// Copyright 2006-2008 the V8 project authors. All rights reserved.
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions are
-// met:
-//
-// * Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-// * Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-// * Neither the name of Google Inc. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
// This files contains runtime support implemented in JavaScript.
if (IS_NUMBER(y)) return %NumberEquals(%ToNumber(x), y);
if (IS_BOOLEAN(y)) return %NumberEquals(%ToNumber(x), %ToNumber(y));
if (IS_NULL_OR_UNDEFINED(y)) return 1; // not equal
- if (IsFloat32x4(y) || IsInt32x4(y)) {
+ if (IsFloat32x4(y) || IsFloat64x2(y) || IsInt32x4(y)) {
return %StringEquals(x, %ToString(y));
}
y = %ToPrimitive(y, NO_HINT);
if (IS_NULL_OR_UNDEFINED(y)) return 1; // not equal
y = %ToPrimitive(y, NO_HINT);
}
+ } else if (IsFloat64x2(x)) {
+ while (true) {
+ if (IsFloat64x2(y)) {
+ return (x.x == y.x && x.y == y.y) ? 0 : 1;
+ }
+ if (IS_STRING(y)) return %StringEquals(%ToString(x), y);
+ if (IS_NUMBER(y)) return 1; // not equal
+ if (IS_SYMBOL(y)) return 1; // not equal
+ if (IS_BOOLEAN(y)) return y ? 0 : 1;
+ if (IS_NULL_OR_UNDEFINED(y)) return 1; // not equal
+ y = %ToPrimitive(y, NO_HINT);
+ }
} else if (IsInt32x4(x)) {
while (true) {
if (IsFloat32x4(y) || IsInt32x4(y)) {
if (IS_NUMBER(y)) return %NumberEquals(%ToNumber(x), y);
if (IS_STRING(y)) return %NumberEquals(%ToNumber(x), %ToNumber(y));
if (IS_SYMBOL(y)) return 1; // not equal
- if (IsFloat32x4(y) || IsInt32x4(y)) return x ? 0 : 1;
+ if (IsFloat32x4(y) || IsFloat64x2(y) || IsInt32x4(y)) return x ? 0 : 1;
// y is object.
x = %ToNumber(x);
y = %ToPrimitive(y, NO_HINT);
this.z == x.z && this.w == x.w) ? 0 : 1;
}
+ if (IsFloat64x2(this)) {
+ if (!IsFloat64x2(x)) return 1; // not equal
+ return (this.x == x.x && this.y == x.y) ? 0 : 1;
+ }
+
if (IsInt32x4(this)) {
if (!IsInt32x4(x)) return 1; // not equal
return (this.x == x.x && this.y == x.y &&
(left.z > right.z) && (left.w > right.w)) {
return 1; // great
}
+ } else if (IsFloat64x2(left) && IsFloat64x2(right)) {
+ if ((left.x == right.x) && (left.y == right.y)) {
+ return 0; // equal
+ }
+ if ((left.x < right.x) && (left.y < right.y)) {
+ return -1; // less
+ }
+ if ((left.x > right.x) && (left.y > right.y)) {
+ return 1; // great
+ }
} else {
var left_number = %ToNumber(left);
var right_number = %ToNumber(right);
}
-function APPLY_OVERFLOW(length) {
+function STACK_OVERFLOW(length) {
throw %MakeRangeError('stack_overflow', []);
}
if (IS_UNDEFINED(x)) return NAN;
if (IS_SYMBOL(x)) return NAN;
if (IsFloat32x4(x)) return NAN;
+ if (IsFloat64x2(x)) return NAN;
if (IsInt32x4(x)) return NAN;
return (IS_NULL(x)) ? 0 : ToNumber(%DefaultNumber(x));
}
if (IS_UNDEFINED(x)) return NAN;
if (IS_SYMBOL(x)) return NAN;
if (IsFloat32x4(x)) return NAN;
+ if (IsFloat64x2(x)) return NAN;
if (IsInt32x4(x)) return NAN;
return (IS_NULL(x)) ? 0 : ToNumber(%DefaultNumber(x));
}
if (IS_NUMBER(x)) return new $Number(x);
if (IS_BOOLEAN(x)) return new $Boolean(x);
if (IsFloat32x4(x)) return new $Float32x4(x.x, x.y, x.z, x.w);
+ if (IsFloat64x2(x)) return new $Float64x2(x.x, x.y);
if (IsInt32x4(x)) return new $Int32x4(x.x, x.y, x.z, x.w);
if (IS_SYMBOL(x)) return %NewSymbolWrapper(x);
if (IS_NULL_OR_UNDEFINED(x) && !IS_UNDETECTABLE(x)) {