285 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
20286 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
20287 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
20288 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
20289 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
20290 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
20291 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
20292 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
20293 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
20294 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
20295 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
20296 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
20297 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
20298 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
20299 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
20300 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
20301 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
20302 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
20303 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
20304 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
20305 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
20306 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
20307 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
20308 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
20309 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
20310 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
20311 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
20312 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
20313 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
20314 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
20315 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
20316 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
20317 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
20318 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
20319 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
20320 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
20321 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
20322 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
20323 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
20324 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
20325 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
20326 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
20327 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
20328 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
20329 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
20330 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
20331 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
20332 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
20333 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
20334 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
20335 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
20336 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
20337 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
20338 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
20339 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
20340 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
20341 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
20342 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
20343 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
20344 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
20345 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
20346 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
20347 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
20348 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
20349 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
20350 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
20351 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
20352 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
20353 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
20354 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
20355 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
20356 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
20357 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
20358 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
20359 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
20360 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
20361 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
20362 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
20363 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
20364 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
20365 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
20366 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
20367 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
20368 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
20369 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
20370 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
20371 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
20372 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
20373 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
20374 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
20375 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
20376 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
20377 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
20378 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
20379 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
20380 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
20381 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
20382 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
20383 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
20384 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
20385 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
20386 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
20387 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
20388 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
20389 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
20390 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
20391 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
20392 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
20393 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
20394 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
20395 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
20396 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
20397 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
20398 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
20399 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
20400 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
20401 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
20402 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
20403 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
20404 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
20405 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
20406 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
20407 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
20408 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
20409 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
20410 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
20411 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
20412 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
20413 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
20414 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
20415 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
20416 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
20417 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
20418 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
20419 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
20420 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
20421 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
20422 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
20423 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
20424 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
20425 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
20426 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
20427 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
20428 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
20429 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
20430 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
20431 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
20432 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
20433 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
20434 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
20435 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
20436 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
20437 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
20438 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
20439 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
20440 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
20441 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
20442 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
20443 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
20444 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
20445 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
20446 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
20447 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
20448 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
20449 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
20450 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
20451 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
20452 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
20453 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
20454 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
20455 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
20456 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
20457 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
20458 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
20459 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
20460 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
20461 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
20462 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
20463 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
20464 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
20465 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
20466 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
20467 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
20468 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
20469 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
20470 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
20471 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
20472 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
20473 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
20474 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
20475 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
20476 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
20477 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
20478 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
20479 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
20480 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
20481 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
20482 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
20483 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
20484 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
20485 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
20486 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
20487 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
20488 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
20489 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
20490 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
20491 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
20492 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
20493 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
20494 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
20495 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
20496 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
20497 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
20498 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
20499 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
20500 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
20501 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
20502 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
20503 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
20504 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
20505 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
20506 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
20507 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
20508 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
20509 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
20510 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
20511 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
20512 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
20513 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
20514 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
20515 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
20516 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
20517 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
20518 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
20519 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
20520 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
20521 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
20522 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
20523 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
20524 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
20525 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
20526 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
20527 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
20528 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
20529 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
20530 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
20531 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
20532 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
20533 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
20534 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
20535 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
20536 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
20537 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
20538 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
20539 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
20540 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
20541 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
20542 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
20543 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
20544 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
20545 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
20546 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
20547 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
20548 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
20549 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
20550 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
20551 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
20552 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
20553 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
20554 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
20555 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
20556 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
20557 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
20558 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
20559 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
20560 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
20561 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
20562 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
20563 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
20564 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
20565 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
20566 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
20567 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
20568 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
20569 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
20570 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
20571 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
20572 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
20573 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
20574 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
20575 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
20576 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
20577 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
20578 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
20579 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
20580 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
20581 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
20582 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
20583 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
20584 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
20585 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
20586 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
20587 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
20588 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
20589 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
20590 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
20591 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
20592 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
20593 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
20594 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
20595 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
20596 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
20597 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
20598 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
20599 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
20600 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
20601 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
20602 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
20603 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
20604 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
20605 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
20606 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
20607 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
20608 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
20609 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
20610 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
20611 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
20612 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
20613 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
20614 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
20615 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
20616 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
20617 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
20618 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
20619 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
20620 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
20621 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
20622 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
20623 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
20624 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
20625 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
20626 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
20627 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
20628 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
20629 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
20630 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
20631 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
20632 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
20633 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
20634 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
20635 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
20636 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
20637 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
20638 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
20639 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
20640 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
20641 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
20642 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
20643 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
20644 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
20645 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
20646 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
20647 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
20648 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
20649 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
20650 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
20651 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
20652 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
20653 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
20654 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
20655 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
20656 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
20657 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
20658 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
20659 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
20660 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
20661 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
20662 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
20663 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
20664 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
20665 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
20666 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
20667 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
20668 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
20669 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
20670 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
20671 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
20672 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
20673 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
20674 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
20675 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
20676 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
20677 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
20678 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
20679 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
20680 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
20681 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
20682 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
20683 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
20684 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
20685 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
20686 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
20687 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
20688 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
20689 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
20690 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
20691 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
20692 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
20693 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
20694 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
20695 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
20696 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
20697 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
20698 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
20699 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
20700 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
20701 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
20702 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
20703 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
20704 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
20705 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
20706 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
20707 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
20708 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
20709 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
20710 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
20711 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
20712 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
20713 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
20714 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
20715 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
20716 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
20717 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
20718 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
20719 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
20720 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
20721 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
20722 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
20723 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
20724 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
20725 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
20726 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
20727 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
20728 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
20729 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
20730 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
20731 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
20732 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
20733 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
20734 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
20735 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
20736 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
20737 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
20738 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
20739 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
20740 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
20741 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
20742 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
20743 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
20744 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
20745 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
20746 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
20747 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
20748 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
20749 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
20750 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
20751 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
20752 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
20753 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
20754 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
20755 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
20756 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
20757 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
20758 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
20759 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
20760 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
20761 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
20762 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
20763 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
20764 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
20765 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
20766 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
20767 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
20768 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
20769 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
20770 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
20771 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
20772 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
20773 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
20774 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
20775 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
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20780 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
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20782 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
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20785 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
20786 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
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20789 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
20790 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
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20793 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
20794 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
20795 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
20796 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
20797 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
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20799 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
20800 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
20801 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
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20803 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
20804 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
20805 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
20806 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
20807 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
20808 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
20809 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
20810 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
20811 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
20812 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
20813 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
20814 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
20815 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
20816 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
20817 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
20818 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
20819 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
20820 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
20821 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
20822 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
20823 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
20824 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
20825 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
20826 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
20827 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
20828 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
20829 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
20830 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
20831 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
20832 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
20833 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
20834 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
20835 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
20836 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
20837 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
20838 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
20839 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
20840 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
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20844 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
20845 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
20846 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
20847 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
20848 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
20849 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
20850 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
20851 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
20852 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
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20855 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
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20860 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
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20864 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
20865 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
20866 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
20867 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
20868 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
20869 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
20870 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
20871 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
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20873 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
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20875 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
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20877 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
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20880 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
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20882 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
20883 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
20884 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
20885 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
20886 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
20887 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
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20889 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
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20900 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
20901 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
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20910 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
20911 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
20912 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
20913 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
20914 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
20915 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
20916 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
20917 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
20918 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
20919 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
20920 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
20921 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
20922 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
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20924 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
20925 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
20926 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
20927 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
20928 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
20929 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
20930 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
20931 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
20932 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
20933 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
20934 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
20935 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
20936 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
20937 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
20938 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
20939 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
20940 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
20941 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
20942 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
20943 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
20944 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
20945 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
20946 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
20947 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
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20950 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
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20960 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
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20962 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
20963 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
20964 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
20965 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
20966 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
20967 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
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20969 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
20970 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
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20975 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
20976 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
20977 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
20978 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
20979 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
20980 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
20981 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
20982 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
20983 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
20984 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
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20986 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
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20989 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
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21020 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
21021 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
21022 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
21023 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
21024 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
21025 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
21026 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
21027 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
21028 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
21029 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
21030 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
21031 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
21032 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
21033 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
21034 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
21035 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
21036 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
21037 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
21038 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
21039 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
21040 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
21041 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
21042 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
21043 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
21044 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
21045 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
21046 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
21047 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
21048 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
21049 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
21050 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
21051 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
21052 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
21053 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
21054 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
21055 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
21056 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
21057 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
21058 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
21059 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
21060 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
21061 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
21062 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
21063 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
21064 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
21065 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
21066 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
21067 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
21068 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
21069 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
21070 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
21071 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
21072 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
21073 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
21074 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
21075 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
21076 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
21077 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
21078 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
21079 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
21080 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
21081 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
21082 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
21083 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
21084 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
21085 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
21086 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
21087 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
21088 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
21089 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
21090 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
21091 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
21092 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
21093 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
21094 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
21095 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
21096 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
21097 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
21098 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
21099 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
21100 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
21101 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
21102 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
21103 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
21104 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
21105 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
21106 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
21107 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
21108 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
21109 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
21110 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
21111 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
21112 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
21113 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
21114 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
21115 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
21116 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
21117 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
21118 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
21119 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
21120 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
21121 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
21122 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
21123 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
21124 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
21125 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
21126 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
21127 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
21128 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
21129 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
21130 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
21131 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
21132 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
21133 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
21134 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
21135 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
21136 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
21137 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
21138 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
21139 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
21140 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
21141 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
21142 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
21143 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
21144 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
21145 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
21146 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
21147 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
21148 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
21149 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
21150 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
21151 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
21152 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
21153 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
21154 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
21155 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
21156 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
21157 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
21158 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
21159 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
21160 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
21161 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
21162 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
21163 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
21164 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
21165 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
21166 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
21167 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
21168 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
21169 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
21170 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
21171 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
21172 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
21173 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
21174 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
21175 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
21176 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
21177 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
21178 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
21179 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
21180 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
21181 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
21182 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
21183 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
21184 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
21185 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
21186 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
21187 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
21188 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
21189 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
21190 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
21191 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
21192 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
21193 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
21194 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
21195 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
21196 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
21197 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
21198 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
21199 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
21200 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
21201 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
21202 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
21203 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
21204 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
21205 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
21206 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
21207 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
21208 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
21209 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
21210 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
21211 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
21212 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
21213 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
21214 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
21215 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
21216 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
21217 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
21218 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
21219 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
21220 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
21221 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
21222 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
21223 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
21224 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
21225 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
21226 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
21227 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
21228 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
21229 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
21230 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
21231 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
21232 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
21233 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
21234 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
21235 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
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21280 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
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21283 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
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21292 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
21293 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
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21295 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
21296 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
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21301 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
21302 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
21303 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
21304 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
21305 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
21306 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
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21310 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
21311 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
21312 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
21313 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
21314 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
21315 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
21316 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
21317 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
21318 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
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21320 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
21321 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
21322 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
21323 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
21324 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
21325 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
21326 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
21327 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
21328 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
21329 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
21330 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
21331 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
21332 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
21333 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
21334 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
21335 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
21336 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
21337 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
21338 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
21339 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
21340 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
21341 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
21342 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
21343 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
21344 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
21345 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
21346 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
21347 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
21348 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
21349 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
21350 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
21351 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
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21410 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
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21414 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
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21423 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
21424 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
21425 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
21426 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
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21430 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
21431 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
21432 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
21433 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
21434 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
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21439 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
21440 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
21441 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
21442 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
21443 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
21444 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
21445 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
21446 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
21447 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
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21449 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
21450 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
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21452 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
21453 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
21454 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
21455 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
21456 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
21457 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
21458 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
21459 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
21460 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
21461 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
21462 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
21463 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
21464 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
21465 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
21466 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
21467 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
21468 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
21469 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
21470 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
21471 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
21472 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
21473 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
21474 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
21475 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
21476 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
21477 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
21478 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
21479 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
21480 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
21481 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
21482 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
21483 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
21484 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
21485 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
21486 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
21487 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
21488 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
21489 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
21490 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
