virtual ~X11WholeScreenMoveLoop();
// Overridden from base::MessagePumpDispatcher:
- virtual bool Dispatch(const base::NativeEvent& event) OVERRIDE;
+ virtual uint32_t Dispatch(const base::NativeEvent& event) OVERRIDE;
// Runs the nested message loop. While the mouse is grabbed, use |cursor| as
// the mouse cursor. Returns true if there we were able to grab the pointer