#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/memory/ref_counted.h"
-#include "ui/wm/core/wm_core_export.h"
#include "ui/wm/public/activation_change_observer.h"
+#include "ui/wm/wm_export.h"
namespace aura {
class Window;
// shadows as needed. ShadowController itself is light weight and per
// ActivationClient. ShadowController delegates to its implementation class,
// which observes all window creation.
-class WM_CORE_EXPORT ShadowController :
+class WM_EXPORT ShadowController :
public aura::client::ActivationChangeObserver {
public:
- class WM_CORE_EXPORT TestApi {
+ class WM_EXPORT TestApi {
public:
explicit TestApi(ShadowController* controller) : controller_(controller) {}
~TestApi() {}