2 Simple DirectMedia Layer
3 Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
25 * Header file for SDL video functions.
31 #include "SDL_stdinc.h"
32 #include "SDL_pixels.h"
34 #include "SDL_surface.h"
36 #include "begin_code.h"
37 /* Set up for C function definitions, even when using C++ */
43 * \brief The structure that defines a display mode
45 * \sa SDL_GetNumDisplayModes()
46 * \sa SDL_GetDisplayMode()
47 * \sa SDL_GetDesktopDisplayMode()
48 * \sa SDL_GetCurrentDisplayMode()
49 * \sa SDL_GetClosestDisplayMode()
50 * \sa SDL_SetWindowDisplayMode()
51 * \sa SDL_GetWindowDisplayMode()
55 Uint32 format; /**< pixel format */
56 int w; /**< width, in screen coordinates */
57 int h; /**< height, in screen coordinates */
58 int refresh_rate; /**< refresh rate (or zero for unspecified) */
59 void *driverdata; /**< driver-specific data, initialize to 0 */
63 * \brief The type used to identify a window
65 * \sa SDL_CreateWindow()
66 * \sa SDL_CreateWindowFrom()
67 * \sa SDL_DestroyWindow()
68 * \sa SDL_GetWindowData()
69 * \sa SDL_GetWindowFlags()
70 * \sa SDL_GetWindowGrab()
71 * \sa SDL_GetWindowPosition()
72 * \sa SDL_GetWindowSize()
73 * \sa SDL_GetWindowTitle()
74 * \sa SDL_HideWindow()
75 * \sa SDL_MaximizeWindow()
76 * \sa SDL_MinimizeWindow()
77 * \sa SDL_RaiseWindow()
78 * \sa SDL_RestoreWindow()
79 * \sa SDL_SetWindowData()
80 * \sa SDL_SetWindowFullscreen()
81 * \sa SDL_SetWindowGrab()
82 * \sa SDL_SetWindowIcon()
83 * \sa SDL_SetWindowPosition()
84 * \sa SDL_SetWindowSize()
85 * \sa SDL_SetWindowBordered()
86 * \sa SDL_SetWindowTitle()
87 * \sa SDL_ShowWindow()
89 typedef struct SDL_Window SDL_Window;
92 * \brief The flags on a window
94 * \sa SDL_GetWindowFlags()
98 SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
99 SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
100 SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
101 SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */
102 SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */
103 SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
104 SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */
105 SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */
106 SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */
107 SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
108 SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
109 SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
110 SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
111 SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported */
112 SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to INPUT_GRABBED) */
113 SDL_WINDOW_VULKAN = 0x10000000 /**< window usable with Vulkan */
117 * \brief Used to indicate that you don't care what the window position is.
119 #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000
120 #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
121 #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
122 #define SDL_WINDOWPOS_ISUNDEFINED(X) \
123 (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
126 * \brief Used to indicate that the window position should be centered.
128 #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000
129 #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
130 #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
131 #define SDL_WINDOWPOS_ISCENTERED(X) \
132 (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
135 * \brief Event subtype for window events
139 SDL_WINDOWEVENT_NONE, /**< Never used */
140 SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */
141 SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */
142 SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be
144 SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2
146 SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */
147 SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as
148 a result of an API call or through the
149 system or user changing the window size. */
150 SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */
151 SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */
152 SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size
154 SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */
155 SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */
156 SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */
157 SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */
158 SDL_WINDOWEVENT_CLOSE /**< The window manager requests that the
163 * \brief An opaque handle to an OpenGL context.
