Enforce OOB requirements for binding with multiple attributes
The spec states that, if any vertex input attribute using a specific
vertex input binding is out of bounds, then all vertex input attributes
using that vertex input binding for that vertex shader invocation are
considered out of bounds.
Affects: dEQP-VK.robustness.vertex_access.*.vertex_incomplete
Components: Vulkan
VK-GL-CTS issue: 848
Change-Id: I6a9222a0b2a53368af361419105793a5301a6bf6
(cherry picked from commit
65df12f839cea43333b11a4da900f838d5f44150)