#include "gl4cTextureViewTests.hpp"
#include "gl4cVertexAttrib64BitTest.hpp"
#include "gl4cVertexAttribBindingTests.hpp"
+#include "glcAggressiveShaderOptimizationsTests.hpp"
#include "glcBlendEquationAdvancedTests.hpp"
#include "glcExposedExtensionsTests.hpp"
#include "glcInfoTests.hpp"
addChild(new gl4cts::IndirectParametersTests(getContext()));
addChild(new gl4cts::ShaderBallotTests(getContext()));
addChild(new glcts::ShaderConstExprTests(getContext()));
+ addChild(new glcts::AggressiveShaderOptimizationsTests(getContext()));
}
catch (...)
{