165 typedef void *SDL_GLContext;
168 * \brief OpenGL configuration attributes
180 SDL_GL_ACCUM_RED_SIZE,
181 SDL_GL_ACCUM_GREEN_SIZE,
182 SDL_GL_ACCUM_BLUE_SIZE,
183 SDL_GL_ACCUM_ALPHA_SIZE,
185 SDL_GL_MULTISAMPLEBUFFERS,
186 SDL_GL_MULTISAMPLESAMPLES,
187 SDL_GL_ACCELERATED_VISUAL,
188 SDL_GL_RETAINED_BACKING,
189 SDL_GL_CONTEXT_MAJOR_VERSION,
190 SDL_GL_CONTEXT_MINOR_VERSION,
192 SDL_GL_CONTEXT_FLAGS,
193 SDL_GL_CONTEXT_PROFILE_MASK,
194 SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
195 SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
196 SDL_GL_CONTEXT_RELEASE_BEHAVIOR
198 ,SDL_GL_CONTEXT_PRIORITY
204 SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
205 SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
206 SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /* GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
211 SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001,
212 SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
213 SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004,
214 SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
219 SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000,
220 SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001
221 } SDL_GLcontextReleaseFlag;
227 SDL_GL_CONTEXT_PRIORITY_NONE = 0x0000,
228 SDL_GL_CONTEXT_PRIORITY_HIGH = 0x0001,
229 SDL_GL_CONTEXT_PRIORITY_MEDIUM = 0x0002,
230 SDL_GL_CONTEXT_PRIORITY_LOW = 0x0003
231 } SDL_GLcontextPriorityLevel;
235 * \brief An opaque handle to an Vulkan instance.
237 typedef void *SDL_vulkanInstance;
240 * \brief An opaque handle to an Vulkan instance.
242 typedef void *SDL_vulkanSurface;
244 /* Function prototypes */
247 * \brief Get the number of video drivers compiled into SDL
249 * \sa SDL_GetVideoDriver()
251 extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
254 * \brief Get the name of a built in video driver.
256 * \note The video drivers are presented in the order in which they are
257 * normally checked during initialization.
259 * \sa SDL_GetNumVideoDrivers()
261 extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
264 * \brief Initialize the video subsystem, optionally specifying a video driver.
266 * \param driver_name Initialize a specific driver by name, or NULL for the
267 * default video driver.
269 * \return 0 on success, -1 on error
271 * This function initializes the video subsystem; setting up a connection
272 * to the window manager, etc, and determines the available display modes
273 * and pixel formats, but does not initialize a window or graphics mode.
275 * \sa SDL_VideoQuit()
277 extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
280 * \brief Shuts down the video subsystem.
282 * This function closes all windows, and restores the original video mode.
284 * \sa SDL_VideoInit()
286 extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
289 * \brief Returns the name of the currently initialized video driver.
291 * \return The name of the current video driver or NULL if no driver
292 * has been initialized
294 * \sa SDL_GetNumVideoDrivers()
295 * \sa SDL_GetVideoDriver()
297 extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
300 * \brief Returns the number of available video displays.
302 * \sa SDL_GetDisplayBounds()
304 extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
307 * \brief Get the name of a display in UTF-8 encoding
309 * \return The name of a display, or NULL for an invalid display index.
311 * \sa SDL_GetNumVideoDisplays()
313 extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
316 * \brief Get the desktop area represented by a display, with the primary
317 * display located at 0,0
319 * \return 0 on success, or -1 if the index is out of range.
321 * \sa SDL_GetNumVideoDisplays()
323 extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
326 * \brief Get the dots/pixels-per-inch for a display
328 * \note Diagonal, horizontal and vertical DPI can all be optionally
329 * returned if the parameter is non-NULL.
331 * \return 0 on success, or -1 if no DPI information is available or the index is out of range.
333 * \sa SDL_GetNumVideoDisplays()
335 extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi);
338 * \brief Returns the number of available display modes.
340 * \sa SDL_GetDisplayMode()
342 extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
345 * \brief Fill in information about a specific display mode.
347 * \note The display modes are sorted in this priority:
348 * \li bits per pixel -> more colors to fewer colors
349 * \li width -> largest to smallest
350 * \li height -> largest to smallest
351 * \li refresh rate -> highest to lowest
353 * \sa SDL_GetNumDisplayModes()
355 extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
356 SDL_DisplayMode * mode);
359 * \brief Fill in information about the desktop display mode.
