directsound: port away from old DirectX API
authorNirbheek Chauhan <nirbheek@centricular.com>
Tue, 19 Apr 2016 05:23:05 +0000 (10:53 +0530)
committerTim-Philipp Müller <tim@centricular.com>
Thu, 18 Aug 2016 19:20:15 +0000 (20:20 +0100)
commitaf1d49d039c494db90bbca5c5ad4dc6bb455b760
tree8179c205be814c7bea64dfbecf7b126c6404dcc6
parent0f41d0e75dab024d6d79864361e37b5d9199c4c0
directsound: port away from old DirectX API

D3DX has been deprecated for the last 4 years and latest versions of
Windows no longer ship headers for it. This is fine as long as you're
building with Cerbero's Wine-based DirectX headers, but sucks if you
want to build against the actual Windows SDK.

We were just using it to get error strings anyway, so just use the
generic error string API.
sys/directsound/gstdirectsoundsink.c
sys/directsound/gstdirectsoundsink.h