3 out vec4 vgo1; // declaration order different than fragment shader
\r
4 out vec2 vgo2; // declaration order different than fragment shader
\r
6 layout(location = 5) out outBlock {
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10 layout (binding = 0) uniform sampler2D glass;
\r
12 uniform crossStageBlock1 {
\r
17 readonly buffer vertOnlyBlock {
\r
21 uniform crossStageBlock2 {
\r
24 } blockName1 [2]; // instance name different from frag
\r