361 extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
364 * \brief Fill in information about the current display mode.
366 extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
370 * \brief Get the closest match to the requested display mode.
372 * \param displayIndex The index of display from which mode should be queried.
373 * \param mode The desired display mode
374 * \param closest A pointer to a display mode to be filled in with the closest
375 * match of the available display modes.
377 * \return The passed in value \c closest, or NULL if no matching video mode
380 * The available display modes are scanned, and \c closest is filled in with the
381 * closest mode matching the requested mode and returned. The mode format and
382 * refresh_rate default to the desktop mode if they are 0. The modes are
383 * scanned with size being first priority, format being second priority, and
384 * finally checking the refresh_rate. If all the available modes are too
385 * small, then NULL is returned.
387 * \sa SDL_GetNumDisplayModes()
388 * \sa SDL_GetDisplayMode()
390 extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
393 * \brief Get the display index associated with a window.
395 * \return the display index of the display containing the center of the
396 * window, or -1 on error.
398 extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window);
401 * \brief Set the display mode used when a fullscreen window is visible.
403 * By default the window's dimensions and the desktop format and refresh rate
406 * \param window The window for which the display mode should be set.
407 * \param mode The mode to use, or NULL for the default mode.
409 * \return 0 on success, or -1 if setting the display mode failed.
411 * \sa SDL_GetWindowDisplayMode()
412 * \sa SDL_SetWindowFullscreen()
414 extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
415 const SDL_DisplayMode
419 * \brief Fill in information about the display mode used when a fullscreen
422 * \sa SDL_SetWindowDisplayMode()
423 * \sa SDL_SetWindowFullscreen()
425 extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
426 SDL_DisplayMode * mode);
429 * \brief Get the pixel format associated with the window.
431 extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
434 * \brief Create a window with the specified position, dimensions, and flags.
436 * \param title The title of the window, in UTF-8 encoding.
437 * \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
438 * ::SDL_WINDOWPOS_UNDEFINED.
439 * \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
440 * ::SDL_WINDOWPOS_UNDEFINED.
441 * \param w The width of the window, in screen coordinates.
442 * \param h The height of the window, in screen coordinates.
443 * \param flags The flags for the window, a mask of any of the following:
444 * ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL,
445 * ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_BORDERLESS,
446 * ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED,
447 * ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED,
448 * ::SDL_WINDOW_ALLOW_HIGHDPI.
450 * \return The id of the window created, or zero if window creation failed.
452 * If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size
453 * in pixels may differ from its size in screen coordinates on platforms with
454 * high-DPI support (e.g. iOS and Mac OS X). Use SDL_GetWindowSize() to query
455 * the client area's size in screen coordinates, and SDL_GL_GetDrawableSize()
456 * or SDL_GetRendererOutputSize() to query the drawable size in pixels.
458 * \sa SDL_DestroyWindow()
460 extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
462 int h, Uint32 flags);
465 * \brief Create an SDL window from an existing native window.
467 * \param data A pointer to driver-dependent window creation data
469 * \return The id of the window created, or zero if window creation failed.
471 * \sa SDL_DestroyWindow()
473 extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
476 * \brief Get the numeric ID of a window, for logging purposes.
478 extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
481 * \brief Get a window from a stored ID, or NULL if it doesn't exist.
483 extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
486 * \brief Get the window flags.
488 extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
491 * \brief Set the title of a window, in UTF-8 format.
493 * \sa SDL_GetWindowTitle()
495 extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
499 * \brief Get the title of a window, in UTF-8 format.
501 * \sa SDL_SetWindowTitle()
503 extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
506 * \brief Set the icon for a window.
508 * \param window The window for which the icon should be set.
509 * \param icon The icon for the window.
