return ROLE_SYSTEM_TITLEBAR;
case ui::AX_ROLE_TOOLBAR:
return ROLE_SYSTEM_TOOLBAR;
+ case ui::AX_ROLE_WEB_VIEW:
+ return ROLE_SYSTEM_GROUPING;
case ui::AX_ROLE_WINDOW:
return ROLE_SYSTEM_WINDOW;
case ui::AX_ROLE_CLIENT:
return;
std::set<Widget*> child_widgets;
- Widget::GetAllChildWidgets(widget->GetNativeView(), &child_widgets);
Widget::GetAllOwnedWidgets(widget->GetNativeView(), &child_widgets);
for (std::set<Widget*>::const_iterator iter = child_widgets.begin();
iter != child_widgets.end(); ++iter) {
Widget* child_widget = *iter;
- if (child_widget == widget)
- continue;
+ DCHECK_NE(widget, child_widget);
if (!child_widget->IsVisible())
continue;