Add test for pervertex correctness
authorPiotr Byszewski <piotr.byszewski@mobica.com>
Fri, 2 Sep 2022 16:00:11 +0000 (18:00 +0200)
committerMatthew Netsch <quic_mnetsch@quicinc.com>
Fri, 16 Sep 2022 15:33:06 +0000 (15:33 +0000)
commitfc57039220f651319b05873a9358d80e4c5b539b
tree2b9fc2491480e8402d858374c9857a5a1861d004
parent6610462bb337fbd49dc294dd53109f318b5665a2
Add test for pervertex correctness

Added test for VK_KHR_fragment_shader_barycentric that declares
a PerVertex varying at location 0 and another "normal" varying
at location 1 to make sure that:
1) the PerVertex decoration is only applied to location 0
2) the location 1 isn't compacted/remapped to location 0.

VK-GL-CTS issue: 3078

Components: Vulkan

Affects:
dEQP-VK.fragment_shading_barycentric.data.*

Change-Id: I389931e8b53d4bfc957810372c6afe1f4b6d71b8
android/cts/main/vk-master-2022-03-01/fragment-shading-barycentric.txt
android/cts/main/vk-master/fragment-shading-barycentric.txt
external/vulkancts/modules/vulkan/fragment_shading_barycentric/vktFragmentShadingBarycentricTests.cpp
external/vulkancts/mustpass/main/vk-default/fragment-shading-barycentric.txt