511 extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
515 * \brief Associate an arbitrary named pointer with a window.
517 * \param window The window to associate with the pointer.
518 * \param name The name of the pointer.
519 * \param userdata The associated pointer.
521 * \return The previous value associated with 'name'
523 * \note The name is case-sensitive.
525 * \sa SDL_GetWindowData()
527 extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
532 * \brief Retrieve the data pointer associated with a window.
534 * \param window The window to query.
535 * \param name The name of the pointer.
537 * \return The value associated with 'name'
539 * \sa SDL_SetWindowData()
541 extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
545 * \brief Set the position of a window.
547 * \param window The window to reposition.
548 * \param x The x coordinate of the window in screen coordinates, or
549 * ::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED.
550 * \param y The y coordinate of the window in screen coordinates, or
551 * ::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED.
553 * \note The window coordinate origin is the upper left of the display.
555 * \sa SDL_GetWindowPosition()
557 extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
561 * \brief Get the position of a window.
563 * \param window The window to query.
564 * \param x Pointer to variable for storing the x position, in screen
565 * coordinates. May be NULL.
566 * \param y Pointer to variable for storing the y position, in screen
567 * coordinates. May be NULL.
569 * \sa SDL_SetWindowPosition()
571 extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
575 * \brief Set the size of a window's client area.
577 * \param window The window to resize.
578 * \param w The width of the window, in screen coordinates. Must be >0.
579 * \param h The height of the window, in screen coordinates. Must be >0.
581 * \note You can't change the size of a fullscreen window, it automatically
582 * matches the size of the display mode.
584 * The window size in screen coordinates may differ from the size in pixels, if
585 * the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
586 * high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or
587 * SDL_GetRendererOutputSize() to get the real client area size in pixels.
589 * \sa SDL_GetWindowSize()
591 extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
595 * \brief Get the size of a window's client area.
597 * \param window The window to query.
598 * \param w Pointer to variable for storing the width, in screen
599 * coordinates. May be NULL.
600 * \param h Pointer to variable for storing the height, in screen
601 * coordinates. May be NULL.
603 * The window size in screen coordinates may differ from the size in pixels, if
604 * the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
605 * high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or
606 * SDL_GetRendererOutputSize() to get the real client area size in pixels.
608 * \sa SDL_SetWindowSize()
610 extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
614 * \brief Set the minimum size of a window's client area.
616 * \param window The window to set a new minimum size.
617 * \param min_w The minimum width of the window, must be >0
618 * \param min_h The minimum height of the window, must be >0
620 * \note You can't change the minimum size of a fullscreen window, it
621 * automatically matches the size of the display mode.
623 * \sa SDL_GetWindowMinimumSize()
624 * \sa SDL_SetWindowMaximumSize()
626 extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window,
627 int min_w, int min_h);
630 * \brief Get the minimum size of a window's client area.
632 * \param window The window to query.
633 * \param w Pointer to variable for storing the minimum width, may be NULL
634 * \param h Pointer to variable for storing the minimum height, may be NULL
636 * \sa SDL_GetWindowMaximumSize()
637 * \sa SDL_SetWindowMinimumSize()
639 extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window,
643 * \brief Set the maximum size of a window's client area.
645 * \param window The window to set a new maximum size.
646 * \param max_w The maximum width of the window, must be >0
647 * \param max_h The maximum height of the window, must be >0
649 * \note You can't change the maximum size of a fullscreen window, it
650 * automatically matches the size of the display mode.
652 * \sa SDL_GetWindowMaximumSize()
653 * \sa SDL_SetWindowMinimumSize()
655 extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window,
656 int max_w, int max_h);
659 * \brief Get the maximum size of a window's client area.
661 * \param window The window to query.
662 * \param w Pointer to variable for storing the maximum width, may be NULL
663 * \param h Pointer to variable for storing the maximum height, may be NULL
665 * \sa SDL_GetWindowMinimumSize()
666 * \sa SDL_SetWindowMaximumSize()
668 extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window,
672 * \brief Set the border state of a window.
