/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:FDL$ ** GNU Free Documentation License ** Alternatively, this file may be used under the terms of the GNU Free ** Documentation License version 1.3 as published by the Free Software ** Foundation and appearing in the file included in the packaging of ** this file. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms ** and conditions contained in a signed written agreement between you ** and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \page qtquick-statesanimations-topic.html \title Important Concepts in Qt Quick - States, Transitions and Animations \brief Description of the concepts of states, transitions and animations in Qt Quick In any modern user-interface, transitioning between states and animating the user-interface is highly beneficial. These are first-class concepts in Qt Quick. This page describes the concept of states, state transitions, and property animations. It details which concepts are important and why, and how those concepts interrelate. It also provides links to in-depth detail about the QML types that Qt Quick provides to implement those concepts. \section1 States The state of a particular visual item is the set of information which describes how and where the individual component parts of the visual item are displayed within it, and all the data associated with that state. Most visual items in a user-interface will have a limited number of states, each with well-defined properties. For example, an element in a list may be either selected or not, and if selected, it may either be the currently active single selection or it may be part of a selection group. Each of those states may have certain associated visual appearance (neutral, highlighted, expanded, and so forth). Qt Quick provides a \c{State} element with properties which define its semantics and can be used to trigger behavior or animations. See the documentation about \l{qtquick-statesanimations-states.html}{Qt Quick States} for more information. \section1 Transitions When a visual item transitions from one state to another, the appearance of that item will change. A transition is an "edge" between two states. It may trigger other events to occur, as other parts of the application may have behavior which is triggered when a certain state is entered or left. Qt Quick provides the \c{Transition} element which has properties which define what will occur when the application changes from one state to another. See the documentation on \l{qtquick-statesanimations-animations.html#transitions-during-state-changes} {Transitions during State Changes} for more information about transitions. \section1 Animations When transitioning between states, a fluid animation can be used to aid the user during the transition. Abrupt and unexpected changes to the visual canvas result in a suboptimal user-experience and should be avoided. If an element in a list becomes selected, the color change (from neutral to highlighted) can be animated. If the position of the element in the list is changed, it can be moved in an fluidly animated fashion so that the eye of the user can track the change. These types of animations are supported in Qt Quick through various animation and transition elements. See the documentation on \l{qtquick-statesanimations-animations.html} {Animations and Transitions In Qt Quick} for information about these elements and how to use them. \section1 Animating Property Assignments Animations are not only related to states and transitions between states. For example, an animation might be triggered by other events, which are not associated with a distinct state. It is often beneficial to always animate changes to certain properties of visual items, regardless of the cause of the change (for example, opacity effects). Qt Quick provides the \l Behavior type which allows the client to specify animation behavior for changes to properties. The \l Behavior type is an example of a QML object \l{qtqml-cppintegration-definetypes.html#property-modifier-types} {property modifier}. Please see the documentation about \l{qtquick-statesanimations-animations.html#default-animation-as-behaviors} {default property animations} for more information about using the \l Behavior element to provide default property change animations. It is important to note, that using default property animations (via the \l Behavior type) in combination with state-transition animations can sometimes result in undefined behavior occurring. Please see the documentation about \l{qtquick-statesanimations-behaviors.html} {using Qt Quick Behaviors with States} for more information about this topic. \section1 Animated Sprites The concept of animated sprites is separate to the concept of animations as used elsewhere on this page. If you want to create or use an animated image or sprite, please see the documentation about \l{qtquick-effects-sprites.html}{sprite animations}. */