3 #extension GL_EXT_buffer_reference : enable
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5 layout(buffer_reference, std430) buffer t3 {
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9 layout(set = 1, binding = 2, buffer_reference, std430) buffer t4 {
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10 layout(offset = 0) int j;
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14 layout(std430) buffer t5 {
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20 t4 foo(t4 y) { return y; }
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23 foo(s5.m).j = s5.m.k.h;
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