Revert "Move the hit counting from any hit to closest hit shader stage"
authorSlawomir Cygan <slawomir.cygan@intel.com>
Fri, 4 Jun 2021 15:45:39 +0000 (15:45 +0000)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Fri, 11 Jun 2021 09:22:24 +0000 (09:22 +0000)
commit065e22d711300b78a99e9fc3418e2f47dbe29e43
tree5a8a215bb4baa833f1bbbe8e9936d066eff364ba
parentfa9555b15fc8216794e73a9c20a6988a7e3b8e95
Revert "Move the hit counting from any hit to closest hit shader stage"

The problem with this test was in cull flags, rather than counting
in 'any hit' shader stage.

This reverts commit 2f33c7beac25308ef85a1856032d7a5936197f83.

VK-GL-CTS Issue: 2890

Change-Id: I066fac55a80ff4f4a93748425517785df8777d06
Affects: dEQP-VK.ray_tracing_pipeline.misc.*stress*
external/vulkancts/modules/vulkan/ray_tracing/vktRayTracingMiscTests.cpp