674 * This will add or remove the window's SDL_WINDOW_BORDERLESS flag and
675 * add or remove the border from the actual window. This is a no-op if the
676 * window's border already matches the requested state.
678 * \param window The window of which to change the border state.
679 * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border.
681 * \note You can't change the border state of a fullscreen window.
683 * \sa SDL_GetWindowFlags()
685 extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window,
689 * \brief Show a window.
691 * \sa SDL_HideWindow()
693 extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
696 * \brief Hide a window.
698 * \sa SDL_ShowWindow()
700 extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
703 * \brief Raise a window above other windows and set the input focus.
705 extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
708 * \brief Make a window as large as possible.
710 * \sa SDL_RestoreWindow()
712 extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
715 * \brief Minimize a window to an iconic representation.
717 * \sa SDL_RestoreWindow()
719 extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
722 * \brief Restore the size and position of a minimized or maximized window.
724 * \sa SDL_MaximizeWindow()
725 * \sa SDL_MinimizeWindow()
727 extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
730 * \brief Set a window's fullscreen state.
732 * \return 0 on success, or -1 if setting the display mode failed.
734 * \sa SDL_SetWindowDisplayMode()
735 * \sa SDL_GetWindowDisplayMode()
737 extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
741 * \brief Get the SDL surface associated with the window.
743 * \return The window's framebuffer surface, or NULL on error.
745 * A new surface will be created with the optimal format for the window,
746 * if necessary. This surface will be freed when the window is destroyed.
748 * \note You may not combine this with 3D or the rendering API on this window.
750 * \sa SDL_UpdateWindowSurface()
751 * \sa SDL_UpdateWindowSurfaceRects()
753 extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
756 * \brief Copy the window surface to the screen.
758 * \return 0 on success, or -1 on error.
760 * \sa SDL_GetWindowSurface()
761 * \sa SDL_UpdateWindowSurfaceRects()
763 extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
766 * \brief Copy a number of rectangles on the window surface to the screen.
768 * \return 0 on success, or -1 on error.
770 * \sa SDL_GetWindowSurface()
771 * \sa SDL_UpdateWindowSurfaceRect()
773 extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
774 const SDL_Rect * rects,
778 * \brief Set a window's input grab mode.
780 * \param window The window for which the input grab mode should be set.
781 * \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input.
783 * If the caller enables a grab while another window is currently grabbed,
784 * the other window loses its grab in favor of the caller's window.
786 * \sa SDL_GetWindowGrab()
788 extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
792 * \brief Get a window's input grab mode.
794 * \return This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise.
796 * \sa SDL_SetWindowGrab()
798 extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
801 * \brief Get the window that currently has an input grab enabled.
803 * \return This returns the window if input is grabbed, and NULL otherwise.
805 * \sa SDL_SetWindowGrab()
807 extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
810 * \brief Set the brightness (gamma correction) for a window.
812 * \return 0 on success, or -1 if setting the brightness isn't supported.
814 * \sa SDL_GetWindowBrightness()
815 * \sa SDL_SetWindowGammaRamp()
817 extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness);
820 * \brief Get the brightness (gamma correction) for a window.
822 * \return The last brightness value passed to SDL_SetWindowBrightness()
824 * \sa SDL_SetWindowBrightness()
826 extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
829 * \brief Set the gamma ramp for a window.
831 * \param window The window for which the gamma ramp should be set.
832 * \param red The translation table for the red channel, or NULL.
833 * \param green The translation table for the green channel, or NULL.
834 * \param blue The translation table for the blue channel, or NULL.
836 * \return 0 on success, or -1 if gamma ramps are unsupported.
838 * Set the gamma translation table for the red, green, and blue channels
839 * of the video hardware. Each table is an array of 256 16-bit quantities,
840 * representing a mapping between the input and output for that channel.
