#include "gl4cEnhancedLayoutsTests.hpp"
#include "gl4cGPUShaderFP64Tests.hpp"
#include "gl4cGetTextureSubImageTests.hpp"
+#include "gl4cGlSpirvTests.hpp"
#include "gl4cIncompleteTextureAccessTests.hpp"
#include "gl4cIndirectParametersTests.hpp"
#include "gl4cKHRDebugTests.hpp"
#include "gl4cTextureViewTests.hpp"
#include "gl4cVertexAttrib64BitTest.hpp"
#include "gl4cVertexAttribBindingTests.hpp"
+#include "glcAggressiveShaderOptimizationsTests.hpp"
#include "glcBlendEquationAdvancedTests.hpp"
#include "glcExposedExtensionsTests.hpp"
#include "glcInfoTests.hpp"
+#include "glcInternalformatTests.hpp"
#include "glcParallelShaderCompileTests.hpp"
#include "glcPolygonOffsetClampTests.hpp"
-#include "glcRobustBufferAccessBehaviorTests.hpp"
#include "glcSampleVariablesTests.hpp"
#include "glcSeparableProgramsTransformFeedbackTests.hpp"
#include "glcShaderConstExprTests.hpp"
{
glcts::ExtParameters extParams(glu::GLSL_VERSION_400, glcts::EXTENSIONTYPE_NONE);
addChild(new glcts::DrawElementsBaseVertexTests(getContext(), extParams));
+ addChild(new glcts::InternalformatTests(getContext()));
addChild(new gl4cts::GPUShaderFP64Tests(getContext()));
addChild(new gl4cts::TextureGatherTests(getContext()));
addChild(new glcts::DrawIndirectTestsGL40(getContext()));
addChild(new gl4cts::KHRDebugTests(getContext()));
addChild(new gl4cts::ProgramInterfaceQueryTests(getContext()));
addChild(new gl4cts::ComputeShaderTests(getContext()));
- addChild(new deqp::RobustBufferAccessBehaviorTests(getContext()));
addChild(new gl4cts::ShaderStorageBufferObjectTests(getContext()));
addChild(new gl4cts::VertexAttribBindingTests(getContext()));
addChild(new gl4cts::ShaderImageSizeTests(getContext()));
addChild(new gl4cts::IndirectParametersTests(getContext()));
addChild(new gl4cts::ShaderBallotTests(getContext()));
addChild(new glcts::ShaderConstExprTests(getContext()));
+ addChild(new glcts::AggressiveShaderOptimizationsTests(getContext()));
}
catch (...)
{
addChild(new glcts::PolygonOffsetClamp(getContext()));
addChild(new glcts::SeparableProgramsTransformFeedbackTests(getContext()));
addChild(new gl4cts::SpirvExtensionsTests(getContext()));
+ addChild(new gl4cts::GlSpirvTests(getContext()));
}
catch (...)
{