const gfx::Rect& bounds,
MenuAnchorPosition position,
bool context_menu,
+ bool is_nested_drag,
int* event_flags);
// Whether or not Run blocks.
bool IsBlockingRun() const { return blocking_run_; }
+ bool in_nested_run() const { return !menu_stack_.empty(); }
+
// Whether or not drag operation is in progress.
bool drag_in_progress() const { return drag_in_progress_; }
+ // Whether the MenuController initiated the drag in progress. False if there
+ // is no drag in progress.
+ bool did_initiate_drag() const { return did_initiate_drag_; }
+
// Returns the owner of child windows.
// WARNING: this may be NULL.
Widget* owner() { return owner_; }
void OnDragEnteredScrollButton(SubmenuView* source, bool is_up);
void OnDragExitedScrollButton(SubmenuView* source);
+ // Called by the Widget when a drag is about to start on a child view. This
+ // could be initiated by one of our MenuItemViews, or could be through another
+ // child View.
+ void OnDragWillStart();
+
+ // Called by the Widget when the drag has completed. |should_close|
+ // corresponds to whether or not the menu should close.
+ void OnDragComplete(bool should_close);
+
// Update the submenu's selection based on the current mouse location
void UpdateSubmenuSelection(SubmenuView* source);
virtual void OnWidgetDestroying(Widget* widget) OVERRIDE;
// Only used for testing.
+ bool IsCancelAllTimerRunningForTest();
+
+ // Only used for testing.
static void TurnOffMenuSelectionHoldForTest();
private:
// True when drag operation is in progress.
bool drag_in_progress_;
+ // True when the drag operation in progress was initiated by the
+ // MenuController for a child MenuItemView (as opposed to initiated separately
+ // by a child View).
+ bool did_initiate_drag_;
+
// Location the mouse was pressed at. Used to detect d&d.
gfx::Point press_pt_;