canvas->DrawImageInt(image_, 0, 0);
}
+void ImageGrid::ImagePainter::OnDelegatedFrameDamage(
+ const gfx::Rect& damage_rect_in_dip) {
+}
+
void ImageGrid::ImagePainter::OnDeviceScaleFactorChanged(
float device_scale_factor) {
// Redrawing will take care of scale factor change.