kOpenGL_GrBackend,
reinterpret_cast<GrBackendContext>(interface.get())));
if (gr_context_) {
- // The limit of the number of textures we hold in the GrContext's
- // bitmap->texture cache.
- static const int kMaxGaneshTextureCacheCount = 2048;
- // The limit of the bytes allocated toward textures in the GrContext's
- // bitmap->texture cache.
- static const size_t kMaxGaneshTextureCacheBytes = 96 * 1024 * 1024;
-
- gr_context_->setTextureCacheLimits(kMaxGaneshTextureCacheCount,
- kMaxGaneshTextureCacheBytes);
+ // The limit of the number of GPU resources we hold in the GrContext's
+ // GPU cache.
+ static const int kMaxGaneshResourceCacheCount = 2048;
+ // The limit of the bytes allocated toward GPU resources in the GrContext's
+ // GPU cache.
+ static const size_t kMaxGaneshResourceCacheBytes = 96 * 1024 * 1024;
+
+ gr_context_->setResourceCacheLimits(kMaxGaneshResourceCacheCount,
+ kMaxGaneshResourceCacheBytes);
}
}
void GrContextForWebGraphicsContext3D::OnLostContext() {
if (gr_context_)
- gr_context_->contextDestroyed();
+ gr_context_->abandonContext();
}
void GrContextForWebGraphicsContext3D::FreeGpuResources() {