Fix malformed assets, use DE_FATAL
authorSlawomir Cygan <slawomir.cygan@intel.com>
Thu, 6 Sep 2018 13:59:00 +0000 (15:59 +0200)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Thu, 13 Sep 2018 06:56:07 +0000 (02:56 -0400)
commitfeb24e6b99ac729ec7d33128ab4e5cd47cd3f3e2
tree03165a90353f2748d7e0eeba107ded3779ee483a
parent3eb6b365fa6308097a9ef0fe61f72c26a140824e
Fix malformed assets, use DE_FATAL

Convert all malformed asserts like DE_ASSERT("...") to DE_FATAL.

Components: OpenGL, OpenGL ES, Vulkan

VK-GL-CTS Issue: 1294

Change-Id: I64631287e5005ef24dfcadef59baa5cc9aa45d74
external/openglcts/modules/gl/gl4cDirectStateAccessTexturesTests.cpp
external/openglcts/modules/glesext/tessellation_shader/esextcTessellationShaderUtils.cpp
external/openglcts/modules/glesext/tessellation_shader/esextcTessellationShaderVertexSpacing.cpp
external/vulkancts/modules/vulkan/compute/vktComputeShaderBuiltinVarTests.cpp
modules/gles31/functional/es31fProgramInterfaceQueryTests.cpp