21491 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
21492 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
21493 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
21494 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
21495 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
21496 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
21497 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
21498 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
21499 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
21500 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
21501 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
21502 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
21503 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
21504 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
21505 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
21506 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
21507 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
21508 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
21509 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
21510 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
21511 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
21512 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
21513 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
21514 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
21515 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
21516 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
21517 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
21518 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
21519 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
21520 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
21521 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
21522 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
21523 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
21524 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
21525 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
21526 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
21527 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
21528 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
21529 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
21530 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
21531 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
21532 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
21533 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
21534 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
21535 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
21536 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
21537 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
21538 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
21539 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
21540 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
21541 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
21542 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
21543 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
21544 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
21545 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
21546 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
21547 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
21548 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
21549 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
21550 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
21551 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
21552 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
21553 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
21554 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
21555 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
21556 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
21557 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
21558 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
21559 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
21560 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
21561 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
21562 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
21563 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
21564 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
21565 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
21566 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
21567 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
21568 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
21569 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
21570 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
21571 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
21572 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
21573 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
21574 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
21575 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
21576 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
21577 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
21578 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
21579 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
21580 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
21581 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
21582 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
21583 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
21584 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
21585 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
21586 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
21587 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
21588 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
21589 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
21590 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
21591 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
21592 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
21593 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
21594 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
21595 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
21596 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
21597 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
21598 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
21599 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
21600 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
21601 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
21602 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
21603 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
21604 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
21605 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
21606 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
21607 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
21608 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
21609 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
21610 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
21611 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
21612 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
21613 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
21614 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
21615 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
21616 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
21617 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
21618 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
21619 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
21620 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
21621 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
21622 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
21623 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
21624 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
21625 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
21626 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
21627 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
21628 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
21629 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
21630 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
21631 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
21632 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
21633 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
21634 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
21635 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
21636 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
21637 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
21638 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
21639 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
21640 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
21641 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
21642 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
21643 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
21644 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
21645 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
21646 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
21647 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
21648 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
21649 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
21650 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
21651 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
21652 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
21653 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
21654 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
21655 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
21656 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
21657 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
21658 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
21659 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
21660 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
21661 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
21662 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
21663 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
21664 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
21665 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
21666 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
21667 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
21668 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
21669 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
21670 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
21671 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
21672 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
21673 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
21674 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
21675 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
21676 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
21677 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
21678 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
21679 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
21680 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
21681 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
21682 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
21683 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
21684 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
21685 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
21686 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
21687 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
21688 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
21689 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
21690 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
21691 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
21692 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
21693 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
21694 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
21695 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
21696 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
21697 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
21698 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
21699 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
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21703 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
21704 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
21705 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
21706 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
21707 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
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21710 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
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21712 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
21713 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
21714 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
21715 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
21716 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
21717 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
21718 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
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21722 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
21723 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
21724 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
21725 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
21726 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
21727 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
21728 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
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21730 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
21731 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
21732 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
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21734 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
21735 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
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21737 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
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21739 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
21740 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
21741 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
21742 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
21743 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
21744 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
21745 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
21746 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
21747 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
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21749 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
21750 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
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21752 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
21753 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
21754 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
21755 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
21756 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
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21758 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
21759 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
21760 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
21761 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
21762 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
21763 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
21764 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
21765 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
21766 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
21767 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
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21769 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
21770 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
21771 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
21772 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
21773 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
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21775 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
21776 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
21777 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
21778 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
21779 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
21780 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
21781 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
21782 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
21783 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
21784 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
21785 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
21786 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
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21788 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
21789 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
21790 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
21791 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
21792 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
21793 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
21794 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
21795 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
21796 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
21797 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
21798 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
21799 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
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21801 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
21802 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
21803 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
21804 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
21805 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
21806 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
21807 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
21808 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
21809 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
21810 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
21811 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
21812 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
21813 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
21814 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
21815 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
21816 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
21817 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
21818 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
21819 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
21820 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
21821 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
21822 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
21823 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
21824 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
21825 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
21826 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
21827 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
21828 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
21829 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
21830 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
21831 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
21832 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
21833 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
21834 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
21835 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
21836 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
21837 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
21838 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
21839 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
21840 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
21841 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
21842 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
21843 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
21844 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
21845 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
21846 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
21847 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
21848 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
21849 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
21850 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
21851 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
21852 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
21853 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
21854 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
21855 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
21856 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
21857 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
21858 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
21859 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
21860 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
21861 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
21862 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
21863 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
21864 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
21865 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
21866 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
21867 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
21868 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
21869 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
21870 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
21871 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
21872 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
21873 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
21874 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
21875 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
21876 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
21877 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
21878 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
21879 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
21880 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
21881 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
21882 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
21883 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
21884 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
21885 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
21886 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
21887 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
21888 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
21889 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
21890 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
21891 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
21892 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
21893 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
21894 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
21895 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
21896 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
21897 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
21898 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
21899 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
21900 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
21901 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
21902 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
21903 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
21904 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
21905 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
21906 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
21907 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
21908 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
21909 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
21910 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
21911 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
21912 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
21913 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
21914 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
21915 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
21916 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
21917 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
21918 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
21919 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
21920 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
21921 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
21922 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
21923 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
21924 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
21925 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
21926 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
21927 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
21928 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
21929 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
21930 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
21931 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
21932 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
21933 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
21934 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
21935 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
21936 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
21937 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
21938 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
21939 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
21940 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
21941 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
21942 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
21943 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
21944 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
21945 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
21946 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
21947 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
21948 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
21949 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
21950 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
21951 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
21952 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
21953 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
21954 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
21955 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
21956 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
21957 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
21958 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
21959 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
21960 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
21961 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
21962 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
21963 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
21964 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
21965 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
21966 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
21967 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
21968 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
21969 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
21970 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
21971 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
21972 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
21973 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
21974 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
21975 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
21976 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
21977 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
21978 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
21979 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
21980 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
21981 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
21982 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
21983 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
21984 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
21985 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
21986 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
21987 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
21988 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
21989 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
21990 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
21991 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
21992 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
21993 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
21994 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
21995 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
21996 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
21997 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
21998 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
21999 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
22000 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
22001 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
22002 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
22003 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
22004 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
22005 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
22006 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
22007 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
22008 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
22009 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
22010 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
22011 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
22012 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
22013 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
22014 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
22015 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
22016 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
22017 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
22018 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
22019 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
22020 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
22021 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
22022 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
22023 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
22024 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
22025 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
22026 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
22027 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
22028 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
22029 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
22030 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
22031 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
22032 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
22033 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
22034 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
22035 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
22036 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
22037 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
22038 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
22039 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
22040 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
22041 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
22042 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
22043 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
22044 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
22045 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
22046 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
22047 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
22048 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
22049 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
22050 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
22051 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
22052 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
22053 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
22054 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
22055 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
22056 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
22057 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
22058 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
22059 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
22060 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
22061 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
22062 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
22063 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
22064 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
22065 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
22066 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
22067 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
22068 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
22069 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
22070 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
22071 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
22072 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
22073 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
22074 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
22075 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
22076 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
22077 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
22078 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
22079 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
22080 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
22081 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
22082 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
22083 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
22084 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
22085 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
22086 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
22087 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
22088 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
22089 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
22090 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
22091 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
22092 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
22093 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
22094 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
22095 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
22096 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
22097 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
22098 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
22099 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
22100 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
22101 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
22102 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
22103 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
22104 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
22105 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
22106 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
22107 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
22108 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
22109 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
22110 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
22111 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
22112 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
22113 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
22114 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
22115 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
22116 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
22117 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
22118 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
22119 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
22120 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
22121 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
22122 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
22123 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
22124 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
22125 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
22126 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
22127 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
22128 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
22129 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
22130 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
22131 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
22132 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
22133 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
22134 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
22135 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
22136 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
22137 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
22138 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
22139 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
22140 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
22141 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
22142 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
22143 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
22144 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
22145 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
22146 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
22147 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
22148 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
22149 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
22150 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
22151 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
22152 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
22153 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
22154 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
22155 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
22156 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
22157 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
22158 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
22159 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
22160 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
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22870 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
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22901 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
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22910 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
22911 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
22912 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
22913 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
22914 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
22915 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
22916 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
22917 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
22918 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
22919 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
22920 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
22921 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
22922 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
22923 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
22924 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
22925 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
22926 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
22927 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
22928 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
22929 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
22930 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
22931 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
22932 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
22933 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
22934 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
22935 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
22936 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
22937 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
22938 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
22939 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
22940 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
22941 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
22942 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
22943 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
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22945 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
22946 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
22947 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
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22949 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
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22960 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
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22963 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
22964 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
22965 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
22966 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
22967 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
22968 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
22969 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
22970 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
22971 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
22972 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
22973 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
22974 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
22975 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
22976 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
22977 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
22978 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
22979 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
22980 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
22981 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
22982 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
22983 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
22984 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
22985 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
22986 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
22987 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
22988 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
22989 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
22990 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
22991 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
22992 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
22993 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
22994 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
22995 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
22996 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
22997 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
22998 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
22999 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
23000 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
23001 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
23002 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
23003 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
23004 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
23005 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
23006 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
23007 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
23008 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
23009 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
23010 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
23011 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
23012 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
23013 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
23014 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
23015 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
23016 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
23017 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
23018 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
23019 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
23020 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
23021 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
23022 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
23023 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
23024 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
23025 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
23026 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
23027 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
23028 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
23029 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
23030 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
23031 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
23032 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
23033 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
23034 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
23035 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
23036 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
23037 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
23038 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
23039 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
23040 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
23041 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
23042 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
23043 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
23044 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
23045 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
23046 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
23047 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
23048 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
23049 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
23050 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
23051 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
23052 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
23053 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
23054 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
23055 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
23056 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
23057 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
23058 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
23059 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
23060 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
23061 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
23062 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
23063 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
23064 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
23065 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
23066 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
23067 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
23068 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
23069 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
23070 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
23071 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
23072 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
23073 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
23074 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
23075 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
23076 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
23077 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
23078 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
23079 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
23080 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
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23189 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
23190 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
23191 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
23192 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
23193 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
23194 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
23195 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
23196 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
23197 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
23198 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
23199 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
23200 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
23201 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
23202 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
23203 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
23204 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
23205 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
23206 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
23207 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
23208 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
23209 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
23210 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
23211 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
23212 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
23213 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
23214 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
23215 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
23216 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
23217 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
23218 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
23219 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
23220 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
23221 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
23222 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
23223 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
23224 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
23225 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
23226 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
23227 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
23228 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
23229 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
23230 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
23231 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
23232 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
23233 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
23234 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
23235 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
23236 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
23237 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
23238 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
23239 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
23240 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
23241 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
23242 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
23243 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
23244 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
23245 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
23246 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
23247 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
23248 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
23249 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
23250 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
23251 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
23252 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
23253 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
23254 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
23255 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
23256 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
23257 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
23258 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
23259 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
23260 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
23261 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
23262 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
23263 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
23264 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
23265 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
23266 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
23267 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
23268 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
23269 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
23270 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
23271 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
23272 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
23273 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
23274 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
23275 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
23276 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
23277 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
23278 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
23279 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
23280 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
23281 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
23282 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
23283 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
23284 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
23285 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
23286 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
23287 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
23288 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
23289 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
23290 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
23291 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
23292 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
23293 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
23294 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
23295 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
23296 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
23297 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
23298 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
23299 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
23300 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
23301 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
23302 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
23303 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
23304 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
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23307 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
23308 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
23309 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
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23311 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
23312 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
23313 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
23314 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
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23316 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
23317 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
23318 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
23319 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
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23321 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
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23323 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
23324 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
23325 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
23326 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
23327 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
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23329 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
23330 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
23331 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
23332 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
23333 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
23334 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
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23336 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
23337 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
23338 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
23339 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
23340 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
23341 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
23342 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
23343 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
23344 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
23345 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
23346 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
23347 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
23348 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
23349 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
23350 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
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23352 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
23353 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
23354 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
23355 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
23356 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
23357 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
23358 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
23359 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
23360 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
