#include "ui/views/controls/menu/menu_model_adapter.h"
#include "base/strings/utf_string_conversions.h"
-#include "ui/base/l10n/l10n_util.h"
#include "ui/base/models/menu_model.h"
#include "ui/base/models/menu_model_delegate.h"
#include "ui/views/controls/menu/menu_item_view.h"
// Create menu. Build menu twice to check that rebuilding works properly.
MenuItemView* menu = new views::MenuItemView(&delegate);
// MenuRunner takes ownership of menu.
- scoped_ptr<MenuRunner> menu_runner(new MenuRunner(menu));
+ scoped_ptr<MenuRunner> menu_runner(new MenuRunner(menu, 0));
delegate.BuildMenu(menu);
delegate.BuildMenu(menu);
EXPECT_TRUE(menu->HasSubmenu());