Fix incorrect parse message of mesh shader
authorRex Xu <rex.xu@amd.com>
Tue, 11 Oct 2022 07:01:35 +0000 (15:01 +0800)
committerRex Xu <rex.xu@amd.com>
Tue, 11 Oct 2022 07:01:35 +0000 (15:01 +0800)
commit17b0a218779ce413e916c79fe814b30d53d87e75
tree32de71ee480cdf74dbce17c545683545172e0a67
parent89db4e1caa273a057ea46deba709c6e50001b314
Fix incorrect parse message of mesh shader

When GL_EXT_mesh_shader is enabled, the check of layout qualifiers
'max_vertices' and 'max_primitives' should use
gl_MaxMeshOutputVerticesEXT and gl_MaxMeshOutputPrimitivesEXT.
glslang/MachineIndependent/ParseHelper.cpp