VisualStudio instructions
-libpng version 1.6.13 - August 21, 2014
+libpng version 1.6.21 - January 15, 2016
-Copyright (c) 1998-2010 Glenn Randers-Pehrson
+Copyright (c) 2010,2013,2015 Glenn Randers-Pehrson
This code is released under the libpng license.
For conditions of distribution and use, see the disclaimer
If you use Visual Studio defaults to build your application you will have no
problems.
-If you don't use the Visual Studio defaults your application must still be built
-with the default runtime option (/MD). If, for some reason, it is not then your
-application will crash inside libpng16.dll as soon as libpng tries to read
-from a file handle you pass in.
+If you don't use the Visual Studio defaults your application must still be
+built with the default runtime option (/MD). If, for some reason, it is not
+then your application will crash inside libpng16.dll as soon as libpng
+tries to read from a file handle you pass in.
If you do not want to use the DLL, for example for a very small application,
the 'release library' configuration may be more appropriate. This is built
with a non-standard runtime library - the "MultiThreaded" version. When you
build your application it must be compiled with this option (/MT), otherwise
-it will not build (if you are lucky) or crash (if you are not.)
+it will not build (if you are lucky) or crash (if you are not.) See the
+WARNING file that is distributed along with this readme.txt.
Stop reading here
=================
The debug build of libpng is minimally supported. Support for debug builds of
zlib is also minimal. You really don't want to do this.
+
+WARNING
+=======
+Libpng 1.6.x does not use the default run-time library when building static
+library builds of libpng; instead of the shared DLL runtime it uses a static
+runtime. If you need to change this make sure to change the setting on all the
+relevant projects:
+
+ libpng
+ zlib
+ all the test programs
+
+The runtime library settings for each build are as follows:
+
+ Release Debug
+ DLL /MD /MDd
+ Library /MT /MTd
+
+NOTICE that libpng 1.5.x erroneously used /MD for Debug DLL builds; if you used
+the debug builds in your app and you changed your app to use /MD you will need
+to change it back to /MDd for libpng 1.6.0 and later.
+
+The Visual Studio 2010 defaults for a Win32 DLL or Static Library project are
+as follows:
+
+ Release Debug
+ DLL /MD /MDd
+ Static Library /MD /MDd
+