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23362 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
23363 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
23364 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
23365 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
23366 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
23367 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
23368 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
23369 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
23370 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
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23372 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
23373 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
23374 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
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23376 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
23377 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
23378 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
23379 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
23380 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
23381 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
23382 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
23383 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
23384 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
23385 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
23386 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
23387 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
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23389 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
23390 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
23391 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
23392 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
23393 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
23394 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
23395 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
23396 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
23397 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
23398 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
23399 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
23400 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
23401 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
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23403 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
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23405 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
23406 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
23407 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
23408 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
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23410 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
23411 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
23412 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
23413 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
23414 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
23415 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
23416 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
23417 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
23418 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
23419 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
23420 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
23421 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
23422 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
23423 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
23424 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
23425 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
23426 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
23427 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
23428 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
23429 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
23430 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
23431 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
23432 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
23433 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
23434 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
23435 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
23436 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
23437 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
23438 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
23439 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
23440 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
23441 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
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23443 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
23444 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
23445 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
23446 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
23447 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
23448 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
23449 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
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23451 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
23452 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
23453 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
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23456 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
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23458 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
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23460 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
23461 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
23462 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
23463 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
23464 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
23465 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
23466 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
23467 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
23468 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
23469 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
23470 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
23471 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
23472 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
23473 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
23474 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
23475 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
23476 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
23477 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
23478 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
23479 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
23480 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
23481 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
23482 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
23483 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
23484 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
23485 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
23486 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
23487 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
23488 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
23489 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
23490 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
23491 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
23492 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
23493 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
23494 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
23495 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
23496 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
23497 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
23498 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
23499 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
23500 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
23501 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
23502 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
23503 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
23504 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
23505 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
23506 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
23507 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
23508 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
23509 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
23510 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
23511 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
23512 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
23513 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
23514 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
23515 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
23516 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
23517 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
23518 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
23519 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
23520 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
23521 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
23522 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
23523 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
23524 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
23525 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
23526 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
23527 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
23528 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
23529 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
23530 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
23531 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
23532 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
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23534 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
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23539 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
23540 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
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23560 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
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23564 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
23565 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
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23569 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
23570 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
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23575 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
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23577 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
23578 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
23579 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
23580 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
23581 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
23582 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
23583 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
23584 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
23585 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
23586 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
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23589 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
23590 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
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23593 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
23594 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
23595 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
23596 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
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23599 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
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23610 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
23611 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
23612 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
23613 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
23614 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
23615 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
23616 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
23617 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
23618 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
23619 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
23620 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
23621 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
23622 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
23623 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
23624 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
23625 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
23626 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
23627 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
23628 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
23629 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
23630 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
23631 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
23632 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
23633 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
23634 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
23635 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
23636 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
23637 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
23638 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
23639 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
23640 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
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23642 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
23643 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
23644 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
23645 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
23646 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
23647 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
23648 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
23649 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
23650 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
23651 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
23652 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
23653 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
23654 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
23655 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
23656 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
23657 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
23658 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
23659 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
23660 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
23661 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
23662 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
23663 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
23664 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
23665 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
23666 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
23667 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
23668 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
23669 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
23670 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
23671 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
23672 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
23673 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
23674 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
23675 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
23676 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
23677 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
23678 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
23679 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
23680 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
23681 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
23682 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
23683 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
23684 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
23685 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
23686 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
23687 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
23688 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
23689 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
23690 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
23691 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
23692 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
23693 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
23694 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
23695 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
23696 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
23697 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
23698 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
23699 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
23700 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
23701 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
23702 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
23703 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
23704 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
23705 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
23706 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
23707 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
23708 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
23709 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
23710 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
23711 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
23712 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
23713 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
23714 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
23715 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
23716 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
23717 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
23718 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
23719 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
23720 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
23721 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
23722 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
23723 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
23724 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
23725 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
23726 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
23727 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
23728 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
23729 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
23730 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
23731 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
23732 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
23733 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
23734 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
23735 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
23736 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
23737 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
23738 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
23739 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
23740 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
23741 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
23742 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
23743 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
23744 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
23745 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
23746 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
23747 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
23748 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
23749 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
23750 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
23751 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
23752 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
23753 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
23754 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
23755 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
23756 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
23757 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
23758 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
23759 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
23760 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
23761 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
23762 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
23763 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
23764 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
23765 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
23766 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
23767 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
23768 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
23769 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
23770 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
23771 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
23772 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
23773 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
23774 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
23775 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
23776 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
23777 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
23778 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
23779 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
23780 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
23781 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
23782 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
23783 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
23784 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
23785 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
23786 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
23787 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
23788 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
23789 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
23790 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
23791 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
23792 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
23793 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
23794 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
23795 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
23796 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
23797 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
23798 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
23799 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
23800 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
23801 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
23802 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
23803 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
23804 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
23805 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
23806 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
23807 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
23808 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
23809 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
23810 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
23811 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
23812 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
23813 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
23814 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
23815 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
23816 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
23817 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
23818 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
23819 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
23820 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
23821 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
23822 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
23823 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
23824 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
23825 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
23826 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
23827 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
23828 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
23829 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
23830 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
23831 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
23832 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
23833 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
23834 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
23835 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
23836 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
23837 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
23838 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
23839 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
23840 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
23841 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
23842 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
23843 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
23844 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
23845 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
23846 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
23847 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
23848 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
23849 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
23850 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
23851 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
23852 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
23853 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
23854 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
23855 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
23856 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
23857 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
23858 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
23859 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
23860 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
23861 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
23862 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
23863 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
23864 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
23865 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
23866 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
23867 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
23868 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
23869 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
23870 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
23871 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
23872 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
23873 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
23874 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
23875 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
23876 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
23877 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
23878 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
23879 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
23880 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
23881 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
23882 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
23883 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
23884 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
23885 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
23886 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
23887 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
23888 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
23889 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
23890 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
23891 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
23892 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
23893 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
23894 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
23895 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
23896 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
23897 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
23898 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
23899 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
23900 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
23901 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
23902 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
23903 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
23904 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
23905 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
23906 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
23907 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
23908 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
23909 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
23910 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
23911 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
23912 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
23913 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
23914 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
23915 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
23916 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
23917 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
23918 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
23919 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
23920 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
23921 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
23922 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
23923 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
23924 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
23925 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
23926 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
23927 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
23928 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
23929 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
23930 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
23931 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
23932 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
23933 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
23934 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
23935 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
23936 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
23937 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
23938 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
23939 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
23940 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
23941 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
23942 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
23943 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
23944 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
23945 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
23946 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
23947 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
23948 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
23949 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
23950 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
23951 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
23952 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
23953 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
23954 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
23955 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
23956 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
23957 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
23958 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
23959 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
23960 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
23961 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
23962 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
23963 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
23964 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
23965 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
23966 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
23967 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
23968 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
23969 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
23970 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
23971 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
23972 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
23973 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
23974 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
23975 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
23976 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
23977 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
23978 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
23979 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
23980 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
23981 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
23982 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
23983 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
23984 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
23985 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
23986 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
23987 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
23988 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
23989 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
23990 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
23991 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
23992 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
23993 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
23994 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
23995 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
23996 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
23997 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
23998 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
23999 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
24000 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
24001 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
24002 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
24003 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
24004 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
24005 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
24006 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
24007 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24008 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24009 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24010 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24011 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24012 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24013 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24014 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24015 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24016 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24017 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24018 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24019 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
24020 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
24021 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
24022 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
24023 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
24024 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
24025 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
24026 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
24027 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
24028 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
24029 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
24030 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
24031 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
24032 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
24033 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
24034 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
24035 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
24036 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
24037 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
24038 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
24039 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
24040 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
24041 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
24042 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
24043 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24044 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24045 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24046 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24047 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24048 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24049 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24050 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24051 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24052 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24053 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24054 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24055 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
24056 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
24057 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
24058 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
24059 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
24060 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
24061 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
24062 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
24063 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
24064 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
24065 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
24066 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
24067 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
24068 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
24069 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
24070 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
24071 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
24072 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
24073 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
24074 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
24075 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
24076 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
24077 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
24078 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
24079 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24080 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24081 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24082 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24083 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24084 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24085 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24086 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24087 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24088 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24089 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24090 dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24091 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24092 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24093 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24094 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24095 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24096 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24097 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24098 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24099 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24100 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24101 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24102 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24103 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24104 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24105 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24106 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24107 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24108 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24109 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24110 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24111 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24112 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24113 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24114 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24115 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24116 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24117 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24118 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24119 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24120 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24121 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24122 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24123 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24124 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24125 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24126 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24127 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24128 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24129 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24130 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24131 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24132 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24133 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24134 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24135 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24136 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24137 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24138 dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24139 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24140 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24141 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24142 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24143 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24144 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24145 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24146 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24147 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24148 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24149 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24150 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24151 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24152 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24153 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24154 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24155 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24156 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24157 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24158 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24159 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24160 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24161 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24162 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24163 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24164 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24165 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24166 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24167 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24168 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24169 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24170 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24171 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24172 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24173 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24174 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24175 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24176 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24177 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24178 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24179 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24180 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24181 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24182 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24183 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24184 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24185 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24186 dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24187 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24188 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24189 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24190 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24191 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24192 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24193 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24194 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24195 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24196 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24197 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24198 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24199 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24200 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24201 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24202 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24203 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24204 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24205 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24206 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24207 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24208 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24209 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24210 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24211 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24212 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24213 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24214 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24215 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24216 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24217 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24218 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24219 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24220 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24221 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24222 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24223 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24224 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24225 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24226 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24227 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24228 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24229 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24230 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24231 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24232 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24233 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24234 dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24235 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24236 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24237 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24238 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24239 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24240 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24241 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24242 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24243 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24244 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24245 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24246 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24247 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24248 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24249 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24250 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24251 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24252 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24253 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24254 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24255 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24256 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24257 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24258 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24259 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24260 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24261 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24262 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24263 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24264 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24265 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24266 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24267 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24268 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24269 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24270 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24271 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24272 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24273 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24274 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24275 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24276 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24277 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24278 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24279 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24280 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24281 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24282 dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24283 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24284 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24285 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24286 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24287 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24288 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24289 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24290 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24291 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24292 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24293 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24294 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24295 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24296 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24297 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24298 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24299 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24300 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24301 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24302 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24303 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24304 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24305 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24306 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24307 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24308 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24309 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24310 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24311 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24312 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24313 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24314 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24315 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24316 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24317 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24318 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24319 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24320 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24321 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24322 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24323 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24324 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24325 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24326 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24327 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24328 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24329 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24330 dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24331 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24332 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24333 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24334 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24335 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24336 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24337 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24338 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24339 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24340 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24341 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24342 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24343 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24344 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24345 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24346 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24347 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24348 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24349 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24350 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24351 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24352 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24353 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24354 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24355 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24356 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24357 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24358 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24359 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24360 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24361 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24362 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24363 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24364 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24365 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24366 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24367 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24368 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24369 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24370 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24371 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24372 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24373 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24374 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24375 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24376 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24377 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24378 dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24379 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
24380 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
24381 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
24382 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
24383 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
24384 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
24385 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
24386 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
24387 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
24388 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
24389 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
24390 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
24391 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
24392 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
24393 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
24394 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
24395 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
24396 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
24397 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
24398 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
24399 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
24400 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
24401 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
24402 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
24403 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24404 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24405 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24406 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24407 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24408 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24409 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24410 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24411 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24412 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24413 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24414 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24415 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
