Fix mandatory features test for mesh shaders
authorRicardo Garcia <rgarcia@igalia.com>
Thu, 3 Nov 2022 11:44:12 +0000 (12:44 +0100)
committerMatthew Netsch <quic_mnetsch@quicinc.com>
Fri, 11 Nov 2022 18:08:31 +0000 (18:08 +0000)
commitc73c14879474d78d8fcadbe5977f425be5b18c95
tree3dd649a7f5449ea9c2491f94b83c15d19c8ece67
parent8abc9aea8d37b03779f10d921eb27edadefb8ab0
Fix mandatory features test for mesh shaders

Adding the fragment shading rate extension to the list of requirements
for primitiveFragmentShadingRateMeshShader makes sure the generated code
is OK and the test makes more sense.

Affects:
dEQP-VK.info.device_mandatory_features
dEQP-VKSC.info.device_mandatory_features

VK-GL-CTS issue: 2991
Components: Vulkan

Change-Id: I8f4ede40743486b66cc93665cadc789a7db4cc41
external/vulkancts/framework/vulkan/generated/vulkan/vkMandatoryFeatures.inl
external/vulkancts/framework/vulkan/generated/vulkansc/vkMandatoryFeatures.inl
external/vulkancts/scripts/src/extensions/VK_EXT_mesh_shader.json