SkColor color,
int vertical_offset,
int horizontal_offset);
- virtual ~ShadowBorder();
+ ~ShadowBorder() override;
protected:
// Overridden from views::Border:
- virtual void Paint(const views::View& view, gfx::Canvas* canvas) OVERRIDE;
- virtual gfx::Insets GetInsets() const OVERRIDE;
- virtual gfx::Size GetMinimumSize() const OVERRIDE;
+ void Paint(const views::View& view, gfx::Canvas* canvas) override;
+ gfx::Insets GetInsets() const override;
+ gfx::Size GetMinimumSize() const override;
private:
// Blur amount of the shadow in pixels. For details on how blur is defined see