Test if mediump optimizations are not to aggressive
[platform/upstream/VK-GL-CTS.git] / external / openglcts / modules / gl / gl4cTestPackages.cpp
index 60925ad..95ead76 100644 (file)
@@ -68,6 +68,7 @@
 #include "gl4cTextureViewTests.hpp"
 #include "gl4cVertexAttrib64BitTest.hpp"
 #include "gl4cVertexAttribBindingTests.hpp"
+#include "glcAggressiveShaderOptimizationsTests.hpp"
 #include "glcBlendEquationAdvancedTests.hpp"
 #include "glcExposedExtensionsTests.hpp"
 #include "glcInfoTests.hpp"
@@ -244,6 +245,7 @@ void GL43TestPackage::init(void)
                addChild(new gl4cts::IndirectParametersTests(getContext()));
                addChild(new gl4cts::ShaderBallotTests(getContext()));
                addChild(new glcts::ShaderConstExprTests(getContext()));
+               addChild(new glcts::AggressiveShaderOptimizationsTests(getContext()));
        }
        catch (...)
        {