{
VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
DE_NULL,
- VK_ACCESS_SHADER_WRITE_BIT, // outputMask
- VK_ACCESS_SHADER_READ_BIT, // inputMask
+ VK_ACCESS_SHADER_WRITE_BIT, // srcAccessMask
+ VK_ACCESS_HOST_READ_BIT, // dstAccessMask
VK_QUEUE_FAMILY_IGNORED, // srcQueueFamilyIndex
VK_QUEUE_FAMILY_IGNORED, // destQueueFamilyIndex
buffer, // buffer