841 * The input is the index into the array, and the output is the 16-bit
842 * gamma value at that index, scaled to the output color precision.
844 * \sa SDL_GetWindowGammaRamp()
846 extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
848 const Uint16 * green,
849 const Uint16 * blue);
852 * \brief Get the gamma ramp for a window.
854 * \param window The window from which the gamma ramp should be queried.
855 * \param red A pointer to a 256 element array of 16-bit quantities to hold
856 * the translation table for the red channel, or NULL.
857 * \param green A pointer to a 256 element array of 16-bit quantities to hold
858 * the translation table for the green channel, or NULL.
859 * \param blue A pointer to a 256 element array of 16-bit quantities to hold
860 * the translation table for the blue channel, or NULL.
862 * \return 0 on success, or -1 if gamma ramps are unsupported.
864 * \sa SDL_SetWindowGammaRamp()
866 extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
872 * \brief Possible return values from the SDL_HitTest callback.
878 SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */
879 SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */
880 SDL_HITTEST_RESIZE_TOPLEFT,
881 SDL_HITTEST_RESIZE_TOP,
882 SDL_HITTEST_RESIZE_TOPRIGHT,
883 SDL_HITTEST_RESIZE_RIGHT,
884 SDL_HITTEST_RESIZE_BOTTOMRIGHT,
885 SDL_HITTEST_RESIZE_BOTTOM,
886 SDL_HITTEST_RESIZE_BOTTOMLEFT,
887 SDL_HITTEST_RESIZE_LEFT
891 * \brief Callback used for hit-testing.
893 * \sa SDL_SetWindowHitTest
895 typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
896 const SDL_Point *area,
900 * \brief Provide a callback that decides if a window region has special properties.
902 * Normally windows are dragged and resized by decorations provided by the
903 * system window manager (a title bar, borders, etc), but for some apps, it
904 * makes sense to drag them from somewhere else inside the window itself; for
905 * example, one might have a borderless window that wants to be draggable
906 * from any part, or simulate its own title bar, etc.
908 * This function lets the app provide a callback that designates pieces of
909 * a given window as special. This callback is run during event processing
910 * if we need to tell the OS to treat a region of the window specially; the
911 * use of this callback is known as "hit testing."
913 * Mouse input may not be delivered to your application if it is within
914 * a special area; the OS will often apply that input to moving the window or
915 * resizing the window and not deliver it to the application.
917 * Specifying NULL for a callback disables hit-testing. Hit-testing is
918 * disabled by default.
920 * Platforms that don't support this functionality will return -1
921 * unconditionally, even if you're attempting to disable hit-testing.
923 * Your callback may fire at any time, and its firing does not indicate any
924 * specific behavior (for example, on Windows, this certainly might fire
925 * when the OS is deciding whether to drag your window, but it fires for lots
926 * of other reasons, too, some unrelated to anything you probably care about
927 * _and when the mouse isn't actually at the location it is testing_).
928 * Since this can fire at any time, you should try to keep your callback
929 * efficient, devoid of allocations, etc.
931 * \param window The window to set hit-testing on.
932 * \param callback The callback to call when doing a hit-test.
933 * \param callback_data An app-defined void pointer passed to the callback.
934 * \return 0 on success, -1 on error (including unsupported).
936 extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window,
937 SDL_HitTest callback,
938 void *callback_data);
941 * \brief Destroy a window.
943 extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
947 * \brief Returns whether the screensaver is currently enabled (default on).
949 * \sa SDL_EnableScreenSaver()
950 * \sa SDL_DisableScreenSaver()
952 extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
955 * \brief Allow the screen to be blanked by a screensaver
957 * \sa SDL_IsScreenSaverEnabled()
958 * \sa SDL_DisableScreenSaver()
960 extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
963 * \brief Prevent the screen from being blanked by a screensaver
965 * \sa SDL_IsScreenSaverEnabled()
966 * \sa SDL_EnableScreenSaver()
968 extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
972 * \name OpenGL support functions
977 * \brief Dynamically load an OpenGL library.
