Fix case where we get a new damage event too soon
authorAndy Nichols <andy.nichols@nokia.com>
Wed, 2 May 2012 13:30:06 +0000 (15:30 +0200)
committerAndy Nichols <andy.nichols@nokia.com>
Fri, 18 May 2012 11:48:21 +0000 (13:48 +0200)
commitb55620a74ed21f0ef497deeaad9f011078b5ce39
treed4458d953a31ecfe2872115cd01a5db0f3a1e1dd
parentc1ee015bab06e82bccbb723b522c185a8188cab5
Fix case where we get a new damage event too soon

As in when we get a damage event between when updatePaintNode calls
updateTexture, and WaylandSurfaceNode::preprocess is called.

Change-Id: Ib953ea6ff6c5e1c0239b734940dcf6fc39d3bb27
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
src/compositor/compositor_api/waylandsurfaceitem.cpp