Use de::min instead of std::min
authorMikael Tuomisalo <mikael.tuomisalo@siru.fi>
Mon, 5 Mar 2018 18:33:33 +0000 (20:33 +0200)
committerChris Forbes <chrisforbes@google.com>
Mon, 9 Apr 2018 16:56:14 +0000 (09:56 -0700)
commit1d08d3f4fe1a4e7a9c48dbe94249944c9e81eb80
treee7da3238888801aeb9b6005cc144bb323ff6fa4d
parent2d7f7e8b4674dc1e5fba7b523208a043358c8bed
Use de::min instead of std::min

std::min was used without including algorithm, which breaks build on
at least VS2017

Components: OpenGL ES
VK-GL-CTS issue: 1054

Affects:
dEQP-GLES2.functional.texture.size.*
dEQP-GLES3.functional.texture.size.*

Change-Id: Id3edb237931d6957095cf6b8fcb38359422decd3
(cherry picked from commit 177b82dfaff4531c10ddce2acf5cc43a15169670)
modules/gles2/functional/es2fTextureSizeTests.cpp
modules/gles3/functional/es3fTextureSizeTests.cpp