1 layout(set=3,binding=5) tbuffer tbufName {
2 layout(offset = 16) float4 v1;
5 layout(push_constant) tbuffer tbufName2 {
9 layout(constant_id=17) const int specConst = 10;
11 tbuffer tbufName2 : layout(set=4,binding=7) {
12 layout(offset = 16) float4 v1PostLayout;
15 float4 PixelShaderFunction(float4 input) : COLOR0
18 return input + v1 + v5 + v1PostLayout * layout;