24416 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
24417 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
24418 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
24419 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
24420 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
24421 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
24422 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
24423 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
24424 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
24425 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
24426 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
24427 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
24428 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
24429 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
24430 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
24431 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
24432 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
24433 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
24434 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
24435 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
24436 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
24437 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
24438 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
24439 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24440 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24441 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24442 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24443 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24444 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24445 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24446 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24447 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24448 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24449 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24450 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24451 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
24452 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
24453 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
24454 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
24455 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
24456 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
24457 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
24458 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
24459 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
24460 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
24461 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
24462 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
24463 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
24464 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
24465 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
24466 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
24467 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
24468 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
24469 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
24470 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
24471 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
24472 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
24473 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
24474 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
24475 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24476 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24477 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24478 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24479 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24480 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24481 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24482 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24483 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24484 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24485 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24486 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24487 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
24488 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
24489 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
24490 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
24491 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
24492 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
24493 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
24494 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
24495 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
24496 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
24497 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
24498 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
24499 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
24500 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
24501 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
24502 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
24503 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
24504 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
24505 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
24506 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
24507 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
24508 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
24509 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
24510 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
24511 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24512 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24513 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24514 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24515 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24516 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24517 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24518 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24519 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24520 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24521 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24522 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24523 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
24524 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
24525 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
24526 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
24527 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
24528 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
24529 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
24530 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
24531 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
24532 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
24533 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
24534 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
24535 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
24536 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
24537 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
24538 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
24539 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
24540 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
24541 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
24542 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
24543 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
24544 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
24545 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
24546 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
24547 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24548 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24549 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24550 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24551 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24552 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24553 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24554 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24555 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24556 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24557 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24558 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24559 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
24560 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
24561 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
24562 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
24563 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
24564 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
24565 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
24566 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
24567 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
24568 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
24569 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
24570 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
24571 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
24572 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
24573 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
24574 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
24575 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
24576 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
24577 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
24578 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
24579 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
24580 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
24581 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
24582 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
24583 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24584 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24585 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24586 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24587 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24588 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24589 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24590 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24591 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24592 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24593 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24594 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24595 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
24596 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
24597 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
24598 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
24599 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
24600 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
24601 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
24602 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
24603 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
24604 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
24605 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
24606 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
24607 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
24608 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
24609 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
24610 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
24611 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
24612 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
24613 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
24614 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
24615 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
24616 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
24617 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
24618 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
24619 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24620 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24621 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24622 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24623 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24624 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24625 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24626 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24627 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24628 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24629 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24630 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24631 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
24632 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
24633 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
24634 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
24635 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
24636 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
24637 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
24638 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
24639 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
24640 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
24641 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
24642 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
24643 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
24644 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
24645 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
24646 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
24647 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
24648 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
24649 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
24650 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
24651 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
24652 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
24653 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
24654 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
24655 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24656 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24657 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24658 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24659 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24660 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24661 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24662 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24663 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24664 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24665 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24666 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24667 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
24668 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
24669 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
24670 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
24671 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
24672 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
24673 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
24674 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
24675 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
24676 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
24677 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
24678 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
24679 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
24680 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
24681 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
24682 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
24683 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
24684 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
24685 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
24686 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
24687 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
24688 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
24689 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
24690 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
24691 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24692 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24693 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24694 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24695 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24696 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24697 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24698 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24699 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24700 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24701 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24702 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24703 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
24704 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
24705 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
24706 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
24707 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
24708 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
24709 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
24710 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
24711 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
24712 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
24713 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
24714 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
24715 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
24716 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
24717 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
24718 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
24719 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
24720 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
24721 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
24722 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
24723 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
24724 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
24725 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
24726 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
24727 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24728 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24729 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24730 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24731 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24732 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24733 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24734 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24735 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24736 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24737 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24738 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24739 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
24740 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
24741 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
24742 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
24743 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
24744 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
24745 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
24746 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
24747 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
24748 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
24749 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
24750 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
24751 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
24752 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
24753 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
24754 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
24755 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
24756 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
24757 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
24758 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
24759 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
24760 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
24761 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
24762 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
24763 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24764 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24765 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24766 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24767 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24768 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24769 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24770 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24771 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24772 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24773 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24774 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24775 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
24776 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
24777 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
24778 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
24779 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
24780 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
24781 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
24782 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
24783 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
24784 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
24785 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
24786 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
24787 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
24788 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
24789 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
24790 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
24791 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
24792 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
24793 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
24794 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
24795 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
24796 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
24797 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
24798 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
24799 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24800 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24801 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24802 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24803 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24804 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24805 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24806 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24807 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24808 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24809 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24810 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24811 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
24812 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
24813 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
24814 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
24815 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
24816 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
24817 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
24818 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
24819 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
24820 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
24821 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
24822 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
24823 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
24824 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
24825 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
24826 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
24827 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
24828 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
24829 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
24830 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
24831 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
24832 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
24833 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
24834 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
24835 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24836 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24837 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24838 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24839 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24840 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24841 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24842 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24843 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24844 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24845 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24846 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24847 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
24848 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
24849 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
24850 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
24851 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
24852 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
24853 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
24854 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
24855 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
24856 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
24857 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
24858 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
24859 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
24860 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
24861 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
24862 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
24863 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
24864 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
24865 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
24866 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
24867 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
24868 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
24869 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
24870 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
24871 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24872 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24873 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24874 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24875 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24876 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24877 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24878 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24879 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24880 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24881 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24882 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24883 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
24884 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
24885 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
24886 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
24887 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
24888 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
24889 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
24890 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
24891 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
24892 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
24893 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
24894 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
24895 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
24896 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
24897 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
24898 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
24899 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
24900 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
24901 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
24902 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
24903 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
24904 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
24905 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
24906 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
24907 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24908 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24909 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24910 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24911 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24912 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24913 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24914 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24915 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24916 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24917 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24918 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24919 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
24920 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
24921 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
24922 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
24923 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
24924 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
24925 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
24926 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
24927 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
24928 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
24929 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
24930 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
24931 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
24932 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
24933 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
24934 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
24935 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
24936 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
24937 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
24938 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
24939 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
24940 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
24941 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
24942 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
24943 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24944 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24945 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24946 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24947 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24948 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24949 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24950 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24951 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24952 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24953 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24954 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24955 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
24956 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
24957 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
24958 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
24959 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
24960 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
24961 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
24962 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
24963 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
24964 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
24965 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
24966 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
24967 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
24968 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
24969 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
24970 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
24971 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
24972 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
24973 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
24974 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
24975 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
24976 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
24977 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
24978 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
24979 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
24980 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
24981 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
24982 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
24983 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
24984 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
24985 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
24986 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
24987 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
24988 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
24989 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
24990 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
24991 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
24992 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
24993 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
24994 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
24995 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
24996 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
24997 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
24998 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
24999 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
25000 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
25001 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
25002 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
25003 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
25004 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
25005 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
25006 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
25007 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
25008 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
25009 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
25010 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
25011 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
25012 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
25013 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
25014 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
25015 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
25016 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
25017 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
25018 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
25019 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
25020 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
25021 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
25022 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
25023 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
25024 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
25025 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
25026 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
25027 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
25028 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
25029 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
25030 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
25031 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
25032 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
25033 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
25034 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
25035 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
25036 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
25037 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
25038 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
25039 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
25040 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
25041 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
25042 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
25043 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
25044 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
25045 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
25046 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
25047 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
25048 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
25049 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
25050 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
25051 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
25052 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
25053 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
25054 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
25055 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
25056 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
25057 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
25058 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
25059 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
25060 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
25061 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
25062 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
25063 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
25064 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
25065 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
25066 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
25067 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
25068 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
25069 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
25070 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
25071 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
25072 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
25073 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
25074 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
25075 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
25076 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
25077 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
25078 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
25079 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
25080 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
25081 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
25082 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
25083 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
25084 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
25085 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
25086 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
25087 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
25088 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
25089 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
25090 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
25091 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
25092 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
25093 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
25094 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
25095 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
25096 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
25097 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
25098 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
25099 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
25100 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
25101 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
25102 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
25103 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
25104 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
25105 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
25106 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
25107 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
25108 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
25109 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
25110 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
25111 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
25112 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
25113 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
25114 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
25115 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
25116 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
25117 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
25118 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
25119 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
25120 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
25121 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
25122 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
25123 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
25124 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
25125 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
25126 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
25127 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
25128 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
25129 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
25130 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
25131 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
25132 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
25133 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
25134 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
25135 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
25136 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
25137 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
25138 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
25139 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
25140 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
25141 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
25142 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
25143 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
25144 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
25145 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
25146 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
25147 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
25148 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
25149 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
25150 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
25151 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
25152 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
25153 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
25154 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
25155 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
25156 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
25157 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
25158 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
25159 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
25160 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
25161 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
25162 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
25163 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
25164 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
25165 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
25166 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
25167 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
25168 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
25169 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
25170 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
25171 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
25172 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
25173 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
25174 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
25175 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
25176 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
25177 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
25178 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
25179 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
25180 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
25181 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
25182 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
25183 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
25184 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
25185 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
25186 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
25187 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
25188 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
25189 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
25190 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
25191 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
25192 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
25193 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
25194 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
25195 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
25196 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
25197 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
25198 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
25199 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
25200 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
25201 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
25202 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
25203 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
25204 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
25205 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
25206 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
25207 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
25208 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
25209 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
25210 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
25211 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
25212 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
25213 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
25214 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
25215 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
25216 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
25217 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
25218 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
25219 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
25220 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
25221 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
25222 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
25223 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
25224 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
25225 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
25226 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
25227 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
25228 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
25229 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
25230 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
25231 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
25232 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
25233 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
25234 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
25235 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
25236 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
25237 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
25238 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
25239 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
25240 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
25241 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
25242 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
25243 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
25244 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
25245 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
25246 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
25247 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
25248 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
25249 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
25250 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
25251 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
25252 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
25253 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
25254 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
25255 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
25256 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
25257 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
25258 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
25259 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
25260 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
25261 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
25262 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
25263 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
25264 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
25265 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
25266 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
25267 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
25268 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
25269 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
25270 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
25271 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
25272 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
25273 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
25274 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
25275 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
25276 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
25277 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
25278 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
25279 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
25280 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
25281 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
25282 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
25283 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
25284 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
25285 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
25286 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
25287 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
25288 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
25289 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
25290 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
25291 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
25292 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
25293 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
25294 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
25295 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
25296 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
25297 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
25298 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
25299 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
25300 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
25301 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
25302 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
25303 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
25304 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
25305 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
25306 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
25307 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
25308 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
25309 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
25310 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
25311 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
25312 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
25313 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
25314 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
25315 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
25316 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
25317 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
25318 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
25319 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
25320 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
25321 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
25322 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
25323 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
25324 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
25325 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
25326 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
25327 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
25328 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
25329 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
25330 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
25331 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
25332 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
25333 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
25334 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
25335 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
25336 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
25337 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
25338 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
25339 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
25340 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
25341 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
25342 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
25343 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
25344 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
25345 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
25346 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
25347 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
25348 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
25349 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
25350 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
25351 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
25352 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
25353 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
25354 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
25355 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
25356 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
25357 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
25358 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
25359 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
25360 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
25361 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
25362 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
25363 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
25364 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
25365 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
25366 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
25367 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
25368 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
25369 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
25370 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
25371 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
25372 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
25373 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
25374 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
25375 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
25376 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
25377 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
25378 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
25379 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
25380 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
25381 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
25382 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
25383 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
25384 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
25385 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
25386 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
25387 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
25388 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
25389 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
25390 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
25391 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
25392 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
25393 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
25394 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
25395 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
25396 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
25397 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
25398 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
25399 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
25400 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
25401 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
25402 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
25403 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
25404 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
25405 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
25406 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
25407 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
25408 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
25409 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
25410 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
25411 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
25412 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
25413 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
25414 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
