return false;
}
+bool GLSurface::IsSurfaceless() const {
+ return false;
+}
+
GLSurface* GLSurface::GetCurrent() {
return current_surface_.Pointer()->Get();
}
z_order, transform, image, bounds_rect, crop_rect);
}
+bool GLSurfaceAdapter::IsSurfaceless() const {
+ return surface_->IsSurfaceless();
+}
+
GLSurfaceAdapter::~GLSurfaceAdapter() {}
} // namespace gfx