Fix stageMask (0x1) usage in renderpass, image and texture tests
[platform/upstream/VK-GL-CTS.git] / external / vulkancts / modules / vulkan / image / vktImageTestsUtil.cpp
index dbdb50d..a2db54e 100644 (file)
@@ -763,8 +763,8 @@ VkImageMemoryBarrier makeImageMemoryBarrier (const VkAccessFlags                    srcAccessMask
        {
                VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,                 // VkStructureType                      sType;
                DE_NULL,                                                                                // const void*                          pNext;
-               srcAccessMask,                                                                  // VkAccessFlags                        outputMask;
-               dstAccessMask,                                                                  // VkAccessFlags                        inputMask;
+               srcAccessMask,                                                                  // VkAccessFlags                        srcAccessMask;
+               dstAccessMask,                                                                  // VkAccessFlags                        dstAccessMask;
                oldLayout,                                                                              // VkImageLayout                        oldLayout;
                newLayout,                                                                              // VkImageLayout                        newLayout;
                VK_QUEUE_FAMILY_IGNORED,                                                // deUint32                                     srcQueueFamilyIndex;