Align triangle winding of triangles in default AS geometry
[platform/upstream/VK-GL-CTS.git] / external / vulkancts / framework / vulkan / vkRayTracingUtil.cpp
index a57559c..52578a4 100644 (file)
@@ -678,8 +678,8 @@ void BottomLevelAccelerationStructure::setDefaultGeometryData (const VkShaderSta
                geometryData.push_back(tcu::Vec3(-1.0f, -1.0f, z));
                geometryData.push_back(tcu::Vec3(-1.0f, +1.0f, z));
                geometryData.push_back(tcu::Vec3(+1.0f, -1.0f, z));
-               geometryData.push_back(tcu::Vec3(-1.0f, +1.0f, z));
                geometryData.push_back(tcu::Vec3(+1.0f, -1.0f, z));
+               geometryData.push_back(tcu::Vec3(-1.0f, +1.0f, z));
                geometryData.push_back(tcu::Vec3(+1.0f, +1.0f, z));
        }
        else