#include "ui/views/controls/scroll_view.h"
#include "ui/views/controls/tabbed_pane/tabbed_pane.h"
#include "ui/views/controls/textfield/textfield.h"
-#include "ui/views/focus/accelerator_handler.h"
#include "ui/views/focus/focus_manager_test.h"
#include "ui/views/widget/root_view.h"
#include "ui/views/widget/widget.h"
kSearchTextfieldID, kSearchButtonID, kHelpLinkID,
kThumbnailContainerID, kThumbnailStarID, kThumbnailSuperStarID };
- // Uncomment the following line to manually test the UI of this test.
- // base::RunLoop(new AcceleratorHandler()).Run();
-
// Let's traverse the whole focus hierarchy (several times, to make sure it
// loops OK).
GetFocusManager()->ClearFocus();
v->SetEnabled(false);
}
- // Uncomment the following line to manually test the UI of this test.
- // base::RunLoop(new AcceleratorHandler()).Run();
-
View* focused_view;
// Let's do one traversal (several times, to make sure it loops ok).
GetFocusManager()->ClearFocus();
v->SetVisible(false);
}
- // Uncomment the following line to manually test the UI of this test.
- // base::RunLoop(new AcceleratorHandler()).Run();
-
View* focused_view;
// Let's do one traversal (several times, to make sure it loops ok).
GetFocusManager()->ClearFocus();