25415 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
25416 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
25417 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
25418 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
25419 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
25420 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
25421 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
25422 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
25423 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
25424 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
25425 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
25426 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
25427 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
25428 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
25429 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
25430 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
25431 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
25432 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
25433 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
25434 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
25435 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
25436 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
25437 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
25438 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
25439 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
25440 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
25441 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
25442 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
25443 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
25444 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
25445 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
25446 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
25447 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
25448 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
25449 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
25450 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
25451 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
25452 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
25453 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
25454 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
25455 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
25456 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
25457 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
25458 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
25459 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
25460 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
25461 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
25462 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
25463 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
25464 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
25465 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
25466 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
25467 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
25468 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
25469 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
25470 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
25471 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
25472 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
25473 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
25474 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
25475 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
25476 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
25477 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
25478 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
25479 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
25480 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
25481 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
25482 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
25483 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
25484 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
25485 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
25486 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
25487 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
25488 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
25489 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
25490 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
25491 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
25492 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
25493 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
25494 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
25495 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
25496 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
25497 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
25498 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
25499 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
25500 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
25501 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
25502 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
25503 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
25504 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
25505 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
25506 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
25507 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
25508 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
25509 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
25510 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
25511 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
25512 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
25513 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
25514 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
25515 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
25516 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
25517 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
25518 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
25519 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
25520 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
25521 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
25522 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
25523 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
25524 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
25525 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
25526 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
25527 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
25528 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
25529 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
25530 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
25531 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
25532 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
25533 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
25534 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
25535 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
25536 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
25537 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
25538 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
25539 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
25540 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
25541 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
25542 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
25543 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
25544 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
25545 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
25546 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
25547 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
25548 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
25549 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
25550 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
25551 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
25552 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
25553 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
25554 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
25555 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
25556 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
25557 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
25558 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
25559 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
25560 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
25561 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
25562 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
25563 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
25564 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
25565 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
25566 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
25567 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
25568 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
25569 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
25570 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
25571 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
25572 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
25573 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
25574 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
25575 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
25576 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
25577 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
25578 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
25579 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
25580 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
25581 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
25582 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
25583 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
25584 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
25585 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
25586 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
25587 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
25588 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
25589 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
25590 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
25591 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
25592 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
25593 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
25594 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
25595 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
25596 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
25597 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
25598 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
25599 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
25600 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
25601 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
25602 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
25603 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
25604 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
25605 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
25606 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
25607 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
25608 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
25609 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
25610 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
25611 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
25612 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
25613 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
25614 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
25615 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
25616 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
25617 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
25618 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
25619 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
25620 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
25621 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
25622 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
25623 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
25624 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
25625 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
25626 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
25627 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
25628 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
25629 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
25630 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
25631 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
25632 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
25633 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
25634 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
25635 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
25636 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
25637 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
25638 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
25639 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
25640 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
25641 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
25642 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
25643 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
25644 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
25645 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
25646 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
25647 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
25648 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
25649 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
25650 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
25651 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
25652 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
25653 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
25654 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
25655 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
25656 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
25657 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
25658 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
25659 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
25660 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
25661 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
25662 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
25663 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
25664 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
25665 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
25666 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
25667 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
25668 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
25669 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
25670 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
25671 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
25672 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
25673 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
25674 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
25675 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
25676 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
25677 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
25678 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
25679 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
25680 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
25681 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
25682 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
25683 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
25684 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
25685 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
25686 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
25687 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
25688 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
25689 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
25690 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
25691 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
25692 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
25693 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
25694 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
25695 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
25696 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
25697 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
25698 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
25699 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
25700 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
25701 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
25702 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
25703 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
25704 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
25705 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
25706 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
25707 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
25708 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
25709 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
25710 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
25711 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
25712 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
25713 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
25714 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
25715 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
25716 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
25717 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
25718 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
25719 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
25720 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
25721 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
25722 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
25723 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
25724 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
25725 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
25726 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
25727 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
25728 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
25729 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
25730 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
25731 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
25732 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
25733 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
25734 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
25735 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
25736 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
25737 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
25738 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
25739 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
25740 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
25741 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
25742 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
25743 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
25744 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
25745 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
25746 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
25747 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
25748 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
25749 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
25750 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
25751 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
25752 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
25753 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
25754 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
25755 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
25756 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
25757 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
25758 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
25759 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
25760 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
25761 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
25762 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
25763 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
25764 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
25765 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
25766 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
25767 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
25768 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
25769 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
25770 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
25771 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
25772 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
25773 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
25774 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
25775 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
25776 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
25777 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
25778 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
25779 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
25780 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
25781 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
25782 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
25783 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
25784 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
25785 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
25786 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
25787 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
25788 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
25789 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
25790 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
25791 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
25792 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
25793 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
25794 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
25795 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
25796 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
25797 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
25798 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
25799 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
25800 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
25801 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
25802 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
25803 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
25804 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
25805 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
25806 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
25807 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
25808 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
25809 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
25810 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
25811 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
25812 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
25813 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
25814 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
25815 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
25816 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
25817 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
25818 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
25819 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
25820 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
25821 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
25822 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
25823 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
25824 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
25825 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
25826 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
25827 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
25828 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
25829 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
25830 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
25831 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
25832 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
25833 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
25834 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
25835 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
25836 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
25837 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
25838 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
25839 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
25840 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
25841 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
25842 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
25843 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
25844 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
25845 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
25846 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
25847 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
25848 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
25849 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
25850 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
25851 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
25852 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
25853 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
25854 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
25855 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
25856 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
25857 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
25858 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
25859 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
25860 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
25861 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
25862 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
25863 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
25864 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
25865 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
25866 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
25867 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
25868 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
25869 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
25870 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
25871 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
25872 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
25873 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
25874 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
25875 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
25876 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
25877 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
25878 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
25879 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
25880 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
25881 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
25882 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
25883 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
25884 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
25885 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
25886 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
25887 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
25888 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
25889 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
25890 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
25891 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
25892 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
25893 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
25894 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
25895 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
25896 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
25897 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
25898 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
25899 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
25900 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
25901 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
25902 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
25903 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
25904 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
25905 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
25906 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
25907 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
25908 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
25909 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
25910 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
25911 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
25912 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
25913 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
25914 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
25915 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
25916 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
25917 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
25918 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
25919 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
25920 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
25921 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
25922 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
25923 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
25924 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
25925 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
25926 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
25927 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
25928 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
25929 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
25930 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
25931 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
25932 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
25933 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
25934 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
25935 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
25936 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
25937 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
25938 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
25939 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
25940 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
25941 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
25942 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
25943 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
25944 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
25945 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
25946 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
25947 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
25948 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
25949 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
25950 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
25951 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
25952 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
25953 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
25954 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
25955 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
25956 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
25957 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
25958 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
25959 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
25960 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
25961 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
25962 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
25963 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
25964 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
25965 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
25966 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
25967 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
25968 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
25969 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
25970 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
25971 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
25972 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
25973 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
25974 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
25975 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
25976 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
25977 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
25978 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
25979 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
25980 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
25981 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
25982 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
25983 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
25984 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
25985 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
25986 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
25987 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
25988 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
25989 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
25990 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
25991 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
25992 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
25993 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
25994 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
25995 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
25996 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
25997 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
25998 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
25999 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
26000 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
26001 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
26002 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
26003 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
26004 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
26005 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
26006 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
26007 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
26008 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
26009 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
26010 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
26011 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
26012 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
26013 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
26014 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
26015 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
26016 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
26017 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
26018 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
26019 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
26020 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
26021 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
26022 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
26023 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
26024 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
26025 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
26026 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
26027 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
26028 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
26029 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
26030 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
26031 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
26032 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
26033 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
26034 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
26035 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
26036 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
26037 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
26038 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
26039 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
26040 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
26041 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
26042 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
26043 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
26044 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
26045 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
26046 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
26047 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
26048 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
26049 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
26050 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
26051 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
26052 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
26053 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
26054 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
26055 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
26056 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
26057 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
26058 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
26059 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
26060 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
26061 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
26062 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
26063 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
26064 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
26065 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
26066 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
26067 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
26068 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
26069 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
26070 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
26071 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
26072 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
26073 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
26074 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
26075 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
26076 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
26077 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
26078 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
26079 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
26080 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
26081 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
26082 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
26083 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
26084 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
26085 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
26086 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
26087 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
26088 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
26089 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
26090 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
26091 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
26092 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
26093 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
26094 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
26095 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
26096 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
26097 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
26098 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
26099 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
26100 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
26101 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
26102 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
26103 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
26104 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
26105 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
26106 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
26107 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
26108 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
26109 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
26110 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
26111 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
26112 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
26113 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
26114 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
26115 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
26116 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
26117 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
26118 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
26119 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
26120 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
26121 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
26122 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
26123 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
26124 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
26125 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
26126 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
26127 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
26128 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
26129 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
26130 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
26131 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
26132 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
26133 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
26134 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
26135 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
26136 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
26137 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
26138 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
26139 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
26140 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
26141 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
26142 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
26143 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
26144 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
26145 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
26146 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
26147 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
26148 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
26149 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
26150 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
26151 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
26152 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
26153 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
26154 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
26155 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
26156 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
26157 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
26158 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
26159 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
26160 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
26161 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
26162 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
26163 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
26164 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
26165 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
26166 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
26167 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
26168 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
26169 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
26170 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
26171 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
26172 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
26173 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
26174 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
26175 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
26176 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
26177 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
26178 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
26179 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
26180 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
26181 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
26182 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
26183 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
26184 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
26185 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
26186 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
26187 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
26188 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
26189 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
26190 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
26191 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
26192 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
26193 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
26194 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
26195 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
26196 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
26197 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
26198 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
26199 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
26200 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
26201 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
26202 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
26203 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
26204 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
26205 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
26206 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
26207 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
26208 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
26209 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
26210 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
26211 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
26212 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
26213 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
26214 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
26215 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
26216 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
26217 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
26218 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
26219 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
26220 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
26221 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
26222 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
26223 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
26224 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
26225 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
26226 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
26227 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
26228 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
26229 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
26230 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
26231 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
26232 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
26233 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
26234 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
26235 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
26236 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
26237 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
26238 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
26239 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
26240 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
26241 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
26242 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
26243 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
26244 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
26245 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
26246 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
26247 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
26248 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
26249 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
26250 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
26251 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
26252 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
26253 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
26254 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
26255 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
26256 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
26257 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
26258 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
26259 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
26260 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
26261 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
26262 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
26263 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
26264 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
26265 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
26266 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
26267 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
26268 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
26269 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
26270 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
26271 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
26272 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
26273 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
26274 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
26275 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
26276 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
26277 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
26278 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
26279 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
26280 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
26281 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
26282 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
26283 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
26284 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
26285 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
26286 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
26287 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
26288 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
26289 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
26290 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
26291 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
26292 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
26293 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
26294 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
26295 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
26296 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
26297 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
26298 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
26299 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
26300 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
26301 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
26302 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
26303 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
26304 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
26305 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
26306 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
26307 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
26308 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
26309 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
26310 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
26311 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
26312 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
26313 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
26314 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
26315 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
26316 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
26317 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
26318 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
26319 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
26320 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
26321 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
26322 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
26323 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
26324 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
26325 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
26326 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
26327 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
26328 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
26329 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
26330 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
26331 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
26332 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
26333 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
26334 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
26335 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
26336 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
26337 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
26338 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
26339 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
26340 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
26341 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
26342 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
26343 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
26344 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
26345 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
26346 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
26347 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
26348 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
26349 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
26350 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
26351 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
26352 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
26353 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
26354 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
26355 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
26356 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
26357 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
26358 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
26359 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
26360 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
26361 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
26362 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
26363 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
26364 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
26365 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
26366 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
26367 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
26368 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
26369 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
26370 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
26371 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
26372 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
26373 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
26374 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
26375 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
26376 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
26377 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
26378 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
26379 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
26380 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
26381 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
26382 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
26383 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
26384 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
26385 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
26386 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
26387 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
26388 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
26389 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
26390 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
26391 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
26392 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
26393 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
26394 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
26395 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
26396 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
26397 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
26398 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
26399 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
26400 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
26401 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
26402 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
26403 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
26404 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
26405 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
26406 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
26407 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
26408 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
26409 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
26410 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
26411 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
26412 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
26413 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
26414 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
26415 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
