// Forward declarations.
class ExternalReference;
-class OStream;
namespace compiler {
// Forward declarations.
class CallDescriptor;
-struct CommonOperatorBuilderImpl;
+struct CommonOperatorGlobalCache;
class Operator;
+// Prediction hint for branches.
+enum class BranchHint : uint8_t { kNone, kTrue, kFalse };
+
+inline size_t hash_value(BranchHint hint) { return static_cast<size_t>(hint); }
+
+std::ostream& operator<<(std::ostream&, BranchHint);
+
+BranchHint BranchHintOf(const Operator* const);
+
+
+class SelectParameters FINAL {
+ public:
+ explicit SelectParameters(MachineType type,
+ BranchHint hint = BranchHint::kNone)
+ : type_(type), hint_(hint) {}
+
+ MachineType type() const { return type_; }
+ BranchHint hint() const { return hint_; }
+
+ private:
+ const MachineType type_;
+ const BranchHint hint_;
+};
+
+bool operator==(SelectParameters const&, SelectParameters const&);
+bool operator!=(SelectParameters const&, SelectParameters const&);
+
+size_t hash_value(SelectParameters const& p);
+
+std::ostream& operator<<(std::ostream&, SelectParameters const& p);
+
+SelectParameters const& SelectParametersOf(const Operator* const);
+
+
// Flag that describes how to combine the current environment with
// the output of a node to obtain a framestate for lazy bailout.
-enum OutputFrameStateCombine {
- kPushOutput, // Push the output on the expression stack.
- kIgnoreOutput // Use the frame state as-is.
+class OutputFrameStateCombine {
+ public:
+ enum Kind {
+ kPushOutput, // Push the output on the expression stack.
+ kPokeAt // Poke at the given environment location,
+ // counting from the top of the stack.
+ };
+
+ static OutputFrameStateCombine Ignore() {
+ return OutputFrameStateCombine(kPushOutput, 0);
+ }
+ static OutputFrameStateCombine Push(size_t count = 1) {
+ return OutputFrameStateCombine(kPushOutput, count);
+ }
+ static OutputFrameStateCombine PokeAt(size_t index) {
+ return OutputFrameStateCombine(kPokeAt, index);
+ }
+
+ Kind kind() const { return kind_; }
+ size_t GetPushCount() const {
+ DCHECK_EQ(kPushOutput, kind());
+ return parameter_;
+ }
+ size_t GetOffsetToPokeAt() const {
+ DCHECK_EQ(kPokeAt, kind());
+ return parameter_;
+ }
+
+ bool IsOutputIgnored() const {
+ return kind_ == kPushOutput && parameter_ == 0;
+ }
+
+ size_t ConsumedOutputCount() const {
+ return kind_ == kPushOutput ? GetPushCount() : 1;
+ }
+
+ bool operator==(OutputFrameStateCombine const& other) const {
+ return kind_ == other.kind_ && parameter_ == other.parameter_;
+ }
+ bool operator!=(OutputFrameStateCombine const& other) const {
+ return !(*this == other);
+ }
+
+ friend size_t hash_value(OutputFrameStateCombine const&);
+ friend std::ostream& operator<<(std::ostream&,
+ OutputFrameStateCombine const&);
+
+ private:
+ OutputFrameStateCombine(Kind kind, size_t parameter)
+ : kind_(kind), parameter_(parameter) {}
+
+ Kind const kind_;
+ size_t const parameter_;
};
MaybeHandle<JSFunction> jsfunction_;
};
+bool operator==(FrameStateCallInfo const&, FrameStateCallInfo const&);
+bool operator!=(FrameStateCallInfo const&, FrameStateCallInfo const&);
+
+size_t hash_value(FrameStateCallInfo const&);
+
+std::ostream& operator<<(std::ostream&, FrameStateCallInfo const&);
+
// Interface for building common operators that can be used at any level of IR,
// including JavaScript, mid-level, and low-level.
-class CommonOperatorBuilder FINAL {
+class CommonOperatorBuilder FINAL : public ZoneObject {
public:
explicit CommonOperatorBuilder(Zone* zone);
const Operator* Dead();
const Operator* End();
- const Operator* Branch();
+ const Operator* Branch(BranchHint = BranchHint::kNone);
const Operator* IfTrue();
const Operator* IfFalse();
const Operator* Throw();
+ const Operator* Terminate(int effects);
const Operator* Return();
const Operator* Start(int num_formal_parameters);
const Operator* Float64Constant(volatile double);
const Operator* ExternalConstant(const ExternalReference&);
const Operator* NumberConstant(volatile double);
- const Operator* HeapConstant(const Unique<Object>&);
+ const Operator* HeapConstant(const Unique<HeapObject>&);
+ const Operator* Select(MachineType, BranchHint = BranchHint::kNone);
const Operator* Phi(MachineType type, int arguments);
const Operator* EffectPhi(int arguments);
- const Operator* ControlEffect();
const Operator* ValueEffect(int arguments);
const Operator* Finish(int arguments);
const Operator* StateValues(int arguments);
private:
Zone* zone() const { return zone_; }
- const CommonOperatorBuilderImpl& impl_;
+ const CommonOperatorGlobalCache& cache_;
Zone* const zone_;
+
+ DISALLOW_COPY_AND_ASSIGN(CommonOperatorBuilder);
};
} // namespace compiler