if (IS_NUMBER(y)) return %NumberEquals(%ToNumber(x), y);
if (IS_BOOLEAN(y)) return %NumberEquals(%ToNumber(x), %ToNumber(y));
if (IS_NULL_OR_UNDEFINED(y)) return 1; // not equal
+ if (IsFloat32x4(y) || IsFloat64x2(y) || IsInt32x4(y)) {
+ return %StringEquals(x, %ToString(y));
+ }
y = %ToPrimitive(y, NO_HINT);
}
} else if (IS_SYMBOL(x)) {
if (IS_SYMBOL(y)) return %_ObjectEquals(x, y) ? 0 : 1;
return 1; // not equal
+ } else if (IsFloat32x4(x)) {
+ while (true) {
+ if (IsFloat32x4(y) || IsInt32x4(y)) {
+ return (x.x == y.x && x.y == y.y && x.z == y.z && x.w == y.w) ? 0 : 1;
+ }
+ if (IS_STRING(y)) return %StringEquals(%ToString(x), y);
+ if (IS_NUMBER(y)) return 1; // not equal
+ if (IS_SYMBOL(y)) return 1; // not equal
+ if (IS_BOOLEAN(y)) return y ? 0 : 1;
+ if (IS_NULL_OR_UNDEFINED(y)) return 1; // not equal
+ y = %ToPrimitive(y, NO_HINT);
+ }
+ } else if (IsFloat64x2(x)) {
+ while (true) {
+ if (IsFloat64x2(y)) {
+ return (x.x == y.x && x.y == y.y) ? 0 : 1;
+ }
+ if (IS_STRING(y)) return %StringEquals(%ToString(x), y);
+ if (IS_NUMBER(y)) return 1; // not equal
+ if (IS_SYMBOL(y)) return 1; // not equal
+ if (IS_BOOLEAN(y)) return y ? 0 : 1;
+ if (IS_NULL_OR_UNDEFINED(y)) return 1; // not equal
+ y = %ToPrimitive(y, NO_HINT);
+ }
+ } else if (IsInt32x4(x)) {
+ while (true) {
+ if (IsFloat32x4(y) || IsInt32x4(y)) {
+ return (x.x == y.x && x.y == y.y && x.z == y.z && x.w == y.w) ? 0 : 1;
+ }
+ if (IS_STRING(y)) return %StringEquals(%ToString(x), y);
+ if (IS_NUMBER(y)) return 1; // not equal
+ if (IS_SYMBOL(y)) return 1; // not equal
+ if (IS_BOOLEAN(y)) return y ? 0 : 1;
+ if (IS_NULL_OR_UNDEFINED(y)) return 1; // not equal
+ y = %ToPrimitive(y, NO_HINT);
+ }
} else if (IS_BOOLEAN(x)) {
if (IS_BOOLEAN(y)) return %_ObjectEquals(x, y) ? 0 : 1;
if (IS_NULL_OR_UNDEFINED(y)) return 1;
if (IS_NUMBER(y)) return %NumberEquals(%ToNumber(x), y);
if (IS_STRING(y)) return %NumberEquals(%ToNumber(x), %ToNumber(y));
if (IS_SYMBOL(y)) return 1; // not equal
+ if (IsFloat32x4(y) || IsFloat64x2(y) || IsInt32x4(y)) return x ? 0 : 1;
// y is object.
x = %ToNumber(x);
y = %ToPrimitive(y, NO_HINT);
return %NumberEquals(this, x);
}
+ if (IsFloat32x4(this)) {
+ if (!IsFloat32x4(x)) return 1; // not equal
+ return (this.x == x.x && this.y == x.y &&
+ this.z == x.z && this.w == x.w) ? 0 : 1;
+ }
+
+ if (IsFloat64x2(this)) {
+ if (!IsFloat64x2(x)) return 1; // not equal
+ return (this.x == x.x && this.y == x.y) ? 0 : 1;
+ }
+
+ if (IsInt32x4(this)) {
+ if (!IsInt32x4(x)) return 1; // not equal
+ return (this.x == x.x && this.y == x.y &&
+ this.z == x.z && this.w == x.w) ? 0 : 1;
+ }
+
// If anything else gets here, we just do simple identity check.
// Objects (including functions), null, undefined and booleans were
// checked in the CompareStub, so there should be nothing left.
right = %ToPrimitive(x, NUMBER_HINT);
if (IS_STRING(left) && IS_STRING(right)) {
return %_StringCompare(left, right);
+ } else if ((IsFloat32x4(left) || IsInt32x4(left)) &&
+ (IsFloat32x4(right) || IsInt32x4(right))) {
+ if ((left.x == right.x) && (left.y == right.y) &&
+ (left.z == right.z) && (left.w == right.w)) {
+ return 0; // equal
+ }
+ if ((left.x < right.x) && (left.y < right.y) &&
+ (left.z < right.z) && (left.w < right.w)) {
+ return -1; // less
+ }
+ if ((left.x > right.x) && (left.y > right.y) &&
+ (left.z > right.z) && (left.w > right.w)) {
+ return 1; // great
+ }
+ } else if (IsFloat64x2(left) && IsFloat64x2(right)) {
+ if ((left.x == right.x) && (left.y == right.y)) {
+ return 0; // equal
+ }
+ if ((left.x < right.x) && (left.y < right.y)) {
+ return -1; // less
+ }
+ if ((left.x > right.x) && (left.y > right.y)) {
+ return 1; // great
+ }
} else {
var left_number = %ToNumber(left);
var right_number = %ToNumber(right);
if (IS_BOOLEAN(x)) return x ? 1 : 0;
if (IS_UNDEFINED(x)) return NAN;
if (IS_SYMBOL(x)) throw MakeTypeError('symbol_to_number', []);
+ if (IsFloat32x4(x)) return NAN;
+ if (IsFloat64x2(x)) return NAN;
+ if (IsInt32x4(x)) return NAN;
return (IS_NULL(x)) ? 0 : ToNumber(%DefaultNumber(x));
}
if (IS_BOOLEAN(x)) return x ? 1 : 0;
if (IS_UNDEFINED(x)) return NAN;
if (IS_SYMBOL(x)) throw MakeTypeError('symbol_to_number', []);
+ if (IsFloat32x4(x)) return NAN;
+ if (IsFloat64x2(x)) return NAN;
+ if (IsInt32x4(x)) return NAN;
return (IS_NULL(x)) ? 0 : ToNumber(%DefaultNumber(x));
}
if (IS_STRING(x)) return new $String(x);
if (IS_NUMBER(x)) return new $Number(x);
if (IS_BOOLEAN(x)) return new $Boolean(x);
+ if (IsFloat32x4(x)) return new $Float32x4(x.x, x.y, x.z, x.w);
+ if (IsFloat64x2(x)) return new $Float64x2(x.x, x.y);
+ if (IsInt32x4(x)) return new $Int32x4(x.x, x.y, x.z, x.w);
if (IS_SYMBOL(x)) return %NewSymbolWrapper(x);
if (IS_NULL_OR_UNDEFINED(x) && !IS_UNDETECTABLE(x)) {
throw %MakeTypeError('undefined_or_null_to_object', []);