const Rect& bounds_rect,
const RectF& crop_rect);
+ virtual bool IsSurfaceless() const;
+
// Create a GL surface that renders directly to a view.
static scoped_refptr<GLSurface> CreateViewGLSurface(
gfx::AcceleratedWidget window);
GLImage* image,
const Rect& bounds_rect,
const RectF& crop_rect) OVERRIDE;
+ virtual bool IsSurfaceless() const OVERRIDE;
GLSurface* surface() const { return surface_.get(); }