void set_image(const gfx::Image& image) { image_ = image; }
const gfx::Image& image() const { return image_; }
- virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE {
+ void OnPaintLayer(gfx::Canvas* canvas) override {
if (!image_.IsEmpty()) {
canvas->DrawImageInt(image_.AsImageSkia(), 0, 0);
} else {
}
}
- virtual void OnDelegatedFrameDamage(
- const gfx::Rect& damage_rect_in_dip) OVERRIDE {}
+ void OnDelegatedFrameDamage(
+ const gfx::Rect& damage_rect_in_dip) override {}
- virtual void OnDeviceScaleFactorChanged(float device_scale_factor) OVERRIDE {}
+ void OnDeviceScaleFactorChanged(float device_scale_factor) override {}
- virtual base::Closure PrepareForLayerBoundsChange() OVERRIDE {
+ base::Closure PrepareForLayerBoundsChange() override {
return base::Closure();
}