Fix ShaderExecutor usage for core OpenGL
authorPiotr Byszewski <piotr.byszewski@mobica.com>
Thu, 6 Jul 2017 10:41:37 +0000 (12:41 +0200)
committerAlexander Galazin <alexander.galazin@arm.com>
Thu, 6 Jul 2017 16:18:33 +0000 (18:18 +0200)
commit5881a9d9da39cdc894aba2bb2d94c0940757d04c
treeb33a31e5558110b9bbcdb4a07c3e0982dd08ad78
parent6a586df22d11d2c01abbe98c5994cce02137394b
Fix ShaderExecutor usage for core OpenGL

Tessellation shader tests were failing on GL43 due to
INVALID_OPERATION error generated by glDrawArrays().
The error was generated due to lack of a vertex array being bound.

Components: AOSP

Change-Id: I56f7430f93ee3ae861b0168e852a948fbb0f9bed
modules/glshared/glsShaderExecUtil.cpp