* Boston, MA 02111-1307, USA.
*/
-#include "config.h"
-
#include "atk.h"
#include <string.h>
/**
* SECTION:atkstate
- * @Short_description: An AtkState describes a single state of an object.
+ * @Short_description: An AtkState describes a component's particular state.
* @Title:AtkState
*
- * An AtkState describes a single state of an object. The full set of states
- * that apply to an object at a given time are contained in its #AtkStateSet.
- * See also #atk_object_ref_state_set and #atk_object_notify_state_change.
+ * An AtkState describes a component's particular state. The actual
+ * state of an component is described by its AtkStateSet, which is a
+ * set of AtkStates.
*/
static guint last_type = ATK_STATE_LAST_DEFINED;
}
}
- g_type_class_unref (type_class);
-
return name;
}