int video_sync(struct udevice *vid, bool force);
/**
- * video_sync_all() - Sync all devices' frame buffers with there hardware
+ * video_sync_all() - Sync all devices' frame buffers with their hardware
*
* This calls video_sync() on all active video devices.
*/
*/
int bmp_info(ulong addr);
+/*
+ * video_reserve_from_bloblist()- Reserve frame-buffer memory for video devices
+ * using blobs.
+ *
+ * @ho: video information passed from SPL
+ * Returns: 0 (always)
+ */
+int video_reserve_from_bloblist(struct video_handoff *ho);
+
#endif