#include "base/logging.h"
#include "ui/aura/env.h"
#include "ui/aura/test/aura_test_base.h"
-#include "ui/aura/test/event_generator.h"
#include "ui/aura/test/test_screen.h"
#include "ui/aura/test/test_window_delegate.h"
#include "ui/aura/window.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/events/event.h"
#include "ui/events/event_utils.h"
+#include "ui/events/test/event_generator.h"
#include "ui/views/test/views_test_base.h"
#include "ui/views/view.h"
#include "ui/views/widget/root_view.h"
TEST_F(CaptureControllerTest, TouchTargetResetOnCaptureChange) {
// Create a window inside the WindowEventDispatcher.
scoped_ptr<aura::Window> w1(CreateNormalWindow(1, root_window(), NULL));
- aura::test::EventGenerator event_generator1(root_window());
+ ui::test::EventGenerator event_generator1(root_window());
event_generator1.PressTouch();
w1->SetCapture();
// Both capture clients should return the same capture window.