#include "ui/gl/gl_image.h"
-#include "base/logging.h"
-
namespace gfx {
-GLImage::GLImage() {}
+GLImage::GLImage() {
+}
+
+GLImage::~GLImage() {
+}
void GLImage::SetReleaseAfterUse() {
// Default no-op implementation for workaround.
}
-GLImage::~GLImage() {}
-
} // namespace gfx