Add tests for dynamic patch control points and multiple pipelines.
These tests make sure that drawing while dynamic patch control points
are used along with multiple pipelines with differing tesselation shader
parameters works as expected.
VK-GL-CTS issue: 4028
Components: Vulkan
New tests:
dEQP-VK.pipeline.*.dynamic_control_points.change_output
dEQP-VK.pipeline.*.dynamic_control_points.change_output_winding
dEQP-VK.pipeline.*.dynamic_control_points.change_winding
Change-Id: Id3c4342708eb4f8bbe2f2a519da1ffbb1cd8dd1c