979 * \param path The platform dependent OpenGL library name, or NULL to open the
980 * default OpenGL library.
982 * \return 0 on success, or -1 if the library couldn't be loaded.
984 * This should be done after initializing the video driver, but before
985 * creating any OpenGL windows. If no OpenGL library is loaded, the default
986 * library will be loaded upon creation of the first OpenGL window.
988 * \note If you do this, you need to retrieve all of the GL functions used in
989 * your program from the dynamic library using SDL_GL_GetProcAddress().
991 * \sa SDL_GL_GetProcAddress()
992 * \sa SDL_GL_UnloadLibrary()
994 extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
997 * \brief Get the address of an OpenGL function.
999 extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
1002 * \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
1004 * \sa SDL_GL_LoadLibrary()
1006 extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
1009 * \brief Return true if an OpenGL extension is supported for the current
1012 extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
1016 * \brief Reset all previously set OpenGL context attributes to their default values
1018 extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
1021 * \brief Set an OpenGL window attribute before window creation.
1023 extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
1026 * \brief Get the actual value for an attribute from the current context.
1028 extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
1031 * \brief Create an OpenGL context for use with an OpenGL window, and make it
1034 * \sa SDL_GL_DeleteContext()
1036 extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
1040 * \brief Set up an OpenGL context for rendering into an OpenGL window.
1042 * \note The context must have been created with a compatible window.
1044 extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
1045 SDL_GLContext context);
1048 * \brief Get the currently active OpenGL window.
1050 extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void);
1053 * \brief Get the currently active OpenGL context.
1055 extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
1058 * \brief Get the size of a window's underlying drawable in pixels (for use
1061 * \param window Window from which the drawable size should be queried
1062 * \param w Pointer to variable for storing the width in pixels, may be NULL
1063 * \param h Pointer to variable for storing the height in pixels, may be NULL
1065 * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
1066 * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
1067 * platform with high-DPI support (Apple calls this "Retina"), and not disabled
1068 * by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
1070 * \sa SDL_GetWindowSize()
1071 * \sa SDL_CreateWindow()
1073 extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
1077 * \brief Set the swap interval for the current OpenGL context.
1079 * \param interval 0 for immediate updates, 1 for updates synchronized with the
1080 * vertical retrace. If the system supports it, you may
1081 * specify -1 to allow late swaps to happen immediately
1082 * instead of waiting for the next retrace.
1084 * \return 0 on success, or -1 if setting the swap interval is not supported.
1086 * \sa SDL_GL_GetSwapInterval()
1088 extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
1091 * \brief Get the swap interval for the current OpenGL context.
1093 * \return 0 if there is no vertical retrace synchronization, 1 if the buffer
1094 * swap is synchronized with the vertical retrace, and -1 if late
1095 * swaps happen immediately instead of waiting for the next retrace.
1096 * If the system can't determine the swap interval, or there isn't a
1097 * valid current context, this will return 0 as a safe default.
1099 * \sa SDL_GL_SetSwapInterval()
1101 extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
1104 * \brief Swap the OpenGL buffers for a window, if double-buffering is
1107 extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
1110 * \brief Delete an OpenGL context.
1112 * \sa SDL_GL_CreateContext()
1114 extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
1116 /* @} *//* OpenGL support functions */
1119 * \name Vulkan support functions
1123 extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(SDL_Window* window, unsigned* count, char** names);
1124 extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(SDL_Window* window, SDL_vulkanInstance instance, SDL_vulkanSurface* surface);
1126 /* @} *//* Vulkan support functions */
1128 /* Ends C function definitions when using C++ */
1132 #include "close_code.h"
1134 #endif /* _SDL_video_h */
1136 /* vi: set ts=4 sw=4 expandtab: */