26416 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
26417 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
26418 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
26419 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
26420 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
26421 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
26422 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
26423 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
26424 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
26425 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
26426 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
26427 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
26428 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
26429 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
26430 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
26431 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
26432 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
26433 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
26434 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
26435 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
26436 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
26437 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
26438 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
26439 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
26440 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
26441 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
26442 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
26443 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
26444 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
26445 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
26446 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
26447 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
26448 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
26449 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
26450 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
26451 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
26452 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
26453 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
26454 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
26455 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
26456 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
26457 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
26458 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
26459 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
26460 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
26461 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
26462 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
26463 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
26464 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
26465 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
26466 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
26467 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
26468 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
26469 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
26470 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
26471 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
26472 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
26473 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
26474 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
26475 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
26476 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
26477 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
26478 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
26479 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
26480 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
26481 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
26482 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
26483 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
26484 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
26485 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
26486 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
26487 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
26488 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
26489 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
26490 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
26491 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
26492 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
26493 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
26494 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
26495 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
26496 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
26497 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
26498 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
26499 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
26500 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
26501 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
26502 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
26503 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
26504 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
26505 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
26506 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
26507 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
26508 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
26509 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
26510 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
26511 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
26512 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
26513 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
26514 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
26515 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
26516 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
26517 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
26518 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
26519 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
26520 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
26521 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
26522 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
26523 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
26524 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
26525 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
26526 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
26527 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
26528 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
26529 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
26530 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
26531 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
26532 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
26533 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
26534 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
26535 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
26536 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
26537 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
26538 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
26539 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
26540 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
26541 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
26542 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
26543 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
26544 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
26545 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
26546 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
26547 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
26548 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
26549 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
26550 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
26551 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
26552 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
26553 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
26554 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
26555 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
26556 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
26557 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
26558 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
26559 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
26560 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
26561 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
26562 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
26563 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
26564 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
26565 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
26566 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
26567 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
26568 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
26569 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
26570 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
26571 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
26572 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
26573 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
26574 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
26575 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
26576 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
26577 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
26578 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
26579 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
26580 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
26581 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
26582 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
26583 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
26584 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
26585 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
26586 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
26587 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
26588 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
26589 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
26590 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
26591 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
26592 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
26593 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
26594 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
26595 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
26596 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
26597 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
26598 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
26599 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
26600 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
26601 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
26602 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
26603 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
26604 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
26605 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
26606 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
26607 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
26608 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
26609 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
26610 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
26611 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
26612 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
26613 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
26614 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
26615 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
26616 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
26617 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
26618 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
26619 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
26620 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
26621 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
26622 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
26623 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
26624 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
26625 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
26626 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
26627 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
26628 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
26629 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
26630 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
26631 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
26632 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
26633 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
26634 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
26635 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
26636 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
26637 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
26638 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
26639 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
26640 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
26641 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
26642 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
26643 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
26644 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
26645 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
26646 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
26647 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
26648 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
26649 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
26650 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
26651 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
26652 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
26653 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
26654 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
26655 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
26656 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
26657 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
26658 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
26659 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
26660 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
26661 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
26662 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
26663 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
26664 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
26665 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
26666 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
26667 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
26668 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
26669 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
26670 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
26671 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
26672 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
26673 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
26674 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
26675 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
26676 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
26677 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
26678 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
26679 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
26680 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
26681 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
26682 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
26683 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
26684 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
26685 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
26686 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
26687 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
26688 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
26689 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
26690 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
26691 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
26692 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
26693 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
26694 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
26695 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
26696 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
26697 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
26698 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
26699 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
26700 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
26701 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
26702 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
26703 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
26704 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
26705 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
26706 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
26707 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
26708 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
26709 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
26710 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
26711 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
26712 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
26713 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
26714 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
26715 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
26716 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
26717 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
26718 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
26719 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
26720 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
26721 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
26722 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
26723 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
26724 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
26725 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
26726 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
26727 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
26728 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
26729 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
26730 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
26731 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
26732 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
26733 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
26734 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
26735 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
26736 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
26737 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
26738 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
26739 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
26740 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
26741 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
26742 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
26743 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
26744 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
26745 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
26746 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
26747 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
26748 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
26749 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
26750 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
26751 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
26752 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
26753 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
26754 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
26755 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
26756 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
26757 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
26758 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
26759 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
26760 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
26761 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
26762 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
26763 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
26764 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
26765 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
26766 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
26767 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
26768 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
26769 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
26770 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
26771 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
26772 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
26773 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
26774 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
26775 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
26776 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
26777 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
26778 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
26779 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
26780 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
26781 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
26782 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
26783 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
26784 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
26785 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
26786 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
26787 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
26788 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
26789 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
26790 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
26791 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
26792 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
26793 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
26794 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
26795 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
26796 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
26797 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
26798 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
26799 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
26800 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
26801 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
26802 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
26803 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
26804 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
26805 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
26806 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
26807 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
26808 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
26809 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
26810 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
26811 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
26812 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
26813 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
26814 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
26815 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
26816 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
26817 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
26818 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
26819 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
26820 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
26821 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
26822 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
26823 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
26824 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
26825 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
26826 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
26827 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
26828 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
26829 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
26830 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
26831 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
26832 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
26833 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
26834 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
26835 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
26836 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
26837 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
26838 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
26839 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
26840 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
26841 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
26842 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
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26847 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
26848 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
26849 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
26850 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
26851 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
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26859 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
26860 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
26861 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
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26863 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
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26869 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
26870 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
26871 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
26872 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
26873 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
26874 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
26875 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
26876 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
26877 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
26878 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
26879 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
26880 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
26881 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
26882 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
26883 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
26884 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
26885 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
26886 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
26887 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
26888 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
26889 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
26890 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
26891 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
26892 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
26893 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
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26895 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
26896 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
26897 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
26898 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
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26901 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
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26904 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
26905 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
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26907 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
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26910 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
26911 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
26912 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
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26914 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
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26920 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
26921 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
26922 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
26923 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
26924 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
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26926 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
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26930 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
26931 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
26932 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
26933 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
26934 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
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26939 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
26940 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
26941 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
26942 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
26943 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
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26945 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
26946 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
26947 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
26948 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
26949 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
26950 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
26951 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
26952 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
26953 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
26954 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
26955 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
26956 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
26957 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
26958 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
26959 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
26960 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
26961 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
26962 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
26963 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
26964 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
26965 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
26966 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
26967 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
26968 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
26969 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
26970 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
26971 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
26972 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
26973 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
26974 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
26975 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
26976 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
26977 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
26978 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
26979 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
26980 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
26981 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
26982 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
26983 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
26984 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
26985 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
26986 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
26987 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
26988 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
26989 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
26990 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
26991 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
26992 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
26993 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
26994 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
26995 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
26996 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
26997 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
26998 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
26999 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
27000 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
27001 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
27002 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
27003 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
27004 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
27005 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
27006 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
27007 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
27008 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
27009 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
27010 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
27011 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
27012 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
27013 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
27014 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
27015 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
27016 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
27017 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
27018 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
27019 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
27020 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
27021 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
27022 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
27023 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
27024 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
27025 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
27026 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
27027 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
27028 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
27029 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
27030 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
27031 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
27032 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
27033 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
27034 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
27035 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
27036 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
27037 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
27038 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
27039 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
27040 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
27041 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
27042 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
27043 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
27044 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
27045 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
27046 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
27047 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
27048 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
27049 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
27050 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
27051 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
27052 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
27053 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
27054 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
27055 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
27056 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
27057 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
27058 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
27059 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
27060 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
27061 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
27062 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
27063 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
27064 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
27065 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
27066 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
27067 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
27068 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
27069 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
27070 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
27071 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
27072 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
27073 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
27074 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
27075 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
27076 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
27077 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
27078 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
27079 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
27080 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
27081 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
27082 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
27083 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
27084 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
27085 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
27086 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
27087 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
27088 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
27089 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
27090 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
27091 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
27092 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
27093 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
27094 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
27095 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
27096 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
27097 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
27098 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
27099 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
27100 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
27101 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
27102 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
27103 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
27104 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
27105 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
27106 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
27107 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
27108 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
27109 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
27110 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
27111 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
27112 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
27113 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
27114 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
27115 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
27116 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
27117 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
27118 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
27119 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
27120 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
27121 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
27122 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
27123 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
27124 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
27125 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
27126 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
27127 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
27128 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
27129 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
27130 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
27131 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
27132 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
27133 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
27134 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
27135 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
27136 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
27137 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
27138 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
27139 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
27140 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
27141 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
27142 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
27143 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
27144 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
27145 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
27146 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
27147 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
27148 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
27149 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
27150 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
27151 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
27152 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
27153 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
27154 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
27155 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
27156 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
27157 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
27158 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
27159 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
27160 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
27161 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
27162 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
27163 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
27164 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
27165 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
27166 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
27167 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
27168 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
27169 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
27170 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
27171 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
27172 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
27173 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
27174 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
27175 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
27176 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
27177 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
27178 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
27179 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
27180 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
27181 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
27182 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
27183 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
27184 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
27185 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
27186 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
27187 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
27188 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
27189 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
27190 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
27191 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
27192 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
27193 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
27194 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
27195 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
27196 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
27197 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
27198 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
27199 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
27200 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
27201 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
27202 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
27203 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
27204 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
27205 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
27206 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
27207 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
27208 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
27209 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
27210 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
27211 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
27212 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
27213 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
27214 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
27215 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
27216 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
27217 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
27218 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
27219 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
27220 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
27221 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
27222 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
27223 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
27224 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
27225 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
27226 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
27227 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
27228 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
27229 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
27230 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
27231 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
27232 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
27233 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
27234 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
27235 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
27236 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
27237 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
27238 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
27239 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
27240 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
27241 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
27242 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
27243 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
27244 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
27245 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
27246 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
27247 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
27248 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
27249 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
27250 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
27251 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
27252 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
27253 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
27254 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
27255 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
27256 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
27257 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
27258 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
27259 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
27260 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
27261 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
27262 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
27263 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
27264 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
27265 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
27266 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
27267 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
27268 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
27269 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
27270 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
27271 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
27272 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
27273 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
27274 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
27275 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
27276 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
27277 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
27278 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
27279 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
27280 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
27281 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
27282 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
27283 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
27284 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
27285 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
27286 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
27287 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
27288 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
27289 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
27290 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
27291 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
27292 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
27293 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
27294 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
27295 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
27296 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
27297 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
27298 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
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27300 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
27301 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
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27303 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
27304 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
27305 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
27306 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
27307 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
27308 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
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27310 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
27311 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
27312 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
27313 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
27314 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
27315 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
27316 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
27317 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
27318 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
27319 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
27320 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
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27322 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
27323 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
27324 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
27325 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
27326 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
27327 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
27328 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
27329 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
27330 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
27331 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
27332 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
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27336 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
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27338 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
27339 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
27340 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
27341 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
27342 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
27343 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
27344 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
27345 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
27346 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
27347 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
27348 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
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27350 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
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27352 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
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27354 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
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27359 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
27360 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
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27362 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
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27364 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
27365 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
27366 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
27367 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
27368 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
27369 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
27370 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
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27372 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
27373 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
27374 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
27375 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
27376 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
27377 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
27378 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
27379 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
27380 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
27381 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
27382 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
27383 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
27384 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
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27386 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
27387 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
27388 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
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27390 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
27391 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
27392 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
27393 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
27394 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
27395 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
27396 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
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27398 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
27399 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
27400 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
27401 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
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27404 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
27405 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
27406 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
27407 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
27408 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
27409 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
27410 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
27411 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
27412 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
27413 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
27414 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
27415 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
27416 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
27417 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
27418 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
27419 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
27420 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
27421 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
27422 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
27423 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
27424 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
27425 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
27426 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
27427 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
27428 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
27429 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
27430 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
27431 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
27432 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
27433 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
27434 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
27435 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
27436 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
27437 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
27438 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
27439 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
27440 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
27441 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
27442 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
27443 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
27444 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
27445 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
27446 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
27447 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
27448 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
27449 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
27450 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
