#include <vector>
#include "ui/compositor/scoped_layer_animation_settings.h"
-#include "ui/wm/core/wm_core_export.h"
+#include "ui/wm/wm_export.h"
namespace aura {
class Window;
// These two methods use int for type rather than WindowVisibilityAnimationType
// since downstream libraries can extend the set of animations.
-WM_CORE_EXPORT void SetWindowVisibilityAnimationType(aura::Window* window,
- int type);
-WM_CORE_EXPORT int GetWindowVisibilityAnimationType(aura::Window* window);
+WM_EXPORT void SetWindowVisibilityAnimationType(aura::Window* window, int type);
+WM_EXPORT int GetWindowVisibilityAnimationType(aura::Window* window);
-WM_CORE_EXPORT void SetWindowVisibilityAnimationTransition(
+WM_EXPORT void SetWindowVisibilityAnimationTransition(
aura::Window* window,
WindowVisibilityAnimationTransition transition);
-WM_CORE_EXPORT bool HasWindowVisibilityAnimationTransition(
+WM_EXPORT bool HasWindowVisibilityAnimationTransition(
aura::Window* window,
WindowVisibilityAnimationTransition transition);
-WM_CORE_EXPORT void SetWindowVisibilityAnimationDuration(
+WM_EXPORT void SetWindowVisibilityAnimationDuration(
aura::Window* window,
const base::TimeDelta& duration);
-WM_CORE_EXPORT base::TimeDelta GetWindowVisibilityAnimationDuration(
+WM_EXPORT base::TimeDelta GetWindowVisibilityAnimationDuration(
const aura::Window& window);
-WM_CORE_EXPORT void SetWindowVisibilityAnimationVerticalPosition(
+WM_EXPORT void SetWindowVisibilityAnimationVerticalPosition(
aura::Window* window,
float position);
-class HidingWindowAnimationObserver;
-// A wrapper of ui::ScopedLayerAnimationSettings for hiding animations.
+class ImplicitHidingWindowAnimationObserver;
+// A wrapper of ui::ScopedLayerAnimationSettings for implicit hiding animations.
// Use this to ensure that the hiding animation is visible even after
// the window is deleted or deactivated, instead of using
// ui::ScopedLayerAnimationSettings directly.
-class WM_CORE_EXPORT ScopedHidingAnimationSettings {
+class WM_EXPORT ScopedHidingAnimationSettings {
public:
explicit ScopedHidingAnimationSettings(aura::Window* window);
~ScopedHidingAnimationSettings();
private:
ui::ScopedLayerAnimationSettings layer_animation_settings_;
- HidingWindowAnimationObserver* observer_;
+ ImplicitHidingWindowAnimationObserver* observer_;
DISALLOW_COPY_AND_ASSIGN(ScopedHidingAnimationSettings);
};
// Returns false if the |window| didn't animate.
-WM_CORE_EXPORT bool AnimateOnChildWindowVisibilityChanged(aura::Window* window,
- bool visible);
-WM_CORE_EXPORT bool AnimateWindow(aura::Window* window,
- WindowAnimationType type);
+WM_EXPORT bool AnimateOnChildWindowVisibilityChanged(aura::Window* window,
+ bool visible);
+WM_EXPORT bool AnimateWindow(aura::Window* window, WindowAnimationType type);
// Returns true if window animations are disabled for |window|. Window
// animations are enabled by default. If |window| is NULL, this just checks
// if the global flag disabling window animations is present.
-WM_CORE_EXPORT bool WindowAnimationsDisabled(aura::Window* window);
+WM_EXPORT bool WindowAnimationsDisabled(aura::Window* window);
} // namespace wm