public PlatformEventDispatcher {
public:
explicit X11Window(PlatformWindowDelegate* delegate);
- virtual ~X11Window();
+ ~X11Window() override;
private:
void Destroy();
void ProcessXInput2Event(XEvent* xevent);
// PlatformWindow:
- virtual void Show() OVERRIDE;
- virtual void Hide() OVERRIDE;
- virtual void Close() OVERRIDE;
- virtual void SetBounds(const gfx::Rect& bounds) OVERRIDE;
- virtual gfx::Rect GetBounds() OVERRIDE;
- virtual void SetCapture() OVERRIDE;
- virtual void ReleaseCapture() OVERRIDE;
- virtual void ToggleFullscreen() OVERRIDE;
- virtual void Maximize() OVERRIDE;
- virtual void Minimize() OVERRIDE;
- virtual void Restore() OVERRIDE;
- virtual void SetCursor(PlatformCursor cursor) OVERRIDE;
- virtual void MoveCursorTo(const gfx::Point& location) OVERRIDE;
+ void Show() override;
+ void Hide() override;
+ void Close() override;
+ void SetBounds(const gfx::Rect& bounds) override;
+ gfx::Rect GetBounds() override;
+ void SetCapture() override;
+ void ReleaseCapture() override;
+ void ToggleFullscreen() override;
+ void Maximize() override;
+ void Minimize() override;
+ void Restore() override;
+ void SetCursor(PlatformCursor cursor) override;
+ void MoveCursorTo(const gfx::Point& location) override;
// PlatformEventDispatcher:
- virtual bool CanDispatchEvent(const PlatformEvent& event) OVERRIDE;
- virtual uint32_t DispatchEvent(const PlatformEvent& event) OVERRIDE;
+ bool CanDispatchEvent(const PlatformEvent& event) override;
+ uint32_t DispatchEvent(const PlatformEvent& event) override;
PlatformWindowDelegate* delegate_;