27451 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
27452 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
27453 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
27454 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
27455 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
27456 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
27457 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
27458 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
27459 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
27460 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
27461 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
27462 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
27463 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
27464 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
27465 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
27466 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
27467 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
27468 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
27469 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
27470 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
27471 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
27472 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
27473 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
27474 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
27475 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
27476 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
27477 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
27478 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
27479 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
27480 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
27481 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
27482 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
27483 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
27484 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
27485 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
27486 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
27487 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
27488 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
27489 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
27490 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
27491 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
27492 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
27493 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
27494 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
27495 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
27496 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
27497 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
27498 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
27499 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
27500 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
27501 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
27502 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
27503 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
27504 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
27505 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
27506 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
27507 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
27508 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
27509 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
27510 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
27511 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
27512 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
27513 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
27514 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
27515 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
27516 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
27517 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
27518 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
27519 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
27520 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
27521 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
27522 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
27523 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
27524 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
27525 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
27526 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
27527 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
27528 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
27529 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
27530 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
27531 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
27532 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
27533 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
27534 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
27535 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
27536 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
27537 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
27538 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
27539 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
27540 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
27541 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
27542 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
27543 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
27544 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
27545 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
27546 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
27547 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
27548 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
27549 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
27550 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
27551 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
27552 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
27553 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
27554 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
27555 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
27556 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
27557 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
27558 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
27559 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
27560 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
27561 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
27562 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
27563 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
27564 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
27565 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
27566 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
27567 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
27568 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
27569 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
27570 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
27571 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
27572 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
27573 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
27574 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
27575 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
27576 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
27577 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
27578 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
27579 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
27580 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
27581 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
27582 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
27583 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
27584 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
27585 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
27586 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
27587 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
27588 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
27589 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
27590 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
27591 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
27592 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
27593 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
27594 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
27595 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
27596 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
27597 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
27598 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
27599 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
27600 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
27601 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
27602 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
27603 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
27604 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
27605 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
27606 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
27607 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
27608 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
27609 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
27610 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
27611 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
27612 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
27613 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
27614 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
27615 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
27616 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
27617 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
27618 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
27619 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
27620 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
27621 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
27622 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
27623 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
27624 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
27625 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
27626 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
27627 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
27628 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
27629 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
27630 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
27631 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
27632 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
27633 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
27634 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
27635 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
27636 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
27637 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
27638 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
27639 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
27640 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
27641 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
27642 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
27643 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
27644 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
27645 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
27646 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
27647 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
27648 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
27649 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
27650 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
27651 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
27652 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
27653 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
27654 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
27655 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
27656 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
27657 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
27658 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
27659 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
27660 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
27661 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
27662 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
27663 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
27664 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
27665 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
27666 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
27667 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
27668 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
27669 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
27670 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
27671 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
27672 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
27673 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
27674 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
27675 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
27676 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
27677 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
27678 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
27679 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
27680 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
27681 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
27682 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
27683 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
27684 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
27685 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
27686 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
27687 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
27688 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
27689 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
27690 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
27691 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
27692 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
27693 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
27694 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
27695 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
27696 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
27697 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
27698 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
27699 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
27700 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
27701 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
27702 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
27703 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
27704 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
27705 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
27706 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
27707 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
27708 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
27709 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
27710 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
27711 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
27712 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
27713 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
27714 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
27715 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
27716 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
27717 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
27718 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
27719 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
27720 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
27721 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
27722 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
27723 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
27724 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
27725 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
27726 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
27727 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
27728 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
27729 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
27730 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
27731 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
27732 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
27733 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
27734 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
27735 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
27736 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
27737 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
27738 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
27739 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
27740 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
27741 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
27742 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
27743 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
27744 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
27745 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
27746 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
27747 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
27748 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
27749 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
27750 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
27751 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
27752 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
27753 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
27754 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
27755 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
27756 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
27757 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
27758 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
27759 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
27760 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
27761 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
27762 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
27763 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
27764 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
27765 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
27766 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
27767 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
27768 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
27769 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
27770 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
27771 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
27772 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
27773 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
27774 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
27775 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
27776 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
27777 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
27778 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
27779 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
27780 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
27781 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
27782 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
27783 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
27784 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
27785 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
27786 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
27787 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
27788 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
27789 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
27790 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
27791 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
27792 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
27793 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
27794 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
27795 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
27796 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
27797 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
27798 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
27799 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
27800 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
27801 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
27802 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
27803 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
27804 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
27805 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
27806 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
27807 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
27808 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
27809 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
27810 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
27811 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
27812 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
27813 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
27814 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
27815 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
27816 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
27817 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
27818 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
27819 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
27820 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
27821 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
27822 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
27823 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
27824 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
27825 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
27826 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
27827 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
27828 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
27829 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
27830 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
27831 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
27832 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
27833 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
27834 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
27835 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
27836 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
27837 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
27838 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
27839 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
27840 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
27841 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
27842 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
27843 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
27844 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
27845 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
27846 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
27847 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
27848 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
27849 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
27850 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
27851 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
27852 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
27853 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
27854 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
27855 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
27856 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
27857 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
27858 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
27859 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
27860 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
27861 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
27862 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
27863 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
27864 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
27865 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
27866 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
27867 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
27868 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
27869 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
27870 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
27871 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
27872 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
27873 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
27874 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
27875 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
27876 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
27877 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
27878 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
27879 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
27880 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
27881 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
27882 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
27883 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
27884 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
27885 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
27886 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
27887 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
27888 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
27889 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
27890 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
27891 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
27892 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
27893 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
27894 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
27895 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
27896 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
27897 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
27898 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
27899 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
27900 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
27901 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
27902 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
27903 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
27904 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
27905 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
27906 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
27907 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
27908 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
27909 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
27910 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
27911 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
27912 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
27913 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
27914 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
27915 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
27916 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
27917 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
27918 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
27919 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
27920 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
27921 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
27922 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
27923 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
27924 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
27925 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
27926 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
27927 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
27928 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
27929 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
27930 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
27931 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
27932 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
27933 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
27934 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
27935 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
27936 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
27937 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
27938 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
27939 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
27940 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
27941 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
27942 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
27943 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
27944 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
27945 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
27946 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
27947 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
27948 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
27949 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
27950 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
27951 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
27952 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
27953 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
27954 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
27955 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
27956 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
27957 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
27958 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
27959 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
27960 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
27961 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
27962 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
27963 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
27964 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
27965 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
27966 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
27967 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
27968 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
27969 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
27970 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
27971 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
27972 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
27973 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
27974 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
27975 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
27976 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
27977 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
27978 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
27979 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
27980 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
27981 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
27982 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
27983 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
27984 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
27985 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
27986 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
27987 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
27988 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
27989 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
27990 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
27991 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
27992 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
27993 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
27994 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
27995 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
27996 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
27997 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
27998 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
27999 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
28000 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
28001 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
28002 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
28003 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
28004 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
28005 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
28006 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
28007 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
28008 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
28009 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
28010 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
28011 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
28012 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
28013 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
28014 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
28015 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
28016 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
28017 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
28018 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
28019 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
28020 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
28021 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
28022 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
28023 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
28024 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
28025 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
28026 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
28027 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
28028 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
28029 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
28030 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
28031 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
28032 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
28033 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
28034 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
28035 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
28036 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
28037 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
28038 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
28039 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
28040 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
28041 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
28042 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
28043 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
28044 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
28045 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
28046 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
28047 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
28048 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
28049 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
28050 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
28051 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
28052 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
28053 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
28054 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
28055 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
28056 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
28057 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
28058 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
28059 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
28060 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
28061 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
28062 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
28063 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
28064 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
28065 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
28066 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
28067 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
28068 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
28069 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
28070 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
28071 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
28072 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
28073 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
28074 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
28075 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
28076 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
28077 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
28078 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
28079 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
28080 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
28081 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
28082 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
28083 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
28084 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
28085 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
28086 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
28087 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
28088 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
28089 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
28090 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
28091 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
28092 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
28093 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
28094 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
28095 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
28096 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
28097 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
28098 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
28099 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
28100 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
28101 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
28102 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
28103 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
28104 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
28105 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
28106 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
28107 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
28108 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
28109 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
28110 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
28111 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
28112 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
28113 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
28114 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
28115 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
28116 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
28117 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
28118 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
28119 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
28120 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
28121 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
28122 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
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28234 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
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28237 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
28238 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
28239 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
28240 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
28241 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
28242 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
28243 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
28244 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
28245 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
28246 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
28247 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
28248 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
28249 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
28250 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
28251 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
28252 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
28253 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
28254 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
28255 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
28256 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
28257 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
28258 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
28259 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
28260 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
28261 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
28262 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
28263 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
28264 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
28265 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
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28267 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
28268 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
28269 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
28270 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
28271 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
28272 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
28273 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
28274 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
28275 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
28276 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
28277 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
28278 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
28279 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
28280 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
28281 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
28282 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
28283 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
28284 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
28285 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
28286 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
28287 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
28288 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
28289 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
28290 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
28291 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
28292 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
28293 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
28294 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
28295 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
28296 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
28297 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
28298 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
28299 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
28300 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
28301 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
28302 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
28303 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
28304 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
28305 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
28306 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
28307 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
28308 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
28309 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
28310 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
28311 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
28312 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
28313 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
28314 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
28315 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
28316 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
28317 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
28318 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
28319 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
28320 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
28321 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
28322 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
28323 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
28324 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
28325 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
28326 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
28327 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
28328 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
28329 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
28330 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
28331 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
28332 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
28333 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
28334 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
28335 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
28336 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
28337 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
28338 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
28339 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
28340 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
28341 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
28342 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
28343 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
28344 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
28345 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
28346 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
28347 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
28348 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
28349 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
28350 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
28351 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
28352 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
28353 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
28354 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
28355 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
28356 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
28357 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
28358 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
28359 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
28360 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
28361 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
28362 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
28363 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
28364 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
28365 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
28366 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
28367 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
28368 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
28369 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
28370 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
28371 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
28372 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
28373 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
28374 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
28375 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
28376 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
28377 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
28378 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
28379 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
28380 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
28381 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
28382 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
28383 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
28384 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
28385 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
28386 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
28387 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
28388 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
28389 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
28390 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
28391 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
28392 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
28393 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
28394 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
28395 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
28396 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
28397 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
28398 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
28399 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
28400 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
28401 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
28402 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
28403 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
28404 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
28405 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
28406 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
28407 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
28408 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
28409 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
28410 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
28411 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
28412 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
28413 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
28414 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
28415 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
28416 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
28417 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
28418 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
28419 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
28420 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
28421 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
28422 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
28423 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
28424 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
28425 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
28426 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
28427 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
28428 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
28429 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
28430 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
28431 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
28432 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
28433 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
28434 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
28435 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
28436 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
28437 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
28438 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
28439 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
28440 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
28441 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
28442 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
28443 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
28444 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
28445 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
28446 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
28447 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
28448 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
28449 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
28450 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
28451 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
28452 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
28453 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
28454 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
28455 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
28456 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
28457 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
28458 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
28459 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
28460 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
28461 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
28462 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
28463 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
28464 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
28465 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
28466 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
28467 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
28468 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
28469 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
28470 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
28471 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
28472 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
28473 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
28474 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
28475 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
28476 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
28477 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
28478 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
28479 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
28480 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
28481 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
28482 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
28483 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
28484 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
28485 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
28486 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
28487 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
28488 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
28489 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
28490 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
28491 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
28492 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
28493 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
28494 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
28495 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
28496 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
28497 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
28498 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
28499 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
28500 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
28501 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
28502 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
28503 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
28504 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
28505 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
28506 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
28507 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
28508 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
28509 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
28510 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
28511 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
28512 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
28513 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
28514 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
28515 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
28516 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
28517 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
28518 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
28519 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
28520 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
28521 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
28522 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
28523 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
28524 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
28525 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
28526 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
28527 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
28528 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
28529 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
28530 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
28531 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
28532 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
28533 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
28534 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
28535 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
28536 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
28537 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
28538 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
28539 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
28540 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
28541 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
28542 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
28543 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
28544 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
28545 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
28546 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
28547 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
28548 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
28549 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
28550 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
28551 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
28552 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
28553 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
28554 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
28555 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
28556 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
28557 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
28558 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
28559 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
28560 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
28561 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
28562 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
