virtual void OnEventReceived(const DPL::AbstractSocketEvents::AcceptEvent &event)
{
(void)event;
- LogInfo("Accept event occurred");
+ LogDebug("Accept event occurred");
DPL::UnixSocket *client = static_cast<DPL::UnixSocket *>(m_socket.Accept());
- LogInfo("Accepted client remote address: " << client->GetRemoteAddress().ToString());
- LogInfo("Accepted client local address: " << client->GetLocalAddress().ToString());
+ LogDebug("Accepted client remote address: " << client->GetRemoteAddress().ToString());
+ LogDebug("Accepted client local address: " << client->GetLocalAddress().ToString());
delete client;
}
m_socket.DPL::EventSupport<DPL::AbstractSocketEvents::AcceptEvent>::AddListener(this);
// Create server
- LogInfo("Starting server...");
+ LogDebug("Starting server...");
m_socket.Bind(DPL::Address(SOCKET_NAME));
m_socket.Listen(5);
- LogInfo("Server started");
+ LogDebug("Server started");
- LogInfo("Server local address: " << m_socket.GetLocalAddress().ToString());
+ LogDebug("Server local address: " << m_socket.GetLocalAddress().ToString());
int result = Exec();
virtual void OnEventReceived(const DPL::AbstractSocketEvents::ConnectedEvent &event)
{
(void)event;
- LogInfo("Connected event occurred");
+ LogDebug("Connected event occurred");
}
public:
Touch();
// Start threaded server
- LogInfo("Running threaded server");
+ LogDebug("Running threaded server");
// Run server in thread
thread.Run();
- LogInfo("Waiting for server to start...");
+ LogDebug("Waiting for server to start...");
sleep(1);
// Connect to server