: public aura::client::TransientWindowClient {
public:
TransientWindowController();
- virtual ~TransientWindowController();
+ ~TransientWindowController() override;
// TransientWindowClient:
- virtual void AddTransientChild(aura::Window* parent,
- aura::Window* child) OVERRIDE;
- virtual void RemoveTransientChild(aura::Window* parent,
- aura::Window* child) OVERRIDE;
- virtual aura::Window* GetTransientParent(aura::Window* window) OVERRIDE;
- virtual const aura::Window* GetTransientParent(
- const aura::Window* window) OVERRIDE;
+ void AddTransientChild(aura::Window* parent, aura::Window* child) override;
+ void RemoveTransientChild(aura::Window* parent, aura::Window* child) override;
+ aura::Window* GetTransientParent(aura::Window* window) override;
+ const aura::Window* GetTransientParent(const aura::Window* window) override;
private:
DISALLOW_COPY_AND_ASSIGN(TransientWindowController);