bool shuffleInterfaceMembers = false);
~InterfaceBlockCase (void);
+ virtual void delayedInit (void);
virtual void initPrograms (vk::SourceCollections& programCollection) const;
virtual TestInstance* createInstance (Context& context) const;
protected:
- void init (void);
-
ShaderInterface m_interface;
MatrixLoadFlags m_matrixLoadFlag;
TestStageFlags m_testStageFlags;