28563 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
28564 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
28565 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
28566 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
28567 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
28568 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
28569 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
28570 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
28571 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
28572 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
28573 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
28574 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
28575 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
28576 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
28577 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
28578 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
28579 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
28580 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
28581 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
28582 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
28583 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
28584 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
28585 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
28586 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
28587 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
28588 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
28589 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
28590 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
28591 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
28592 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
28593 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
28594 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
28595 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
28596 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
28597 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
28598 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
28599 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
28600 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
28601 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
28602 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
28603 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
28604 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
28605 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
28606 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
28607 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
28608 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
28609 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
28610 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
28611 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
28612 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
28613 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
28614 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
28615 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
28616 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
28617 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
28618 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
28619 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
28620 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
28621 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
28622 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
28623 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
28624 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
28625 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
28626 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
28627 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
28628 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
28629 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
28630 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
28631 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
28632 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
28633 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
28634 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
28635 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
28636 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
28637 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
28638 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
28639 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
28640 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
28641 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
28642 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
28643 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
28644 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
28645 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
28646 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
28647 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
28648 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
28649 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
28650 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
28651 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
28652 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
28653 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
28654 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
28655 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
28656 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
28657 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
28658 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
28659 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
28660 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
28661 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
28662 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
28663 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
28664 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
28665 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
28666 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
28667 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
28668 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
28669 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
28670 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
28671 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
28672 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
28673 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
28674 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
28675 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
28676 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
28677 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
28678 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
28679 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
28680 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
28681 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
28682 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
28683 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
28684 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
28685 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
28686 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
28687 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
28688 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
28689 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
28690 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
28691 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
28692 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
28693 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
28694 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
28695 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
28696 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
28697 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
28698 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
28699 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
28700 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
28701 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
28702 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
28703 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
28704 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
28705 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
28706 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
28707 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
28708 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
28709 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
28710 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
28711 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
28712 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
28713 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
28714 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
28715 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
28716 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
28717 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
28718 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
28719 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
28720 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
28721 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
28722 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
28723 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
28724 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
28725 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
28726 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
28727 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
28728 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
28729 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
28730 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
28731 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
28732 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
28733 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
28734 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
28735 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
28736 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
28737 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
28738 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
28739 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
28740 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
28741 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
28742 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
28743 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
28744 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
28745 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
28746 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
28747 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
28748 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
28749 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
28750 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
28751 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
28752 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
28753 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
28754 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
28755 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
28756 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
28757 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
28758 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
28759 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
28760 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
28761 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
28762 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
28763 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
28764 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
28765 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
28766 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
28767 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
28768 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
28769 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
28770 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
28771 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
28772 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
28773 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
28774 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
28775 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
28776 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
28777 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
28778 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
28779 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
28780 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
28781 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
28782 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
28783 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
28784 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
28785 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
28786 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
28787 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
28788 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
28789 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
28790 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
28791 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
28792 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
28793 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
28794 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
28795 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
28796 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
28797 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
28798 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
28799 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
28800 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
28801 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
28802 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
28803 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
28804 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
28805 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
28806 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
28807 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
28808 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
28809 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
28810 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
28811 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
28812 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
28813 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
28814 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
28815 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
28816 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
28817 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
28818 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
28819 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
28820 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
28821 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
28822 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
28823 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
28824 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
28825 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
28826 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
28827 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
28828 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
28829 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
28830 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
28831 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
28832 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
28833 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
28834 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
28835 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
28836 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
28837 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
28838 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
28839 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
28840 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
28841 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
28842 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
28843 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
28844 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
28845 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
28846 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
28847 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
28848 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
28849 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
28850 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
28851 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
28852 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
28853 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
28854 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
28855 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
28856 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
28857 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
28858 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
28859 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
28860 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
28861 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
28862 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
28863 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
28864 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
28865 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
28866 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
28867 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
28868 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
28869 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
28870 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
28871 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
28872 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
28873 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
28874 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
28875 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
28876 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
28877 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
28878 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
28879 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
28880 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
28881 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
28882 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
28883 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
28884 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
28885 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
28886 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
28887 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
28888 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
28889 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
28890 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
28891 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
28892 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
28893 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
28894 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
28895 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
28896 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
28897 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
28898 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
28899 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
28900 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
28901 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
28902 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
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28904 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
28905 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
28906 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
28907 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
28908 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
28909 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
28910 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
28911 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
28912 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
28913 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
28914 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
28915 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
28916 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
28917 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
28918 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
28919 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
28920 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
28921 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
28922 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
28923 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
28924 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
28925 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
28926 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
28927 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
28928 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
28929 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
28930 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
28931 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
28932 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
28933 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
28934 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
28935 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
28936 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
28937 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
28938 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
28939 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
28940 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
28941 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
28942 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
28943 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
28944 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
28945 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
28946 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
28947 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
28948 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
28949 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
28950 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
28951 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
28952 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
28953 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
28954 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
28955 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
28956 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
28957 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
28958 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
28959 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
28960 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
28961 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
28962 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
28963 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
28964 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
28965 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
28966 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
28967 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
28968 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
28969 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
28970 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
28971 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
28972 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
28973 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
28974 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
28975 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
28976 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
28977 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
28978 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
28979 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
28980 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
28981 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
28982 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
28983 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
28984 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
28985 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
28986 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
28987 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
28988 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
28989 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
28990 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
28991 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
28992 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
28993 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
28994 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
28995 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
28996 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
28997 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
28998 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
28999 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
29000 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
29001 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
29002 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
29003 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
29004 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
29005 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
29006 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
29007 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
29008 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
29009 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
29010 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
29011 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
29012 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
29013 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
29014 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
29015 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
29016 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
29017 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
29018 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
29019 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
29020 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
29021 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
29022 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
29023 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
29024 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
29025 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
29026 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
29027 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
29028 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
29029 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
29030 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
29031 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
29032 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
29033 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
29034 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
29035 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
29036 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
29037 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
29038 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
29039 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
29040 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
29041 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
29042 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
29043 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
29044 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
29045 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
29046 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
29047 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
29048 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
29049 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
29050 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
29051 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
29052 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
29053 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
29054 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
29055 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
29056 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
29057 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
29058 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
29059 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
29060 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
29061 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
29062 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
29063 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
29064 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
29065 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
29066 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
29067 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
29068 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
29069 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
29070 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
29071 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
29072 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
29073 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
29074 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
29075 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
29076 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
29077 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
29078 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
29079 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
29080 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
29081 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
29082 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
29083 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
29084 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
29085 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
29086 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
29087 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
29088 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
29089 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
29090 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
29091 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
29092 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
29093 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
29094 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
29095 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
29096 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
29097 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
29098 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
29099 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
29100 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
29101 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
29102 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
29103 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
29104 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
29105 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
29106 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
29107 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
29108 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
29109 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
29110 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
29111 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
29112 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
29113 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
29114 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
29115 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
29116 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
29117 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
29118 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
29119 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
29120 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
29121 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
29122 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
29123 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
29124 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
29125 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
29126 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
29127 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
29128 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
29129 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
29130 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
29131 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
29132 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
29133 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
29134 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
29135 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
29136 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
29137 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
29138 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
29139 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
29140 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
29141 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
29142 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
29143 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
29144 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
29145 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
29146 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
29147 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
29148 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
29149 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
29150 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
29151 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
29152 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
29153 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
29154 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
29155 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
29156 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
29157 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
29158 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
29159 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
29160 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
29161 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
29162 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
29163 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
29164 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
29165 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
29166 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
29167 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
29168 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
29169 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
29170 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
29171 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
29172 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
29173 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
29174 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
29175 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
29176 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
29177 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
29178 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
29179 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
29180 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
29181 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
29182 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
29183 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
29184 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
29185 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
29186 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
29187 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
29188 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
29189 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
29190 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
29191 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
29192 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
29193 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
29194 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
29195 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
29196 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
29197 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
29198 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
29199 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
29200 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
29201 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
29202 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
29203 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
29204 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
29205 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
29206 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
29207 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
29208 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
29209 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
29210 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
29211 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
29212 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
29213 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
29214 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
29215 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
29216 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
29217 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
29218 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
29219 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
29220 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
29221 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
29222 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
29223 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
29224 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
29225 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
29226 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
29227 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
29228 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
29229 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
29230 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
29231 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
29232 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
29233 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
29234 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
29235 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
29236 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
29237 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
29238 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
29239 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
29240 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
29241 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
29242 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
29243 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
29244 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
29245 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
29246 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
29247 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
29248 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
29249 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
29250 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
29251 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
29252 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
29253 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
29254 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
29255 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
29256 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
29257 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
29258 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
29259 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
29260 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
29261 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
29262 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
29263 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
29264 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
29265 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
29266 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
29267 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
29268 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
29269 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
29270 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
29271 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
29272 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
29273 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
29274 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
29275 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
29276 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
29277 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
29278 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
29279 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
29280 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
29281 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
29282 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
29283 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
29284 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
29285 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
29286 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
29287 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
29288 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
29289 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
29290 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
29291 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
29292 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
29293 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
29294 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
29295 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
29296 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
29297 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
29298 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
29299 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
29300 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
29301 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
29302 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
29303 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
29304 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
29305 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
29306 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
29307 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
29308 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
29309 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
29310 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
29311 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
29312 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
29313 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
29314 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
29315 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
29316 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
29317 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
29318 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
29319 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
29320 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
29321 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
29322 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
29323 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
29324 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
29325 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
29326 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
29327 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
29328 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
29329 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
29330 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
29331 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
29332 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
29333 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
29334 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
29335 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
29336 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
29337 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
29338 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
29339 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
29340 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
29341 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
29342 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
29343 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
29344 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
29345 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
29346 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
29347 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
29348 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
29349 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
29350 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
29351 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
29352 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
29353 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
29354 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
29355 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
29356 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
29357 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
29358 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
29359 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
29360 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
29361 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
29362 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
29363 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
29364 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
29365 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
29366 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
29367 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
29368 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
29369 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
29370 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
29371 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
29372 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
29373 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
29374 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
29375 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
29376 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
29377 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
29378 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
29379 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
29380 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
29381 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
29382 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
29383 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
29384 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
29385 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
29386 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
29387 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
29388 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
29389 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
29390 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
29391 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
29392 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
29393 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
29394 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
29395 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
29396 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
29397 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
29398 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
29399 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
29400 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
29401 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
29402 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
29403 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
29404 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
29405 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
29406 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
29407 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
29408 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
29409 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
29410 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
29411 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
29412 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
29413 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
29414 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
29415 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
29416 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
29417 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
29418 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
29419 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
29420 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
29421 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
29422 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
29423 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
29424 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
29425 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
29426 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
29427 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
29428 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
29429 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
29430 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
29431 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
29432 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
29433 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
29434 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
29435 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
29436 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
29437 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
29438 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
29439 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
29440 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
29441 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
29442 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
29443 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
29444 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
29445 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
29446 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
29447 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
29448 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
29449 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
29450 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
29451 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
29452 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
29453 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
29454 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
29455 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
29456 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
29457 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
29458 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
29459 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
29460 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
29461 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
29462 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
29463 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
29464 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
29465 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
29466 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
29467 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
29468 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
29469 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
29470 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
29471 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
29472 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
29473 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
29474 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
29475 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
29476 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
29477 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
29478 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
29479 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
29480 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
29481 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
29482 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
29483 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
29484 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
29485 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
29486 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
29487 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
29488 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
29489 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
29490 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
29491 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
29492 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
29493 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
29494 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
29495 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
29496 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
29497 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
29498 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
29499 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
29500 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
29501 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
29502 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
29503 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
29504 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
29505 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
29506 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
29507 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
29508 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
29509 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary
29510 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
29511 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
29512 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
29513 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
29514 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
29515 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
29516 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
29517 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
29518 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
29519 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
29520 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
29521 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
29522 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
29523 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
29524 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
29525 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
29526 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
29527 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary
29528 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary
29529 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary
29530 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary
29531 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary
29532 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary
29533 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary
29534 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary
29535 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary
29536 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
29537 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
29538 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
29539 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary
29540 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary
29541 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary
29542 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
29543 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary
29544 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
29545 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary
29546 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary
29547 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary
29548 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
29549 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
29550 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary
29551 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
29552 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
29553 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
29554 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
29555 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
29556 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
29557 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
29558 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
29559 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
29560 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
29561 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
29562 dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary