mesh shader: fix implicit index-array size calculation for lines and triangles
authorTry <try9998@gmail.com>
Sun, 16 Oct 2022 13:36:19 +0000 (15:36 +0200)
committerTry <try9998@gmail.com>
Sun, 16 Oct 2022 13:36:19 +0000 (15:36 +0200)
commita21b8d8d8de201025cb3525edb3b743788343618
treea13e07fcf663723ad5a0c509174c92fd084c4662
parent5755de46b07e4374c05fb1081f65f7ae1f8cca81
mesh shader: fix implicit index-array size calculation for lines and triangles

#fixed #3041
glslang/MachineIndependent/ParseHelper.cpp